stibaer
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"1. Run dxsetup" worked wonders when the game always minimized itself. Game has been freshly installed before.
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NS2 can learn a lot from the experience SC2 has regarding balancing and mechanics.
Not everything has to be forcefully different.
The games are of a different kind but at the same time very similar in many acpects… -
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Skulks already can get AOE damage thx to xenocide.
Lerks already have a ranged attack.
Gorges already can spawn units.
So I dont understand your complaints.
For sure NS2 can learn a couple of thi… -
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!Agree.
The area of vision a skulk has is just too small, especially while he is biting. Skulks Jaws should be transparent to the skulk.
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Hit the recyclebutton on a harvester -> It diggests itself and creates a few eggs from its biomass. Maybe 5?! Aliens can spawn from there. Makes echoing harvesters more interesting and can be a way out of spawnkilling marinesI would love to see that you can blink to your vortex by using a button, not on attack.Medpacks shouldnt heal instantly but over time. Maybe 2-3 seconds.
On the other side one medpack will always give 100% hp. You dont have to drop 2-3 to get a marine to full health. Medpackdrop has also a bit of cooldown. It should help marines…I agree on the closed petals as visual indicator.
I agree on the possibility to choose if you want to place a tunnelentrance or exit like you can do in TF2 with the engineers teleporters.
I also would love to see a smarter system …Nice ideads. I think babblers should latch onto marines, slow them down and eat away armor and once armor is gone health.
You need a mate to shoot them of. You cant get them away on yourself. This way soloramboing could be a bit more punishabl…Indeed. Aliens just also need a siegeweapon and the grenadelaunchers have to be exchanged for rocketlaunchers, so marines cant spam explosives around corners.Walls would be nice as part of different marineclasses.
For example an engineer/supporter/medic that can build an automatic door, a single sentrygun, has grenades and can heal mates slowly.Wielder should simply be working as an upgrade to the axe.
Doing more damage to cysts and the same damage to buildings as the axe.If my marines have time they build powernodes to 99% so they cant be destroyed, but be finished in a second at the same time, if needed.
Cant be helped if there are noobs, that dont have enough tactical understanding to not build every b…I suggest the solution they used in Dawn of War.
You can upgrade an extractor 2 times.
Each time you upgrade it, it gets a higher incomebonus and a better defenseturret.
You also can research an upgrade that all extractors on…More simple solution: If a mine doesnt kill an enemy it will cripple it -> slows it down for a while and burn some of his energy.
A 2nd type isnt needed imho.
I would like to see some counterpart to aliens biomasslevels, so mari…Thanks for the info. Not only does it feel like delay, but the point of aiming jumps even a little, means that it is less accurate, because youcant aim as smooth as it should be.Both solutions sound nice. Personally I prefer the freedom to choose, which one should be replaced. It works well with the engineers teleporter entrance and exit in team fortress 2 and it would work well in ns2.
And dont forget. Unlike p…Gorges should be able to decide if the entrance or exit gets replaced. It works well in tf2 without beeing op and it would work well in ns2. Additionally the commander should be able to shift gorgetunnels.(Quote) Exactly!
If tunnels can be shifted the com can do more teamplay with the other players!(Quote)
I absolutely agree. Still I would love if you could spend 2 res and after a certain time 6 babblers sit on your back, ready to be used on mates or enemies.Nice Job. Looking Forward to more!THx for the info. Will try it when Iam back home. Is there a way to change it in the console inside the game? Whats the command to see which function is bound to a certain key? For example when I want to see what the funtion on the z-key is called t…Thx for your help. Mods wont work on too many servers in my experience.
I already checked the options.xml, but wasnt able to find anything that looked like the keybinding for nutrient mist... Where I can find it in the options.xml?Personally I hate any kind of mirror.
NS2 always gives me a little feeling of Starcraft2. I would hate mirrorgames, but I would love to see a 3rd race or even more. I really loved Dawn of War because of the 9 different and well balanced races …(Quote)Imho marines are centered around ranged combat.
But I would love to see weaponupgrades for aliens.(Quote) Female gorges!^^Short ms-reduction for marines after a jump and the bunnyhopping issue is solved.
There must be a cause why skulks walk on 4 legs. Maneuverability.
Otherwise they would walk on 2 legs and carry a gun.
Marines have their range, skul…