(Quote)
I have the opposite feeling - I think the player's head should be completely free-moving and unconstrained within the cockpit (although sticking with the usual first-person-shooter conventions, so no roll within the cockpit), with …
Just registered to add my voice to the chorus on this. I just popped Subnautica on after not playing it for several months. Barreling the Seamoth about used to be one of my favourite things to do in this game, but the way it controls now is far less…