thebigdui
Reactions
Comments
-
(Quote)
Yes, you are absolutely right. First person viewing will always not be completely accurate when it comes to size,
but there's a different issue here; as you can see in the ghost tree comparison pictures,
the camera appe… -
(Quote)
I agree, scaling everything in game up is way too much work than it should be. There's just gotta be a simple way of fixing this, which doesn't involve changing almost everything in the game.
Anyways, Obraxis says that they a… -
(Quote)
Yea, that's a pretty much it. You feel like you're leaning forward instead of a being in an up straight position.
This might be because of the Seaglide. Since you are leaning forward when using the Seaglide, you might always … -
(Quote)
Yea, these solutions sounds pretty logical.
I thought that it would be a little challenging to fix, but I'd say it's worth it, but of course I am not one of the developers, it's their choice.
Though, I don't think scali… -
(Quote)
I wonder that too, since VR lets you see things with both of your eyes individually, giving you the ability to see the distance of objects in the game, it might actually help you see their actual size. I believe that it would make … -
(Quote)
It was a "figure of speech", I meant it as some sort of effect, to make the player FEEL smaller, sorry if I created some misunderstanding. I never said that it was the only logical solution, and I've said before that I don't know T… -
(Quote)
It really isn't that simple, dude. It's only gonna have me swim around with a giant body underneath me, and have a giant Seaglide in my giant hands.
Like I said, the problem is that the player feels bigger than he actually is… -
(Quote)
Zooming in is disorienting, and noticeable. Increasing or decreasing the FOV doesn't solve the problem, maybe modifying the FOV in some way might help, I'm not sure since I'm not a game developer. It's almost like the camera/head n… -
(Quote)
Like i said in the post, changing the FOV only creates a zoom in or zoom out effect. Doesn't really make anything look "bigger". -
Have any of you guys tried playing this game with an oculus rift or a HTC VIVE? If you have, is this issue still relevant in virtual reality?
Maybe the reason why everything looks so much smaller is because you are looking at it through a 2D m… -
(Quote)
Yea, but adding a third person option shouldn't be the solution. The solution should be to fix the first person. Adding some type of POV, maybe changing the FOV a bit in some way, I'm sure the developers could come up with a soluti…