thelawenforcer

About

Username
thelawenforcer
Joined
Visits
316
Last Active
Roles
Members
Points
72

Comments

  • balance means different things to different people - for some, its a 50/50 win rate, to others it means that there is no defacto optimal strategy etc. in reality, the concept of 'balance' is an amalgamation of a variety of different concepts. As suc…
  • while i can understand what you guys are saying that the game is unpolished and arguably unfinished, asserting it to be a beta doesnt make it so - the game went gold, and they released and sold it as such. i think the expectation of relative post r…
  • lerks are basicly infinitely manoeuvrable now - you can turn any direction you want instantly without losing momentum. as for the skulk - to gain speed, you basicly want to chain walljumps, or rather clip walls. for fade - tap blink, jump, jump, tap…
  • in my experience as my teams field commander, having one man stay back to defend the phase gates while my team tries to push a hive or double pressure etc is something I call for all the time, precisely to stop the situation where one skulk bites a …
  • it never happens that teams leave one marine to hold the phase gates when the others are pushing... right. this is just utterly pointless, i cba giving feedback anymore.
  • the situation im talking about with the phase gate is for instance when you push for something, you will often leave one marine to hover around the Phase gates so that they are not left completely open. I find that this role is alot harder to perfor…
  • well, seeing as one of the stated aims of BT is to improve the game via increasing the skill ceiling and thus increasing the skill disparity, that this is considered one of the main obstacles to enjoyment of vanilla NS2 by a less hardcore but much b…
  • yes, i have played lots of BT, in both competitive and public games. my experience is that aliens dominate organised games - and i think its atleast partly because phase gates are harder to defend, as the marines are easier to keep at low armor leve…
  • re: the change to armory armor repair - it makes it almost impossible to have one player play defensive to counter a counter push - for instance at a phase gate. because the marine is unable to repair his armor alone (despite there more than likely …
  • gorgeous, i find your response really unnecessarily hostile. alot of the problem with judging the impact of these changes is that nowhere are the changes actually clearly spelled out. it becomes all about feeling and perception whereas these are not…
  • (Quote)
    I think it pretty seriously undermines the entire basis for the mod - that the gameplay is somehow turning players off - atleast outside of a tiny minority of players.

    if you are aware of the issue, why are you totally …
  • i would like to see a proper skill ranking system and the ability for server admins to enforce skill barriers on servers - that way you could isolate the different skill levels a bit more in public play. it would probably have some negative side eff…
  • (Quote)
    meds only give 50 hp. calculating the bites only works in perfect situations, where the marine doesnt receive meds and and when you know his armor upgrade level and the health he started the fight with. in reality, skulks tend to k…
  • (Quote)
    i thought the idea was worthwhile, but represented such a completely different approach to tres/pres system, that at this point in the games life and particularly this mods development, its simply wasnt productive to discuss becaus…
  • i think the whole 'glancing bites dont allow me to calculate how many hits i need' argument is contrived - in any decent game, marines will receive meds in an engagement, rendering that calculation impractical anyway.

    i agree with the ge…
  • (Quote)
    im guessing you want strafe/aircontrol for marine jumping? the marines hopping around to dodge was already a source of ridicule in vanilla, i dont think making it a bigger part of the game would give a good impression...

  • one thing ive found is that phase gates are alot more susceptible to harass - for several reasons. 1. the marine you leave in position to defend it the phase gate(s) is notably weaker - though an armoury is often dropped to spare the comm's 'attener…
  • i accept that the name alone isnt an argument to change the function of the building, but it is an argument against its intuitivity, considering that the building replenishes everything excluding armor, it being called an 'armory' might be a source …
  • (Quote)
    i think what you name things in the game and having things make as much sense as possible through simple things like this is valid feedback because it improves the game as a whole. perhaps the point isnt worthwhile when it comes to…
  • (Quote)
    only if u need health.

  • changing the name of the 'skulk' to 'beserker' doesnt have any effect in and of itself on the game, but it does have a big effect on people preconceptions and ideas of how something is meant to work. expectation management is an important part of ga…
  • the american spelling is a bastardisation of the english one. also, americans spell armour armor. colour and color are the same thing, are they not?

    "Origin:
    Middle English (in the sense 'armour'): from Old French armoirie, armoier…
  • rant - thats why i put a disclaimer that the word has more than one definition. also, the modern spelling of armoury is directly related to the fact that it is to do with armour... whats more, its directly derived from french words... ray.

  • (Quote)
    well, im not a NS1 vet by any means, i only go off what i see on this forum - there were multiple threads full of NS1 vets lamenting the release of combat mod for NS2 as they were fearful it would kill off the public scene like it …
  • rayzou, its unintuitive because its called an ARMOURY. I think people are justified in their assumption that it might have something to do with Armour (i know the word has a wide meaning and use though).

    it seems totally stupid to me to …
  • (Quote)
    that is the whole point - the armory changes is unintuitive, frustrating and causes gameplay issues.

    1. an armory that doesnt have anything to do with armor - its been remarked upon by several people - it doesnt make se…
  • most games im still seeing marines put armories everywhere and marines hugging them for ammo/health so i dont think the change is particularly productive in this regard. i also often found myself as the only marine with a welder, welding everyone. i…
  • syknik, i understand that it starts to grow on them after a while - but their feelings are still mixed. the results of the poll are clear though - 87% want the server to go back to vanilla.

    anyway, i think alot of the people here are mis…
  • you get your armor back if a mac or teammate welds you in vanilla aswell, thats not the point. more and more convoluted mechanics are being tacked on just so that this ns1 inspired change can force its way in. your armour ticks back slowly - but onl…