theodoulos

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theodoulos
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  • So I have a few ideas but don't want to clog up the forums with another thread.

    1. Biological scanner- this would be an upgrade for the cyclops where it can at least detect locations and size (small,medium, and large) of creatures, then …
  • If they do implement holding tanks in bases then perhaps they should break or be open ended so that if your base gets damaged and floods you would also have to deal with your captured creatures...one thing that might be possible is creatures and or …
  • Well I personally don't think it is funny and others would've if they have been around or if I have recorded it but I have taken great care to avoid bleeders the entire time I've been playing because just reading about them and watching videos with …
  • I agree with a few larger creatures, but also what of the idea that really large and old reefbacks could have their own biome on them...kinda like the world on a turtle.
  • If they are going to add more creatures would be nice if they weren't hostile...dont mind new ones being such just think any more and it would start to be becoming a bit too much hostiles vs. passives population ratio. My opinion passives should out…
  • Personally I can wait a bit on extra biomes and sub mods (naturally finishing what they already started though)

    Edit: also the devs are doing a great job so far...sometimes by being part of early access discussions like this sometimes f…
  • So assuming that a multiplayer will come out, should it be by lobby or invite only?
  • My opinion is that a surface skimmer should be on the seamoth only
  • So what of the idea that resources spawn only in the more unique biomes...this is just to prevent staying in the shallow/safe area (naturally thought salt and food should spawn anywhere)
  • if an edition does come to steam (assuming its refering to the special hull items) will previos buyers from steam be able to get the hull items( either purchasing or given)?
  • I din't think there were that many issues with the cloak idea...sure there were thoughts about diffraction and other means of detection but could easily use them to make the game more interesting.
    in cloaks? Comment by theodoulos April 2015
  • So what are your thoughts on an extremely cute creature that would get peoples attention but end up being hostile? Perhaps a trigger of some sort that they are docile at first, but then become hostile (docile during day, hostile at night; hostile if…
  • Two comments:
    1. I really like this idea and I think if implemented should be focused primarily on as beautiful an ecosystem as possible
    2. there should be somehow a way to prevent the removal of the enclosure walls thus causing it to f…
  • @InogoodatUsername I think you misunderstood SuburbanCamo's previous comment...yes he is interested in weapons but is willing to submit to the devs (and the …
    in cloaks? Comment by theodoulos April 2015
  • (Quote)

    except with the builder...
  • you guys have made good points about sea creatures using other means of detection, but I do see the creatures in shallow waters (above 200 meters) using eyesight, so perhaps the cloak will work on creatures found above 200 meters, but for deep water…
    in cloaks? Comment by theodoulos April 2015
  • I would think that a cloak lasting 5 minutes would be good (for exploration in hostile areas vs. means of escape...plus it would help you enjoy the beuty of the creatures when your not running from them), but with a few things that would help balanc…
    in cloaks? Comment by theodoulos April 2015
  • I'm numbering to refer to which ideas I'm refering to:

    1. Perhaps instead of directly from the sea, which is logical though this would remove alot of the fun from actually trying to obtain it vs. getting it out of the blue, perhaps a fis…
  • Here is an alternate idea: your main purpose is to prepare for colonization, but you have two natural problems from the storyline so far: you dont have the manpower (marooned by yourself), and the main equipment for colonization was destroyed in the…