trisdino
Reactions
Comments
-
I really like that idea. They would not have to be dangerous towards the player, but just seeing them down there would add a nice layer of ambiance and immersion.
I think adding as many different creatures to the world as possible is a g… -
So basically you are saying "screw challenge, it discourages me from doing things". Well yes, yes it does, that is the point.
Now, what the devs DO need to do is add a proper incentive to actually enter caves, but I am sure that will com… -
Yes... there is a kraken, it just aint added yet. Have you even watched the trailer?
-
We already have them in the form of the Kraken, Mesmer, and Sand shark.
The stalkers are fish tailed, not whale tailed, so they also count. -
This is a sea scorpion. That man is Nigel Marvin. The sea scorpions are long extinct, and that is an image from a show.
Howev… -
Loving all of it... except the character design.
Every person I showed has been really put off by that, he just looks weird.
That said, the rest looks really cool though. -
This looks really cool, but I hope that it is not an indication of things to come. Simply having "If stalker = detect peeper - initiate action eat_peeper" does not count as a proper ecosystem. Many games have done things like this before, creating t…
-
I still do not have the hull plate.
-
When you stated that the devs had made it clear they wanted to avoid monsters, the post in which they said that was in my thread.
Anyway, Candy Crush and The Sims are not comparable to Subnautica, so that point is mute. -
Many people said that the monster was one of the best parts of Miasma.
The primary problem here is that what you want is an incredibly niche thing, that the vast majority of people disagree with. People like obstacles, and while I do not… -
peaceful mode? Okay, but removing all aggressive animals? That is ridiculous.
-
So basically, you want to remove all tension from the game?
Nope. -
I think perhaps the most interesting part of the terraforming concept is the potential for ecological damage.
A great way to teach players about the fragility of ecosystems in real life is to let them loose on a virtual one. Players woul… -
Again, I think it is a horrible idea. Really, anything that talks to you is completely against the spirit of Subnautica(at least from what we have seen thus far). I get multiplayer with a friend, but not npcs. Of course, this is just my opinion, but…
-
yeah, I am pretty sure that they are just meant to be WIP barriers until the devs come up with a better way to wall off the map.
Now, that is not the topic of this thread, so let us get back on track. -
Sorry to say but that is obviously not planned. It would just appear to be a temporary barrier at the edge of the map.
-
(Quote)
I think that is a really bad idea to be honest. Currently, subnautica has a sense of isolation, which adds to its atmosphere and feel. You may be crashed on a beautiful ocean world brimming with life, but you have nobody to share i… -
Hey, thank you for coming, it is always nice to have developer interaction, especially with roles as key as the level designer.
-
They are actually quite adorable, the one I met just kept burrowing deeper and deeper into the sand the more I poked it, eventually creating a really big pile.
What are the actual plans by the way? At the moment, it is very easy to see w… -
The prototypes should not be tested, they are outdated builds, which merely provide snapshots of the games development over time. Tomorrow, we will unlock the final, and current build, at which point you should begin bug testing.
I am su… -
That aquarium looks sweet, but how big is it?
-
I would like to see plants be more than just a collectible resource.
I.E, in most games, plants serve as little more than "Press E to collect" objects, which are used for crafting. Of course, that should still be the case, but I would li… -
I am not assuming anything, I am talking in possibilities.
-
How can Kelp forest and grassy plateau be parts of the coral reef? They per definition have nothing to do with it.
-
Now, I am no expert on this stuff, but if I am not mistaken, should the coral reefs not be located at highest points? I am assuming that the map slopes down, so the further out you go, the deeper it gets, but in that case, the reef would be one of t…
-
Who says the environment is very limited in size?
Are you basing this off the statement that the pre-alpha build of the game is not a very large area? Or is there something here I do not know? Of course a game can be all about exp… -
I suppose that would probably be the coral reef, yeah.
-
Are you really already going to say that exploration is not going to last? All of those previous games, as you said, have multiple other elements in them, but in Subnautica, every single part of the game ties into the exploration.
I thin… -
(Quote)
A backstory yes, but there will not be any ongoing plot, games in this genre do not have those.
As is the case with most games like this, there almost certainly will not be and end, in this day of DayZ, Minecraft,…