xDragon
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Does this mean that we will finally see no more floating pistols?
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You forgot Ironmode
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Cant say that I am completely sure anymore, but I don't think that NS2 has problems with input lag per-say. However, if the input delay is 3 frames and you are getting 100 fps, that is a much longer amount of time than 3 frames at 300 fps. At this…
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Considering there are professional players who use mouse accel, anyone saying to blanket turn it off and it'll make you better is clueless. It comes down to what you are used to and how you aim, everyone is different.
Using an accel whi… -
I imagine some of the recent changes could have caused problems, so its likely broken at this point.
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Uhhh if you are devoting a 'huge portion' of your income to servers I think you might be doing something wrong..
As for changes and stats and outcomes, to me it still doesn't make much sense to me. I said a long time ago now that changi… -
In case people had forgotten, all bullet traces were already adjusted previously to be a 'box'. So you could miss the model by about 2mm with most guns by default (and others much more *railgun*). This has the same effect as increasing the hitbox …
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This was tried in the past and was removed for a reason... not sure if anyone still remembers. Of course its much less of a problem now with the general skill levels, but still. Most newer players are not going to be counting hits and feeling sati…
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If the marine is in relevancy range, your client will make footstep sounds for him. As for how audible they are.. that really comes down to volume levels and soundcard/headphones settings. Some people play with settings that greatly lowers the per…
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Nothing stops them from adding the HMG to vanilla, that's totally up to UWE. They basically have the ability to use any of the code from CompMod freely in NS2 at this point. However coding a hook based mod to reduce chances of it breaking doesn't …
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I don't really have much relevancy on any of this anymore, but that kind of chart is probably the exact worst thing to base some changes on. Cloaking can be one of (if not THE most) frustrating ability to play against. 'Full' cloaking has been tri…
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So will we see the font size increase get reverted? Or is all GUIScale work done previously being thrown out?
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AFAIK (I am not 100% sure) the original moverate was dependent on frame rate. I would wait 1/MR seconds, then generate a move on the next frame. So at the default of 30, it would wait 33ms, then however long till the next rendered frame (at 100 fp…
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The lighting is actually much better than the red version, I dont think most people would disagree with that. It sounds like the issue really stems from low lights, and further the NSL lights setting being overly darkened because there are much few…
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Aaaaaannnd all 4 versions of compmod are back as well now.
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NSL, NS2-Tweaks and Classic-Ents are all back up at this point. Comp Mod needs a bit more work (actual coding work) before it will be back up (hopefully later tonight).
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Erm I mean shine certainly adds a lot (much of it behind the scenes stuff you didnt list), but you listed a lot of features that are actually in vanilla lol.
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Ok, so maybe this wasn't clear... I am not 'threatening' to 'quit'. First off, EVERYTHING I have done has been voluntary... Second, I have never been after a job at UWE, nor would I accept if they offered me one. I have a job which I am quite happ…
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I cannot speak for Mendasp, but there are 3 reasons WHY I pulled my mods. If it was solely out of frustration with UWE, I would have left them up and walked away not caring. Half of my frustrating comes from just the lack of communication from UWE…
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This will be my last comment:
Clearly I have been asking the wrong questions then.
You have no idea how many more things I want to say, but honestly, you guys just are not worth it anymore. I have been cheated, lied to and scammed… -
Oh yes a discord.. how nice.. you can ask questions.. and get ignored...
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eh, there is already 'lowlights' and normal lights in vanilla. I think most comp players would just be happier if it was brighter overall when 'alien controlled'... Not necessarily the old system back (the lack of red is a good improvement).
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I guess you missed all the changes designed around making the movement easier for new players... Oh wait that didn't change either.
I'm done posting again, what a fucking mistake it was. -
maybe try reading the comments, especially the one where he says that was removed and never added.
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FYI wallhop was always in ns2, even before the 'balancemod'.
Lets see how many more lies I can debunk today.
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Because the mod is force loaded, even when it has no reference to the subject mode. Say you made a mode which no longer had powernodes, cysts, tunnels or anything vanilla NS2. The extension ALWAYS loads, and will attempt to hook into powernode cod…
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Taking what Mendasp said a step further, I am actively having to convince myself not to remove my mods from workshop permanently. Given how the extensions are being pushed down with no option to turn them off or disable them, keeping the one other …
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I'm not starting a balance discussion on the forums because of how these things go, but I will tell you without compmod or ns2+ removing 'frustrating' elements of the game, this game would all but be DEAD competitively. CompMod was born of necessit…
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So given the sudden ability to patch quite quickly, I am not sure I fully understand the entire 'extensions' system now nor why it was required....
Because as I said previously, it ruins every single 'standalone' mod that hasn't taken to…