xerxys
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For me, using the experimental build, I cannot get the build menu to come up at all. I can climb on, it will give me the option to build and when I click, it is as though the menu is open (cannot move, the little build-coptor things get ready), but …
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So, I've been thinking about this some more, whilst playing other games that involve base-building (ARK, Fallout 4, 7 Days to Die) and realised that currently, Subnautica's base-building is incredibly forgiving. Not only are the pieces very i…
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The map is pretty confusing, in fact I hadn't even realised that it displayed the entire area around you, rather than what was in front. But it's early days and I am glad to see even relatively minor updates (as opposed to new biomes etc) being made…
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Why are many of the ideas for endings centred on the idea of either failure, or destroying the planet simply because it isn't doing what you want?
The seed idea of whatever took down the Aurora is there, so we know that intelligence will… -
A good idea... being able to set the distance a beacon activates or deactivates would be another good feature. Some beacons, like the cyclops and seamoth, should always be active though, as I've had a few close shaves trying to get back to by craft …
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I was really into Reign of Kings when it was first released a couple of months ago: building a base that required the collection of raw ingredients and processing these into building materials. But every server ended up infested with selfish and spi…
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Mapping would be great. I too end up lost and going in circles. Although mapping a world that also has cave systems and canyons and stuff might be a bit tricky to show. But, I would love if the Cyclops' view window had a holographic 3D overlay of th…
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Personally, I'd rather the devs worked on the main game, rather than having to create complete working ships and gameplay mechanics that will be destroyed beyond the opening chapter. Some kind of a better way to introduce you to how the game works w…
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Finding the balance between immersion, realism and playability is always tricky, even more so in games that want to give you the freedom to go off and do whatever. Some people want to be held by the hand whilst others want to rough it out from the v…
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Judging solely by the rivets on the panels (the only discernible thing I could see to indicate scale), my guess is it stands a little over 2 metres or so, no more than 3 (I just found this image in The Botanical Analysis Machine. Let's Speculate Wildly! Comment by xerxys March 2015
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Thanks for the support. I kind of just rushed in and poured out my ideas, having since realised that many of them have been mentioned before in some way, so thanks as well for not just shooting me down on that one. I broke the card… -
Mine is named Tartarus, after the pit that Zeus released three cyclopes from in Hesiod's Theogony.
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Hey guys, I just purchased SN last night and have played it pretty much the entire time since then. The game has a massive scope already, despite being so early in the development process. Having read a bit about where you guys are in the dev proces…