I switched them to global entities like base components (so they won't live in the cache anymore, which is cleared when the game world is changed) and disable their physics when sufficiently far from… (View Post)
Heh, you beat me to it. Imo it's pretty broken to have a huge submarine slam into kelp like a brick wall because it hit seeds instead of leaves but I don't know if someone really wanted it that way. … (View Post)
I'd guess that it's an exception while setting up the new area that knocks it out. The next time you see it happen, can you post a link to the output_log.txt, ideally as soon after it happens as poss… (View Post)