It is fixed in the CHUD mod (now called NS2+), so maybe you've been playing on servers that make use of the mod - which are actually quite a few by now because that mod is basically the community's f… (View Post)
It's more that it takes aliens ages to research all the tech that they need to break a turtle when they have otherwise already won the game. That is mostly due to the high tRes cost on alien tech ove… (View Post)
Yeah. The problem is that the Commander can't keep the Exo alive like he can keep a Jetpack-marine alive. You basically require a train of 1-2 other marines to cover you with welders and keeping Skul… (View Post)
Amen to that. The loading hints did a great deal for TF2 to teach players useful pieces of information over time, without being intrusive. (Going through the audio commentary sections of Valve games … (View Post)