For each xyz.dds you need a xyz.material file, which is basically a .txt with changed extension. in the material file you need only two lines: shader = "shaders/SkyBox.surface_shader" emiss… (View Post)
Yes, with the game changing every so often, what was right at one point ceases to be at another. There is a lot of fixing mistakes on the game itself, and this is reflected in the visible part of the… (View Post)
This might work as a RTS map but I think it won't be successful as an NS2 map. In NS2 the eye-level players also wants a strategical impact on the game as much as they want a FPS experience. This can… (View Post)
Another way of looking at this with the same outcome, is to consider the barriers. You loop around barriers. The voids in the minimap are pondered masses to balance. You can develop barriers between … (View Post)
I would like to see the taser as a weapon of its own with its own perks too. That Low area damage sparking around would be great against babblers. Perfect also for powering sneaky structures in unpow… (View Post)