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And there's multiple varying audio tracks now, and they don't play long enough to interfere with gameplay in a round, and the danger music of when a chair or hive gets low only plays on the last one,… (View Post)
That's literally it. I have been calling for this for a long time, seemingly on my own for a while - but it's been interesting to watch others in the community come about to similar realizations rece… (View Post)
In other words: A stable early game and a fragile late game. This is my favorite topic of NS2 and has been talked about in this community since 2013, roughly. And such a curve would most definitely h… (View Post)