I was there when NS1 competitive scene was taking it first steps in form of clanbase. I witnessed when FNSL turned to ENSL and Europeans had the first competitive platform for every European competit… (View Post)
I just want to point out that Scrajm made wondefull post about map balancing long time ago and it still applies to this version of the game. In my opinion, understanging Scrajm's words for map balanc… (View Post)
Here is some easy balance changes that either simplify or would address some core problems of NS2: -Make skulk sneaking (when you press shift) faster. It almost unusable currently because it's slow c… (View Post)
Actually, in NS1 two fast fades was status quo tactic till 3.2. However, in 3.2. clans started to focus on fast chambers or one extra RT while sacrificing that one fast fade. I do agree with the sent… (View Post)
Laama actually made art form from pistol dropping. I think it's safe to say that it was his trademark. It confuse aliens when a marine suddenly move faster than normally. (View Post)