TwevOWNED
Reactions
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Re: The difficulty and replay value of Subnautica.
How specifically do you want the difficulty increased, what is your definition of "smarter creatures," and if we had "smarter creatures" what tools are players going to have to be… (View Post) -
Re: The Good, The Bad and The Desirable
The Good: The concept is neat. The Bad: It's a Unity game. It will always run poorly. The Desired: I know it's not possible at this point, but I would have had multiplayer been a core focus from the … (View Post) -
Will there be a way to change modifications for the Seamoth/Exosuit while in the Cyclops?
The main reason I bring this up is from what has been said about the lava zones, we'll need to rely exclusively on the exosuit and cyclops to safely travel the area. So if getting out is a death sent… (View Post) -
Re: This is why terrain deformation needs to stay
I mean, it is easy. You have one version of the game that keeps being updated and you have the voxel version of the game that doesn't and exists as an optional download to see what the game was like … (View Post) -
Re: Would the flow of the game be improved if you got the Cyclops before the Seamoth?
The idea would be to have the "lifeclops" (cypod?) effectively replace the current 200 depth limit Seamoth. It wouldn't be able to go further down than a depth of 100 but could serve as a m… (View Post)