Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
Yea, its unfortunate that performance problems/bugs caused skulks to be OP at release. You have to offset the (early game) strategic advantage of speed, vent access, lack of building requirement some… (View Post)
Strategic versatility being boring? That's not really how I would describe the feeling of being part of a pack of skulks that quickly munches down a doomed, outnumbered group of marines, then chompin… (View Post)
Ah ... hate to say it, but another reason the servers from UWE is 8v8 is actually that on release, standard servers just barely had the performance to stay stable lategame in an 8v8 game. One of the … (View Post)
Well, I think I measured the delay from the first bullet to the last bullet at 0.85s ... there are nine delays making up those 0.85s, so the delay between bullets are actually 0.0944 s rather than th… (View Post)
Two points here: 1. Skulks are able to compensate for tactical weakness by strategic speed; e.g. early game marines usually split up into two fairly even forces. It should be possible for the aliens … (View Post)