Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
The part of the healing code that decides if something should be healed is ... a bit weird, to say the least. The reason you get double healed as a gorge is that the gorge is always in the list of en… (View Post)
I find it useful to split player retention in two parts; The Bounce is how many new players "bounce off" after trying. The Leak is players that stops playing the game after a long time. Som… (View Post)
Mmm... "The Bounce And The Leak" is the terms I use for new player bouncing off after trying and experienced players quitting, respectively. Nice to notice that you did not bring up perform… (View Post)
Mm... relevancy distance is 40m, so the engine offloads entities beyond that range. There is a reason why there are usually large crates breaking long sight distances - mappers have to hide that. Tha… (View Post)
The problem isn't really lack of ideas ... it's more a lack of people skilled and interested enough in implementing them (and priorities; not much use trying to attract people to NS2 before the engin… (View Post)