QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--quoteo(post=1603669:date=Feb 2 2007, 07:10 PM:name=Zig)--><div class='quotetop'>QUOTE(Zig @ Feb 2 2007, 07:10 PM) [snapback]1603669[/snapback]</div><div class='quotemain'><!--quotec--> what we're trying to say quau is that <!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo--><b>Games Workshop creates both FUTURE AND FANTASY better than Blizzard.</b><!--sizec--></span><!--/sizec--> <!--QuoteEnd--></div><!--QuoteEEnd-->
Matters of opinion, sir of the large sizes.
emperor_awesome: Yes, perhaps that was a tad ignorant, or bad thinking on my part. I just haven't heard much new news, so I guess a lot of it is rushing back from before.
Seriously though quan, Warhammer is looking to be a very different beast from WoW in most respects. They have a similar (influenced you might say) UI but outside of that you have a lot of differences. A prime example is the way that a lot of classes have abilities with synergy to other class abilities; eg, the goblin shaman has an ability you can use on a foe that's been knocked down, Black orcs have an ability that knocks people down... simple yet interesting and from all reports it's also very effective.
You may not have noticed but Warhammer also features collision; that is if 4 black orcs form a wall around a shaman you're not going to hit the shaman until you've whacked your way through their friends. In WoW you could just run right through the lot of them... this adds all kinds of strategies as heavily armoured units can be used to block doorways or other chokepoints and narrow passageways funnel people rather than everyone running along as one giant amorphous clump =3
These might sound small but I predict they'll cause big changes and they're merely the very tiny tip of a monstrously titanic iceberg of differences between the two games. I also happen to think Warhammer looks a heckload less cartoony than WoW but that's neither here nor there as I like animated stuff as much as I like 'real' things ^^
Collision detection on a high ping will be <b>hell</b>. I really hope it's done very well. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
<!--quoteo(post=1603709:date=Feb 3 2007, 07:11 AM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ Feb 3 2007, 07:11 AM) [snapback]1603709[/snapback]</div><div class='quotemain'><!--quotec--> Collision detection on a high ping will be <b>hell</b>. I really hope it's done very well. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
--Scythe-- <!--QuoteEnd--></div><!--QuoteEEnd-->
If necessary couldn't you just transmit the individual XYZ coordinates of a player, and then just calculate the dimensions of a rectangular solid out from that point...I mean, if you probably don't want anything more than one big cube/elongated cube to define the person's collision. Just prevent two points from being with X units of eachother...but that's probably way too simple.
I think I'm waiting on a MMORPG until it involves fewer macros and more real-time activity. I'm sick of in-depth, animated chat-interfaces passing for 'games'.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--quoteo(post=1603776:date=Feb 3 2007, 06:32 PM:name=UltimaGecko)--><div class='quotetop'>QUOTE(UltimaGecko @ Feb 3 2007, 06:32 PM) [snapback]1603776[/snapback]</div><div class='quotemain'><!--quotec--> If necessary couldn't you just transmit the individual XYZ coordinates of a player, and then just calculate the dimensions of a rectangular solid out from that point...I mean, if you probably don't want anything more than one big cube/elongated cube to define the person's collision. Just prevent two points from being with X units of eachother...but that's probably way too simple. I think I'm waiting on a MMORPG until it involves fewer macros and more real-time activity. I'm sick of in-depth, animated chat-interfaces passing for 'games'. <!--QuoteEnd--></div><!--QuoteEEnd-->
So what you're saying is, you want an action game/action rpg?
<!--quoteo(post=1603776:date=Feb 3 2007, 09:32 PM:name=UltimaGecko)--><div class='quotetop'>QUOTE(UltimaGecko @ Feb 3 2007, 09:32 PM) [snapback]1603776[/snapback]</div><div class='quotemain'><!--quotec--> If necessary couldn't you just transmit the individual XYZ coordinates of a player, and then just calculate the dimensions of a rectangular solid out from that point...I mean, if you probably don't want anything more than one big cube/elongated cube to define the person's collision. Just prevent two points from being with X units of eachother...but that's probably way too simple. I think I'm waiting on a MMORPG until it involves fewer macros and more real-time activity. I'm sick of in-depth, animated chat-interfaces passing for 'games'. <!--QuoteEnd--></div><!--QuoteEEnd-->
That is how a hitbox is calculated. The point is though that it has to calculate those points for every player vs every player within a distance of him and continually check and recheck the collisions as people move around. That is why most MMOs ignore collision. Most also drop it because of how easily it can be abused.
Hey, guess what, your prayers have been answered! There is an MMO that goes far far beyond "click autoattack to fight," and it has been available for years! It's called Planetside. And nobody ever played it. Meanwhile, WoW has eight million subscribers.
Conclusion: People CLAIM they want something other than "standard fare." But they don't.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1603793:date=Feb 4 2007, 06:38 AM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ Feb 4 2007, 06:38 AM) [snapback]1603793[/snapback]</div><div class='quotemain'><!--quotec--> So what you're saying is, you want an action game/action rpg? <!--QuoteEnd--></div><!--QuoteEEnd--> <!--quoteo(post=1603671:date=Feb 3 2007, 04:14 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Feb 3 2007, 04:14 AM) [snapback]1603671[/snapback]</div><div class='quotemain'><!--quotec--> Ah what the heck, I'll throw in another term into the pot to fuel the discussion <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--quoteo(post=1603673:date=Feb 2 2007, 10:18 PM:name=Geminosity)--><div class='quotetop'>QUOTE(Geminosity @ Feb 2 2007, 10:18 PM) [snapback]1603673[/snapback]</div><div class='quotemain'><!--quotec--> You may not have noticed but Warhammer also features collision; that is if 4 black orcs form a wall around a shaman you're not going to hit the shaman until you've whacked your way through their friends. In WoW you could just run right through the lot of them... this adds all kinds of strategies as heavily armoured units can be used to block doorways or other chokepoints and narrow passageways funnel people rather than everyone running along as one giant amorphous clump =3 <!--QuoteEnd--></div><!--QuoteEEnd--> You mean people can actually <i>protect</i> their healer in PvP?
As opposed to furiously trying to murder/CC the other side's healer before they murder/CC your own?
<!--quoteo(post=1603831:date=Feb 4 2007, 07:34 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Feb 4 2007, 07:34 AM) [snapback]1603831[/snapback]</div><div class='quotemain'><!--quotec--> Hey, guess what, your prayers have been answered! There is an MMO that goes far far beyond "click autoattack to fight," and it has been available for years! It's called Planetside. And nobody ever played it. Meanwhile, WoW has eight million subscribers.
Conclusion: People CLAIM they want something other than "standard fare." But they don't. <!--QuoteEnd--></div><!--QuoteEEnd-->
Let me present a short list:
1. I like melee combat more than long-range fighting, and desire to play a game focused on close-quarters combat.
2. Planetside always lagged like heck for me.
3. Planetside is simply focused on group vs group vs group and not necessarilly NPC vs PC (or NPC+PCvNPC+PC like WoW).
Comments
what we're trying to say quau is that
<!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo--><b>Games Workshop creates both FUTURE AND FANTASY better than Blizzard.</b><!--sizec--></span><!--/sizec-->
<!--QuoteEnd--></div><!--QuoteEEnd-->
Matters of opinion, sir of the large sizes.
emperor_awesome: Yes, perhaps that was a tad ignorant, or bad thinking on my part. I just haven't heard much new news, so I guess a lot of it is rushing back from before.
Seriously though quan, Warhammer is looking to be a very different beast from WoW in most respects. They have a similar (influenced you might say) UI but outside of that you have a lot of differences. A prime example is the way that a lot of classes have abilities with synergy to other class abilities; eg, the goblin shaman has an ability you can use on a foe that's been knocked down, Black orcs have an ability that knocks people down... simple yet interesting and from all reports it's also very effective.
You may not have noticed but Warhammer also features collision; that is if 4 black orcs form a wall around a shaman you're not going to hit the shaman until you've whacked your way through their friends. In WoW you could just run right through the lot of them... this adds all kinds of strategies as heavily armoured units can be used to block doorways or other chokepoints and narrow passageways funnel people rather than everyone running along as one giant amorphous clump =3
These might sound small but I predict they'll cause big changes and they're merely the very tiny tip of a monstrously titanic iceberg of differences between the two games. I also happen to think Warhammer looks a heckload less cartoony than WoW but that's neither here nor there as I like animated stuff as much as I like 'real' things ^^
--Scythe--
Collision detection on a high ping will be <b>hell</b>. I really hope it's done very well. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
--Scythe--
<!--QuoteEnd--></div><!--QuoteEEnd-->
If necessary couldn't you just transmit the individual XYZ coordinates of a player, and then just calculate the dimensions of a rectangular solid out from that point...I mean, if you probably don't want anything more than one big cube/elongated cube to define the person's collision. Just prevent two points from being with X units of eachother...but that's probably way too simple.
I think I'm waiting on a MMORPG until it involves fewer macros and more real-time activity. I'm sick of in-depth, animated chat-interfaces passing for 'games'.
If necessary couldn't you just transmit the individual XYZ coordinates of a player, and then just calculate the dimensions of a rectangular solid out from that point...I mean, if you probably don't want anything more than one big cube/elongated cube to define the person's collision. Just prevent two points from being with X units of eachother...but that's probably way too simple.
I think I'm waiting on a MMORPG until it involves fewer macros and more real-time activity. I'm sick of in-depth, animated chat-interfaces passing for 'games'.
<!--QuoteEnd--></div><!--QuoteEEnd-->
So what you're saying is, you want an action game/action rpg?
If necessary couldn't you just transmit the individual XYZ coordinates of a player, and then just calculate the dimensions of a rectangular solid out from that point...I mean, if you probably don't want anything more than one big cube/elongated cube to define the person's collision. Just prevent two points from being with X units of eachother...but that's probably way too simple.
I think I'm waiting on a MMORPG until it involves fewer macros and more real-time activity. I'm sick of in-depth, animated chat-interfaces passing for 'games'.
<!--QuoteEnd--></div><!--QuoteEEnd-->
That is how a hitbox is calculated. The point is though that it has to calculate those points for every player vs every player within a distance of him and continually check and recheck the collisions as people move around. That is why most MMOs ignore collision. Most also drop it because of how easily it can be abused.
Click.N
Click.o
Click.t
Click.
Click.F
Click.u
Click.n
Conclusion: People CLAIM they want something other than "standard fare." But they don't.
So what you're saying is, you want an action game/action rpg?
<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1603671:date=Feb 3 2007, 04:14 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Feb 3 2007, 04:14 AM) [snapback]1603671[/snapback]</div><div class='quotemain'><!--quotec-->
Ah what the heck, I'll throw in another term into the pot to fuel the discussion <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
MMOFPS (huxley)
<!--QuoteEnd--></div><!--QuoteEEnd-->
You may not have noticed but Warhammer also features collision; that is if 4 black orcs form a wall around a shaman you're not going to hit the shaman until you've whacked your way through their friends. In WoW you could just run right through the lot of them... this adds all kinds of strategies as heavily armoured units can be used to block doorways or other chokepoints and narrow passageways funnel people rather than everyone running along as one giant amorphous clump =3
<!--QuoteEnd--></div><!--QuoteEEnd-->
You mean people can actually <i>protect</i> their healer in PvP?
As opposed to furiously trying to murder/CC the other side's healer before they murder/CC your own?
What a novel concept.
Hey, guess what, your prayers have been answered! There is an MMO that goes far far beyond "click autoattack to fight," and it has been available for years! It's called Planetside. And nobody ever played it. Meanwhile, WoW has eight million subscribers.
Conclusion: People CLAIM they want something other than "standard fare." But they don't.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Let me present a short list:
1. I like melee combat more than long-range fighting, and desire to play a game focused on close-quarters combat.
2. Planetside always lagged like heck for me.
3. Planetside is simply focused on group vs group vs group and not necessarilly NPC vs PC (or NPC+PCvNPC+PC like WoW).
suck it losers
Suck it indeed.