<!--quoteo(post=1605448:date=Feb 10 2007, 11:02 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Feb 10 2007, 11:02 PM) [snapback]1605448[/snapback]</div><div class='quotemain'><!--quotec--> Like there's much to look at anyway. <!--QuoteEnd--></div><!--QuoteEEnd-->
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
Yes! Just got the transport-Ferry thing right. Now I can fully automate getting units produced, and flown to the battlefield while I concentrate on the actual battle.
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
i couldnt figure out how to launch nukes. im assuming the only way is to get the plan B sub, right? well i finally built one, then built a nuke, then clicked launch nuke and targeted their base but nothing would happen.
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
You can build missile silos. Tier 3 building. They take forever to construct if you don't have 10 tier 3 engineers working on it. (keep them at it when constructing the missiles) I like how you can speed up almost every construction/recruitment/tech-up by adding more engineers.
<!--quoteo(post=1605562:date=Feb 11 2007, 08:22 PM:name=6john)--><div class='quotetop'>QUOTE(6john @ Feb 11 2007, 08:22 PM) [snapback]1605562[/snapback]</div><div class='quotemain'><!--quotec--> i couldnt figure out how to launch nukes. im assuming the only way is to get the plan B sub, right? well i finally built one, then built a nuke, then clicked launch nuke and targeted their base but nothing would happen. <!--QuoteEnd--></div><!--QuoteEEnd--> The AI propably had that anti-nuke thingy built. I've played three skirmishes so far and it had one such building each time.
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
yea that really messed me up. i built a long range artillery dealio and destroyed a bunch of the computer stuff, then i spent verything i had building a nuke boat to see what it did and they came and killed my comm with tier 1 stuff. an hour and a half down the drain...
Yes Jimmeh, yes it is <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Also: <DHP> just lost a SupCom game because I just thought, meh, lets go forward to this "resource nozzle" and build a small outpost.. <DHP> went there, killed the mass extractor.. <DHP> then promply artillery shots came in.. <- Postedit: it was actually 2 tactical missiles. <DHP> my commander died after 2 shots XD <DHP> even had a spider bot and tons of assualt bots.. <DHP> could easily have won with that.
I hybris'd <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> <b>HYBRIS'D</b>
So yes non upgraded ACUs are very weak. Anybody actually upgrade theirs? The game is usually over before I even think about upgrading. Also what structure shoots down nukes?
<!--quoteo(post=1605660:date=Feb 11 2007, 09:34 PM:name=Warrior)--><div class='quotetop'>QUOTE(Warrior @ Feb 11 2007, 09:34 PM) [snapback]1605660[/snapback]</div><div class='quotemain'><!--quotec--> So yes non upgraded ACUs are very weak. Anybody actually upgrade theirs? The game is usually over before I even think about upgrading. Also what structure shoots down nukes? <!--QuoteEnd--></div><!--QuoteEEnd-->
Tech 3 tactical missile countermeasure building thing. Can't remember the name. You have to fill it with anti-nukes, which take awhile to build.
I'm not going to get this untill I get a new rig - I've just been doing scirmishes and thus far I cant play past having maybe 160ish units on the screen fighting. Since the whole point of the game is the epic nature of the combat it seems wasteful that i'd get it just to play small games with little units.
<!--quoteo(post=1605685:date=Feb 11 2007, 11:30 PM:name=enf0rcer)--><div class='quotetop'>QUOTE(enf0rcer @ Feb 11 2007, 11:30 PM) [snapback]1605685[/snapback]</div><div class='quotemain'><!--quotec--> I'm not going to get this untill I get a new rig - I've just been doing scirmishes and thus far I cant play past having maybe 160ish units on the screen fighting. Since the whole point of the game is the epic nature of the combat it seems wasteful that i'd get it just to play small games with little units. <!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah Im gunna have to upgrade soon as well. I wonder how many tricks Im gunna have to turn before I can buy a new machine... hmmm.
Unfortunately, like many others, my computer is not good enough to run Supreme Commander even on the lowest settings possible.
I'll probably be able to play Supreme Commander in a LAN party sometime in 2010-2012, when good stuff in in the present is cheaper in the future.
The current LAN party people only have something like 512 to 1024 RAM, and 1.8-2.4 GHz. We do have a few rich guys<i>(One guy actually owns a mansion)</i> with 3 gig RAM and over 3 GHz, stuff like that.
1 gig of RAM is fine to run supcom... Mostly it's the processor and video cards that suffer. I think the proccy is especially violently used by the game due to having to keep track of all the units doing things.
I don't know how old some of you guys are, but a crappy $6 an hour job will buy a nice computer pretty fast. You don't have to spend $3000 on a computer, 700-800 can build one just fine. Buying top-of-the-line is never a smart idea, since it will only be top-of-the-line for 6 months at most.
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
edited February 2007
Xyth - For a lot of us, the problem actually gets worse as you get older. My pay per month is magnitudes higher than it was when I was say... 18-22, but the outgoings to match increased by a greater amount. I'm 27 next month.
Despite being paid more, I have less disposable income for my PC than I ever did before. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Personally, I just do not want to upgrade so soon. I recently upgraded my computer 2 years ago, so I am probably going to wait a while before upgrading again.
I feel like a lot of things new games are near the height of good graphics and stuff like that. Game graphics already look a lot better than real life graphics.
Instead of trying to upgrade and play the lastest games every 2-3 years, I'll just wait until graphics are the highest it can go to before buying a new video card.
I'm as bad at this game as expected. I always lose before even getting to tech 2. I try to build a ton of resource nodes, but they don't give me enough materials to keep up a decent level of production. So I try to upgrade them to tech 2 so they start extracting more, and ironically, that sets me back even farther because they're too expensive to upgrade. Meanwhile I'm trying to churn out some military units and structures to defend myself, but I just get destroyed, because I can't build up enough military while waiting for my resource nodes to upgrade...
Build the 4 mass extractors, build 2 power plants (I've begun building a power plant between the second and third extractor too - as going for 4 extractors first thing eats the stored power..) Then a a land factory - that if it's anypromply spits out 2 engys - then upgrades it. At the same time the commander goes out to build every mass extractor out there. Then one by one i upgrade the mass extractors (don't do them all at once, just upgrade what you can handle :X) The engy's go and build the Hydroplant for a good power boost..
Also, keep in mind to build power plants near extractors - and anything that needs power, that way they use less power to operate.. Similarily, building those power storage buildings near power plants, make them make more power - regular tier one power plants go from 20 to 22 - ie. a 2 power boost per storage thingy - not that much :X
Dunno if it's a help at all DiscoZombie :X but hopefully it'll help you get started..
I never upgrade my mass extractors until pretty late game. Just set some engys to build rows of power generators, then a row of metal makers, then a row of power generators, then a row of metal makers, etc. Since the metal makers will be touching 2 generators each, it will decrease how much energy they each by about 5 I think.
And to re-iterate what guy above me said, whenever 2 structures touch and a little "Beam" goes between them, it means it's assisting it in some way. For example, if you build a mass extractor and put a power generator on each side of it, it will decrease the amount of energy the extractor draws. This is why I reccomend putting 1 generator on each side of your first 4 or so mass extractors. Putting mass storage by something that creates mass will increase how much mass it makes. This is very nice when using the higher level mass extracters, since you can put 4 on 1 extracter. I haven't tested it, but I think this works on the large mass-makers as well.
Spacing your base out isn't a good thing. Make your buildings end-to-end, so that way they benefit each other.
<!--quoteo(post=1606149:date=Feb 13 2007, 07:52 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Feb 13 2007, 07:52 PM) [snapback]1606149[/snapback]</div><div class='quotemain'><!--quotec--> I never upgrade my mass extractors until pretty late game. Just set some engys to build rows of power generators, then a row of metal makers, then a row of power generators, then a row of metal makers, etc. Since the metal makers will be touching 2 generators each, it will decrease how much energy they each by about 5 I think.
And to re-iterate what guy above me said, whenever 2 structures touch and a little "Beam" goes between them, it means it's assisting it in some way. For example, if you build a mass extractor and put a power generator on each side of it, it will decrease the amount of energy the extractor draws. This is why I reccomend putting 1 generator on each side of your first 4 or so mass extractors. Putting mass storage by something that creates mass will increase how much mass it makes. This is very nice when using the higher level mass extracters, since you can put 4 on 1 extracter. I haven't tested it, but I think this works on the large mass-makers as well.
Spacing your base out isn't a good thing. Make your buildings end-to-end, so that way they benefit each other. <!--QuoteEnd--></div><!--QuoteEEnd--> Not spacing out is a way to get nuked to ****.
I group my structures up so power generators support the structures, but spread those groups out. I know there's an anti-nuke, but I prefer to spread my base out a bit, as in case that structure's taken out, I'd be one big nuke target.
<!--quoteo(post=1606152:date=Feb 13 2007, 01:57 PM:name=Rover)--><div class='quotetop'>QUOTE(Rover @ Feb 13 2007, 01:57 PM) [snapback]1606152[/snapback]</div><div class='quotemain'><!--quotec--> Not spacing out is a way to get nuked to ****.
I group my structures up so power generators support the structures, but spread those groups out. I know there's an anti-nuke, but I prefer to spread my base out a bit, as in case that structure's taken out, I'd be one big nuke target. <!--QuoteEnd--></div><!--QuoteEEnd-->
Eh, I usually can't space my base out if I wanted to, those nuclear reactors take alot of space.
Besides, if Im getting nuked it's probably over anyway.
<!--quoteo(post=1606149:date=Feb 13 2007, 07:52 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Feb 13 2007, 07:52 PM) [snapback]1606149[/snapback]</div><div class='quotemain'><!--quotec--> Putting mass storage by something that creates mass will increase how much mass it makes. This is very nice when using the higher level mass extracters, since you can put 4 on 1 extracter. I haven't tested it, but I think this works on the large mass-makers as well.<!--QuoteEnd--></div><!--QuoteEEnd-->Well, it might just a display bug or something, but I haven't seen an increase an production after placing mass storages near mass extractors or fabricators.
DiscoZombie, if you're in hard need of resources and have an engy or more to spare - then hold alt, and give them a move order behind some trees - they'll then move towards the point and extract the trees on its for added mass and power - only for 1 tick, but it's quite some amount, well in the beginning at least - I think it's maybe +20 mass, and +100 power
Building walls helps protect your base since the enemy cant shoot over them unless they are on a hill. Forces them to move to your choke points which should have static defenses. When you can, build support commanders since they build in half the time that engys do.
Im going to try a support commander rush next time I play <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Should be fun.
Comments
Like there's much to look at anyway.
<!--QuoteEnd--></div><!--QuoteEEnd-->
....?
i couldnt figure out how to launch nukes. im assuming the only way is to get the plan B sub, right? well i finally built one, then built a nuke, then clicked launch nuke and targeted their base but nothing would happen.
<!--QuoteEnd--></div><!--QuoteEEnd-->
The AI propably had that anti-nuke thingy built. I've played three skirmishes so far and it had one such building each time.
Also:
<DHP> just lost a SupCom game because I just thought, meh, lets go forward to this "resource nozzle" and build a small outpost..
<DHP> went there, killed the mass extractor..
<DHP> then promply artillery shots came in.. <- Postedit: it was actually 2 tactical missiles.
<DHP> my commander died after 2 shots XD
<DHP> even had a spider bot and tons of assualt bots..
<DHP> could easily have won with that.
I hybris'd <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> <b>HYBRIS'D</b>
So yes non upgraded ACUs are very weak. Anybody actually upgrade theirs? The game is usually over before I even think about upgrading. Also what structure shoots down nukes?
<!--QuoteEnd--></div><!--QuoteEEnd-->
Tech 3 tactical missile countermeasure building thing. Can't remember the name. You have to fill it with anti-nukes, which take awhile to build.
I'm not going to get this untill I get a new rig - I've just been doing scirmishes and thus far I cant play past having maybe 160ish units on the screen fighting. Since the whole point of the game is the epic nature of the combat it seems wasteful that i'd get it just to play small games with little units.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah Im gunna have to upgrade soon as well. I wonder how many tricks Im gunna have to turn before I can buy a new machine... hmmm.
Oh another note: thank god it doesn't lag as much as the last beta, dear god the AI made the game run uber slow.
I'll probably be able to play Supreme Commander in a LAN party sometime in 2010-2012, when good stuff in in the present is cheaper in the future.
The current LAN party people only have something like 512 to 1024 RAM, and 1.8-2.4 GHz. We do have a few rich guys<i>(One guy actually owns a mansion)</i> with 3 gig RAM and over 3 GHz, stuff like that.
Despite being paid more, I have less disposable income for my PC than I ever did before. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
- Shockwave
I feel like a lot of things new games are near the height of good graphics and stuff like that. Game graphics already look a lot better than real life graphics.
Instead of trying to upgrade and play the lastest games every 2-3 years, I'll just wait until graphics are the highest it can go to before buying a new video card.
Also what structure shoots down nukes?
<!--QuoteEnd--></div><!--QuoteEEnd-->It's pretty simply really.
Stratetic Missile Defense protects against strategic missiles. Tactical Missile Defense protects against Tactical Missiles <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Strategic missile defense needs to build missiles to work, right-click the build-order it has to make them auto-build
Tactical Missiles do not need to stock up missiles - haven't seen it actually defend, but I imagine it's with laz0rs :X
Build the 4 mass extractors, build 2 power plants (I've begun building a power plant between the second and third extractor too - as going for 4 extractors first thing eats the stored power..) Then a a land factory - that if it's anypromply spits out 2 engys - then upgrades it. At the same time the commander goes out to build every mass extractor out there. Then one by one i upgrade the mass extractors (don't do them all at once, just upgrade what you can handle :X) The engy's go and build the Hydroplant for a good power boost..
Also, keep in mind to build power plants near extractors - and anything that needs power, that way they use less power to operate.. Similarily, building those power storage buildings near power plants, make them make more power - regular tier one power plants go from 20 to 22 - ie. a 2 power boost per storage thingy - not that much :X
Dunno if it's a help at all DiscoZombie :X but hopefully it'll help you get started..
And to re-iterate what guy above me said, whenever 2 structures touch and a little "Beam" goes between them, it means it's assisting it in some way. For example, if you build a mass extractor and put a power generator on each side of it, it will decrease the amount of energy the extractor draws. This is why I reccomend putting 1 generator on each side of your first 4 or so mass extractors. Putting mass storage by something that creates mass will increase how much mass it makes. This is very nice when using the higher level mass extracters, since you can put 4 on 1 extracter. I haven't tested it, but I think this works on the large mass-makers as well.
Spacing your base out isn't a good thing. Make your buildings end-to-end, so that way they benefit each other.
I never upgrade my mass extractors until pretty late game. Just set some engys to build rows of power generators, then a row of metal makers, then a row of power generators, then a row of metal makers, etc. Since the metal makers will be touching 2 generators each, it will decrease how much energy they each by about 5 I think.
And to re-iterate what guy above me said, whenever 2 structures touch and a little "Beam" goes between them, it means it's assisting it in some way. For example, if you build a mass extractor and put a power generator on each side of it, it will decrease the amount of energy the extractor draws. This is why I reccomend putting 1 generator on each side of your first 4 or so mass extractors. Putting mass storage by something that creates mass will increase how much mass it makes. This is very nice when using the higher level mass extracters, since you can put 4 on 1 extracter. I haven't tested it, but I think this works on the large mass-makers as well.
Spacing your base out isn't a good thing. Make your buildings end-to-end, so that way they benefit each other.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Not spacing out is a way to get nuked to ****.
I group my structures up so power generators support the structures, but spread those groups out. I know there's an anti-nuke, but I prefer to spread my base out a bit, as in case that structure's taken out, I'd be one big nuke target.
Not spacing out is a way to get nuked to ****.
I group my structures up so power generators support the structures, but spread those groups out. I know there's an anti-nuke, but I prefer to spread my base out a bit, as in case that structure's taken out, I'd be one big nuke target.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Eh, I usually can't space my base out if I wanted to, those nuclear reactors take alot of space.
Besides, if Im getting nuked it's probably over anyway.
Putting mass storage by something that creates mass will increase how much mass it makes. This is very nice when using the higher level mass extracters, since you can put 4 on 1 extracter. I haven't tested it, but I think this works on the large mass-makers as well.<!--QuoteEnd--></div><!--QuoteEEnd-->Well, it might just a display bug or something, but I haven't seen an increase an production after placing mass storages near mass extractors or fabricators.
DiscoZombie, if you're in hard need of resources and have an engy or more to spare - then hold alt, and give them a move order behind some trees - they'll then move towards the point and extract the trees on its for added mass and power - only for 1 tick, but it's quite some amount, well in the beginning at least - I think it's maybe +20 mass, and +100 power
Im going to try a support commander rush next time I play <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Should be fun.