Dynamic Shadows in HL

ComproxComprox *chortle*Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
edited February 2007 in Off-Topic
Some obscure mod called <a href="http://www.hltown.de/index.html" target="_blank">HL: Town</a> seems to be coding some pretty nifty things like dynamic shadows ( <a href="http://www.youtube.com/watch?v=5-ABKC38OUY" target="_blank">http://www.youtube.com/watch?v=5-ABKC38OUY</a> ) and randomly generated forests into the HL engine.

Looks pretty basic so far but I was impressed. Now, the mod sounds ridiculously ambitious and I'm betting it won't be finished sadly. Sounds like a basic second life or something?
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Comments

  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Impressive, but with the exception of the dynamic shadows (which I believe are coming in Ep2)... just freakin' use Source.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Yeah, I don't see why they just aren't using Source.
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    <!--quoteo(post=1608016:date=Feb 20 2007, 07:12 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Feb 20 2007, 07:12 PM) [snapback]1608016[/snapback]</div><div class='quotemain'><!--quotec-->
    Yeah, I don't see why they just aren't using Source.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Why do people play 1.04 instead of the latest NS version? Why do people play BF1942 and not BF2? Why do people read books when they can watch movies?

    They are vastly different games, more than you think, and no doubt the development has been going for some time, as with sven co-op. Why throw it all away and have to start all over again on a vastly different platform just for the sake of being contemporary? Plenty of people still play HL games.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Because then they wouldn't have to write things like 3D skyboxes and force the engine to accept higher poly models than it was designed for?
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    Maybe they like the challenge? Maybe the engine has other benefits [like being easier to code for]? Maybe they've spent the last 5 years working on it and don't want to start all over again?
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I see your point, but they're just reinventing the wheel and won't even get the results Source could give them.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    maybe they don't want the absurd overhead, massive physics bugs and higher system requirements that come with source?
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I guess they don't want any players either.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1608027:date=Feb 20 2007, 01:10 AM:name=Black_Mage)--><div class='quotetop'>QUOTE(Black_Mage @ Feb 20 2007, 01:10 AM) [snapback]1608027[/snapback]</div><div class='quotemain'><!--quotec-->
    maybe they don't want the absurd overhead, massive physics bugs and higher system requirements that come with source?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I doubt the requirements will be much lower. Its not like HL1 was designed to 'take that'.
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    Yes, because <a href="http://steampowered.com/v/index.php?area=stats&cc=AU" target="_blank">nobody plays any HL mods anymore</a>.

    Face it, you're all just prejudiced against HL.







    (And immigrants)
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--quoteo(post=1608034:date=Feb 20 2007, 03:54 AM:name=emperor_awesome)--><div class='quotetop'>QUOTE(emperor_awesome @ Feb 20 2007, 03:54 AM) [snapback]1608034[/snapback]</div><div class='quotemain'><!--quotec-->
    Yes, because <a href="http://steampowered.com/v/index.php?area=stats&cc=AU" target="_blank">nobody plays any HL mods anymore</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->What HL1 mod are they playing that was released after HL2 was? Those mods had tons of time(Because it's measured in weight) to establish a large playerbase. It's too late to do that for a game that's nearly a decade old.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Random forests? Not hard to implement models scattered in a pattern based on units of area is it? :/ The dynamic shadows? Nice they can do it, shame they look so horrid.

    Sounds alot like Half-Life: The Sims. Please Comprox never again taint the forums with garbage. I beg you.
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    <!--quoteo(post=1608036:date=Feb 20 2007, 09:08 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Feb 20 2007, 09:08 PM) [snapback]1608036[/snapback]</div><div class='quotemain'><!--quotec-->
    What HL1 mod are they playing that was released after HL2 was? Those mods had tons of time(Because it's measured in weight) to establish a large playerbase. It's too late to do that for a game that's nearly a decade old.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    The point is that people are still interested in playing games on the HL engine and have the basis [the initial HL install] to do so.

    And while the game looks like HL's typical blocky limitations, it's also pretty interesting. I just wish the youtube video worked.
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    <!--quoteo(post=1608012:date=Feb 20 2007, 02:54 AM:name=Comprox)--><div class='quotetop'>QUOTE(Comprox @ Feb 20 2007, 02:54 AM) [snapback]1608012[/snapback]</div><div class='quotemain'><!--quotec-->
    Some obscure mod called <a href="http://www.hltown.de/index.html" target="_blank">HL: Town</a> seems to be coding some pretty nifty things like dynamic shadows (<a href="http://www.youtube.com/watch?v=5-ABKC38OUY" target="_blank">youtube video</a> - should be up soon) and randomly generated forests into the HL engine.

    Looks pretty basic so far but I was impressed. Now, the mod sounds ridiculously ambitious and I'm betting it won't be finished sadly. Sounds like a basic second life or something?
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    very impressed
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Dynamic shadows were in Half-Life before it came out, but they were taken out because it was a big performance hit. The only reason these guys can do it now is because computers have gotten better.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Same for ragdolls IIRC.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    Great.



    *runs off to play a generic sourge engine game*
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    It's cool, I'll grant that, but it's nothing more than an intellectual exercise. I mean... the merits of the HL engine was that it was very moddable and up-to-date in the graphics department.

    Six years ago.

    They'd be better off spending their time working on an actually useful enhancement for, say, the source engine? Adding bells and whistles to goldsrc is like putting speed stripes on a mini moke. Let it fade peacefully into obscurity. It's had its time in the limelight and gave us a huge number of damn fine games. Isn't that enough?

    --Scythe--
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Am I the only one amused at how people find the production of content for one game less frivolous than the production of content for another?

    Maybe, these people are not out to make it 'big'. Maybe they just want to have a little fun and show their intellectual muscle. I salute them for their achievements.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Meh, <a href="http://www.hlfx.ru" target="_blank">http://www.hlfx.ru</a>

    If you can get past the russian that is.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--quoteo(post=1608119:date=Feb 20 2007, 11:00 AM:name=Nemesis_Zero)--><div class='quotetop'>QUOTE(Nemesis_Zero @ Feb 20 2007, 11:00 AM) [snapback]1608119[/snapback]</div><div class='quotemain'><!--quotec-->
    Maybe, these people are not out to make it 'big'.<!--QuoteEnd--></div><!--QuoteEEnd-->Yeah, didn't think big when I read "Life Simulator."
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1608119:date=Feb 20 2007, 09:00 AM:name=Nemesis_Zero)--><div class='quotetop'>QUOTE(Nemesis_Zero @ Feb 20 2007, 09:00 AM) [snapback]1608119[/snapback]</div><div class='quotemain'><!--quotec-->
    Am I the only one amused at how people find the production of content for one game less frivolous than the production of content for another?

    Maybe, these people are not out to make it 'big'. Maybe they just want to have a little fun and show their intellectual muscle. I salute them for their achievements.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    If they can get it running on hardware from when HL1 first came out, I'll gladly give them that. But considering today's computers, they could probably stick in normal mapping and 40,000 polygon player models, too.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    About the "why" factor of old engines. Cmon, build (duk3d) and doom1/2 engines are still being developed for pete's sake <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Adding "new" stuff in old engine is the fun they are looking for.

    Also @ emperor:

    BF1942 vs BF2? You do know those are both different wars?

    Besides we do have Forgotten Hope for the BF1942 engine and Forgotten Hope 2 being developed for BF2. As long as I have my precious FH1, BF2 does not exist for me <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Modern warfare/vehicle combat does not work well in an arcade environment called BF2. WW2 on the other works perfect in a arcade/realistic armor value hybride (no fancy electronics and such)

    --> sorry for going off topic btw <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    ----------

    HL dyn shadows > HL2 dyn shadows simply because goldsrc is like over 9 years old now?
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    edited February 2007
    <!--coloro:white--><span style="color:white"><!--/coloro-->Be nice.<!--colorc--></span><!--/colorc-->
  • 404NotFound404NotFound Join Date: 2006-10-31 Member: 58103Members
    I wouldn't be too hasty about making fun of the HL1 engine. Just look at the SvenCoop team, they're doing some amazing things in HL1.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2007
    <!--quoteo(post=1608176:date=Feb 20 2007, 10:55 PM:name=emperor_awesome)--><div class='quotetop'>QUOTE(emperor_awesome @ Feb 20 2007, 10:55 PM) [snapback]1608176[/snapback]</div><div class='quotemain'><!--quotec--><!--coloro:white--><span style="color:white"><!--/coloro-->Snip.<!--colorc--></span><!--/colorc-->
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    ACK! some people fail at sarcams <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1608167:date=Feb 20 2007, 10:32 PM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ Feb 20 2007, 10:32 PM) [snapback]1608167[/snapback]</div><div class='quotemain'><!--quotec-->
    If they can get it running on hardware from when HL1 first came out, I'll gladly give them that. But considering today's computers, they could probably stick in normal mapping and 40,000 polygon player models, too.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    no, they can't.
    It's not a matter of power; the HL engine chokes and dies when there's too many polygons.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--quoteo(post=1608162:date=Feb 20 2007, 10:25 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Feb 20 2007, 10:25 PM) [snapback]1608162[/snapback]</div><div class='quotemain'><!--quotec-->
    Yeah, didn't think big when I read "Life Simulator."
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Big ambitions don't necessarily equal the aim for a big payoff.
  • AnimeLOLAnimeLOL Join Date: 2006-11-02 Member: 58275Members
    Wow, wtf, they are making in-game hyper-cubes <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />

    check out hypercube.avi in their media section...
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
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