Dynamic Shadows in HL
Comprox
*chortle*Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
Some obscure mod called <a href="http://www.hltown.de/index.html" target="_blank">HL: Town</a> seems to be coding some pretty nifty things like dynamic shadows ( <a href="http://www.youtube.com/watch?v=5-ABKC38OUY" target="_blank">http://www.youtube.com/watch?v=5-ABKC38OUY</a> ) and randomly generated forests into the HL engine.
Looks pretty basic so far but I was impressed. Now, the mod sounds ridiculously ambitious and I'm betting it won't be finished sadly. Sounds like a basic second life or something?
Looks pretty basic so far but I was impressed. Now, the mod sounds ridiculously ambitious and I'm betting it won't be finished sadly. Sounds like a basic second life or something?
Comments
Yeah, I don't see why they just aren't using Source.
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Why do people play 1.04 instead of the latest NS version? Why do people play BF1942 and not BF2? Why do people read books when they can watch movies?
They are vastly different games, more than you think, and no doubt the development has been going for some time, as with sven co-op. Why throw it all away and have to start all over again on a vastly different platform just for the sake of being contemporary? Plenty of people still play HL games.
maybe they don't want the absurd overhead, massive physics bugs and higher system requirements that come with source?
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I doubt the requirements will be much lower. Its not like HL1 was designed to 'take that'.
Face it, you're all just prejudiced against HL.
(And immigrants)
Yes, because <a href="http://steampowered.com/v/index.php?area=stats&cc=AU" target="_blank">nobody plays any HL mods anymore</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->What HL1 mod are they playing that was released after HL2 was? Those mods had tons of time(Because it's measured in weight) to establish a large playerbase. It's too late to do that for a game that's nearly a decade old.
Sounds alot like Half-Life: The Sims. Please Comprox never again taint the forums with garbage. I beg you.
What HL1 mod are they playing that was released after HL2 was? Those mods had tons of time(Because it's measured in weight) to establish a large playerbase. It's too late to do that for a game that's nearly a decade old.
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The point is that people are still interested in playing games on the HL engine and have the basis [the initial HL install] to do so.
And while the game looks like HL's typical blocky limitations, it's also pretty interesting. I just wish the youtube video worked.
Some obscure mod called <a href="http://www.hltown.de/index.html" target="_blank">HL: Town</a> seems to be coding some pretty nifty things like dynamic shadows (<a href="http://www.youtube.com/watch?v=5-ABKC38OUY" target="_blank">youtube video</a> - should be up soon) and randomly generated forests into the HL engine.
Looks pretty basic so far but I was impressed. Now, the mod sounds ridiculously ambitious and I'm betting it won't be finished sadly. Sounds like a basic second life or something?
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very impressed
*runs off to play a generic sourge engine game*
Six years ago.
They'd be better off spending their time working on an actually useful enhancement for, say, the source engine? Adding bells and whistles to goldsrc is like putting speed stripes on a mini moke. Let it fade peacefully into obscurity. It's had its time in the limelight and gave us a huge number of damn fine games. Isn't that enough?
--Scythe--
Maybe, these people are not out to make it 'big'. Maybe they just want to have a little fun and show their intellectual muscle. I salute them for their achievements.
If you can get past the russian that is.
Maybe, these people are not out to make it 'big'.<!--QuoteEnd--></div><!--QuoteEEnd-->Yeah, didn't think big when I read "Life Simulator."
Am I the only one amused at how people find the production of content for one game less frivolous than the production of content for another?
Maybe, these people are not out to make it 'big'. Maybe they just want to have a little fun and show their intellectual muscle. I salute them for their achievements.
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If they can get it running on hardware from when HL1 first came out, I'll gladly give them that. But considering today's computers, they could probably stick in normal mapping and 40,000 polygon player models, too.
Adding "new" stuff in old engine is the fun they are looking for.
Also @ emperor:
BF1942 vs BF2? You do know those are both different wars?
Besides we do have Forgotten Hope for the BF1942 engine and Forgotten Hope 2 being developed for BF2. As long as I have my precious FH1, BF2 does not exist for me <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Modern warfare/vehicle combat does not work well in an arcade environment called BF2. WW2 on the other works perfect in a arcade/realistic armor value hybride (no fancy electronics and such)
--> sorry for going off topic btw <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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HL dyn shadows > HL2 dyn shadows simply because goldsrc is like over 9 years old now?
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ACK! some people fail at sarcams <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
If they can get it running on hardware from when HL1 first came out, I'll gladly give them that. But considering today's computers, they could probably stick in normal mapping and 40,000 polygon player models, too.
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no, they can't.
It's not a matter of power; the HL engine chokes and dies when there's too many polygons.
Yeah, didn't think big when I read "Life Simulator."
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Big ambitions don't necessarily equal the aim for a big payoff.
check out hypercube.avi in their media section...