TWG XIV Signup Thread
Theslan
TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
<div class="IPBDescription">The mystery of Rockyford</div><!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo-->Signups are open!<!--sizec--></span><!--/sizec-->
Pregame thread is open --> <a href="http://www.unknownworlds.com/forums/index.php?s=3027814876913587712&showtopic=101946" target="_blank">here</a>
Welcome to TWG XIV, and I am your host. The signups will not start until Monday, 5/21/2007. There will be 14 slots available, and if possible 4 more extra slots. The first opening is on Monday, 3pm PST, and then 9pm PST.
If you are not familiar with TWG, please click <a href="http://www.unknownworlds.com/forums/index.php?s=90456005657589008&showtopic=90852" target="_blank">here</a> for the rules.
1. Eternaly_Lost (EST) [Magician]
2. Soul Rider (BST) [Trained Monkey]
3. Im lost (PST) [Tightrope walker]
4. Xentor (EST) [Fire breather! *whoosh*]
5. Nightstalker (EST) [Security person thingy]
6. Faskalia (GMT+1) [RingMaster]
7. Thansal (EST) [World's Strongest Man!]
8. <strike>GrayDuck (EST) [Trained Monkey]</strike> doomchica (PST) [Small Booth Vendor]
9. Kassinger (UTC) [Giftshop Vendor]
10. Petco (GMT) [Another security person]
11. Isamil (EST) [Clown]
12. Ana (EST) [Role?]
13.
14.
(15).
(16).
(17).
(18).
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><b>GAME RULES</b><!--sizec--></span><!--/sizec--> (<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Please note there are changes from the original thread<!--colorc--></span><!--/colorc-->)
Suggested size: 18
# of humans : 14
# of wolves : 4
Smaller suggested size: 14
# of humans : 11
# of wolves : 3
Roles:
- Seer: normal.
- Psychic: normal.
- Guardian: normal. Guardian is allowed to guard anyone he likes.
Minigame:
This is similar to Freak83's minigame. There will be clues scattered around the area, which everyone can go looking for them. There will be 6 clues, and it might be possible to solve the clues without needing all of them.
Each night, everyone is allowed to 'guess' the clues.
They only get one guess. I will take the first guess (all other guesses are ignored).
The one who guesses it right will have mayor-like powers. They have one chance to kill anyone they want during the night or day. If they use their powers during the day, it is considered instantlynch and the day ends right then. There will be a specific format (disclosed to the winner) on how to announce they want to use the power during the day.
These are the movement/commands you can do per night.
You can either [2 move] (move two rooms), [1 move, 1 search] (move into a room and search), or [search room] (search the room you are in). If two people searches in the same room with a clue, the clue will be revealed to only one of them. This means you have 100% chance finding a clue in a room if you are alone, 50% chance if there are 2 people, 33% chance with 3, and so on.
There will be at least 2 clues that will be in the form of refrigator magnets (You know, those words you stick on the fridge?) If someone finds the clue, they have the choice to mix up the words, or add in words from the selection. For instance, if Bob found the clue, it says:
"The candlestick is the murderer weapon. (Extras:
[not] [happy] [a] [is] [clown] [Ballroom] [toy])"
Now, Bob decides he doesn't like how the words are, so he can mix them up. Now, Bob made the message as:
"The clown murderer is not happy candlestick is a Ballroom weapon. (Extras: [toy])"
Obviously, this makes it extremely hard to figure out the original clue, so it is restricted to 2 changes
(add/remove/replace) per night.
NOTE: Scattered around the minigame are
'miniartifacts' which will help the minigame, or the actual game. Here are the artifacts:
- GPS system: Person who gets this will be able to see every player's movement on the map. (Note, player movements will not be shown on the map like in Freak83's game. Players will be able to know who's in the same room as they are)
- Magnifying glass: Person who gets this will have investigator-like abilities. They will be able to search the clues 100% of the time if the clue is in the same room as the person.
- Seer's Eightball(2)<!--coloro:#ff0000--><span style="color:#ff0000"><!--/coloro-->(3)<!--colorc--></span><!--/colorc-->: Person will be able to decipher the original message from the refrigator magnet. This is a one-time use. There are 2 of them. <b>There will be 3 if the game extends to 18 players</b>
- Seer's curse: Person who gets this will automatically switch sides for seering. This means if a human gets it, he will appear to look like a wolf.
If a wolf gets it... he will appear to look like a human. Psychic powers are not affected. The person who gets it will be notified about the change.
- Scalpel: Person who gets this will start to have the forensic specialist ability, described in different TWG games. They will be able to investigate the dead person's body and find the person's role, if they choose that night. Be forewarned, the wolves will be allowed to watch a body everyday. If they choose the same body as the specialist, they also learn the role of the dead person.
**** WOLVES *****
Wolves now have the power the choose their abilities.
There are 5 powers that they can choose from, and they are only allowed one of them:
1) Mark of the wolf (converted): During the first night, they are allowed to choose another player and convert them to be a wolf.
2) Befuddled minds (2): During the night, they can choose a player and BLOCK their ability. If this is the seer/psychic/guardian, it gets blocked. If they choose a human, it blocks nothing and is wasted. They can only do this 2 times. They will be informed if they have blocked a seer/psychic/guardian (it'll be announced that they have blocked a special role successfully). <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Due to time issues with the psychic, the wolves that choose this ability must PM the host during the previous day for this to work.<!--colorc--></span><!--/colorc-->
3) Transparent minds (4): During the night, they can choose a player and listen into their minds. This could be the psychic/seer. Guardian is not affected by this. They can only do this 4 times.
4) Wolf sixth sense: Similar to Isamil's game, the wolves will be able to detect if a seer is looking at them, and if the psychic died.
5) Bloodlust Howl: Wolves gets to choose one night where all human powers, including artifacts, do not work. However, they must choose the particular night <!--coloro:#ff0000--><span style="color:#ff0000"><!--/coloro--> up to the previous night, or it does not work. (Ie, wolves choose Night 3 to do the howl during Night 2, or Day 1, or even Night 1. They cannot choose it during the day before [Day 2]).<!--colorc--></span><!--/colorc-->
-----------------------------------------------------
Ok! So now some questions/answers.
Q: What happens to the artifacts if the person gets lynch/wolved/mayor-killed?
A: All artifacts will be dropped in that room, and considered fair game to be picked up. The only exception is the mayor ability: if the person dies, that artifact is lost forever.
Q: What happens if someone searches in a room where there is both an artifact and clue? What happens?
A: If he is alone, he has a 50% chance getting the clue or artifact. If there are 2 people, one will get the clue, one will get the artifact. If there are 3, one person won't get anything.
Q: How can you tell if you don't get a clue in a room?
A: If you are alone and don't get a clue, you are 100% sure there is no clue in the room. If there is another player in the room, it is possible you missed the clue and the other player got it. The only person who will be able to tell if there is no clue in the room is the investigator.
Q: So, how does the investigator work with a clue and artifact in the same room?
A: This is tricky; the investigator will get the clue first. He will not be able to get the artifact.
Q: Is it possible for a person to have multiple artifacts?
A: Yes.
Q: Magnet clues and investigator.
A: If the clue is modified, the investigator will get the modified clue. Only the person with the Seer eight-ball will be able to find out.
Q: What happens if wolves does not give a name of a dead body to spy upon?
A: Wolves do not get a random.org pick a dead body.
That night, the wolves are lazy and therefore did not spy on any dead body.
Q: What happens if wolves choose the dead body and kills the specialist on the same night?
A: Wolves gets the role of the dead body and kills the specialist.
Q: What happens if the mayor decides at night to use its powers on the same night as bloodlust howl?
A: Well, the mayor gets unlucky. It doesn't work, AND the power is gone.
Q: Can the Befuddled Minds and Transparent Minds block/see the minigames items?
A: No.
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><b>ROLES</b><!--sizec--></span><!--/sizec-->
When signing up, please choose one of the following roles. The number on the size says how many there are left:
- Ticketmaster (2)
- Trained Monkeys (2) - TAKEN
- Clowns (5)
- Costumer (2)
- Security (3) - 2 slots left
- Strongest man (1) - TAKEN
- RingMaster (1)
- Arcobat (2)
- Tightrope Walker (1) - TAKEN
- Fire eater/breather (2) - 1 slot left
- Magician (1) - TAKEN
- Circus Assistants (2)
- Construction workers (2)
- Vendors for small booths (5)
- Gift shop vendor (2)
Pregame thread is open --> <a href="http://www.unknownworlds.com/forums/index.php?s=3027814876913587712&showtopic=101946" target="_blank">here</a>
Welcome to TWG XIV, and I am your host. The signups will not start until Monday, 5/21/2007. There will be 14 slots available, and if possible 4 more extra slots. The first opening is on Monday, 3pm PST, and then 9pm PST.
If you are not familiar with TWG, please click <a href="http://www.unknownworlds.com/forums/index.php?s=90456005657589008&showtopic=90852" target="_blank">here</a> for the rules.
1. Eternaly_Lost (EST) [Magician]
2. Soul Rider (BST) [Trained Monkey]
3. Im lost (PST) [Tightrope walker]
4. Xentor (EST) [Fire breather! *whoosh*]
5. Nightstalker (EST) [Security person thingy]
6. Faskalia (GMT+1) [RingMaster]
7. Thansal (EST) [World's Strongest Man!]
8. <strike>GrayDuck (EST) [Trained Monkey]</strike> doomchica (PST) [Small Booth Vendor]
9. Kassinger (UTC) [Giftshop Vendor]
10. Petco (GMT) [Another security person]
11. Isamil (EST) [Clown]
12. Ana (EST) [Role?]
13.
14.
(15).
(16).
(17).
(18).
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><b>GAME RULES</b><!--sizec--></span><!--/sizec--> (<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Please note there are changes from the original thread<!--colorc--></span><!--/colorc-->)
Suggested size: 18
# of humans : 14
# of wolves : 4
Smaller suggested size: 14
# of humans : 11
# of wolves : 3
Roles:
- Seer: normal.
- Psychic: normal.
- Guardian: normal. Guardian is allowed to guard anyone he likes.
Minigame:
This is similar to Freak83's minigame. There will be clues scattered around the area, which everyone can go looking for them. There will be 6 clues, and it might be possible to solve the clues without needing all of them.
Each night, everyone is allowed to 'guess' the clues.
They only get one guess. I will take the first guess (all other guesses are ignored).
The one who guesses it right will have mayor-like powers. They have one chance to kill anyone they want during the night or day. If they use their powers during the day, it is considered instantlynch and the day ends right then. There will be a specific format (disclosed to the winner) on how to announce they want to use the power during the day.
These are the movement/commands you can do per night.
You can either [2 move] (move two rooms), [1 move, 1 search] (move into a room and search), or [search room] (search the room you are in). If two people searches in the same room with a clue, the clue will be revealed to only one of them. This means you have 100% chance finding a clue in a room if you are alone, 50% chance if there are 2 people, 33% chance with 3, and so on.
There will be at least 2 clues that will be in the form of refrigator magnets (You know, those words you stick on the fridge?) If someone finds the clue, they have the choice to mix up the words, or add in words from the selection. For instance, if Bob found the clue, it says:
"The candlestick is the murderer weapon. (Extras:
[not] [happy] [a] [is] [clown] [Ballroom] [toy])"
Now, Bob decides he doesn't like how the words are, so he can mix them up. Now, Bob made the message as:
"The clown murderer is not happy candlestick is a Ballroom weapon. (Extras: [toy])"
Obviously, this makes it extremely hard to figure out the original clue, so it is restricted to 2 changes
(add/remove/replace) per night.
NOTE: Scattered around the minigame are
'miniartifacts' which will help the minigame, or the actual game. Here are the artifacts:
- GPS system: Person who gets this will be able to see every player's movement on the map. (Note, player movements will not be shown on the map like in Freak83's game. Players will be able to know who's in the same room as they are)
- Magnifying glass: Person who gets this will have investigator-like abilities. They will be able to search the clues 100% of the time if the clue is in the same room as the person.
- Seer's Eightball(2)<!--coloro:#ff0000--><span style="color:#ff0000"><!--/coloro-->(3)<!--colorc--></span><!--/colorc-->: Person will be able to decipher the original message from the refrigator magnet. This is a one-time use. There are 2 of them. <b>There will be 3 if the game extends to 18 players</b>
- Seer's curse: Person who gets this will automatically switch sides for seering. This means if a human gets it, he will appear to look like a wolf.
If a wolf gets it... he will appear to look like a human. Psychic powers are not affected. The person who gets it will be notified about the change.
- Scalpel: Person who gets this will start to have the forensic specialist ability, described in different TWG games. They will be able to investigate the dead person's body and find the person's role, if they choose that night. Be forewarned, the wolves will be allowed to watch a body everyday. If they choose the same body as the specialist, they also learn the role of the dead person.
**** WOLVES *****
Wolves now have the power the choose their abilities.
There are 5 powers that they can choose from, and they are only allowed one of them:
1) Mark of the wolf (converted): During the first night, they are allowed to choose another player and convert them to be a wolf.
2) Befuddled minds (2): During the night, they can choose a player and BLOCK their ability. If this is the seer/psychic/guardian, it gets blocked. If they choose a human, it blocks nothing and is wasted. They can only do this 2 times. They will be informed if they have blocked a seer/psychic/guardian (it'll be announced that they have blocked a special role successfully). <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Due to time issues with the psychic, the wolves that choose this ability must PM the host during the previous day for this to work.<!--colorc--></span><!--/colorc-->
3) Transparent minds (4): During the night, they can choose a player and listen into their minds. This could be the psychic/seer. Guardian is not affected by this. They can only do this 4 times.
4) Wolf sixth sense: Similar to Isamil's game, the wolves will be able to detect if a seer is looking at them, and if the psychic died.
5) Bloodlust Howl: Wolves gets to choose one night where all human powers, including artifacts, do not work. However, they must choose the particular night <!--coloro:#ff0000--><span style="color:#ff0000"><!--/coloro--> up to the previous night, or it does not work. (Ie, wolves choose Night 3 to do the howl during Night 2, or Day 1, or even Night 1. They cannot choose it during the day before [Day 2]).<!--colorc--></span><!--/colorc-->
-----------------------------------------------------
Ok! So now some questions/answers.
Q: What happens to the artifacts if the person gets lynch/wolved/mayor-killed?
A: All artifacts will be dropped in that room, and considered fair game to be picked up. The only exception is the mayor ability: if the person dies, that artifact is lost forever.
Q: What happens if someone searches in a room where there is both an artifact and clue? What happens?
A: If he is alone, he has a 50% chance getting the clue or artifact. If there are 2 people, one will get the clue, one will get the artifact. If there are 3, one person won't get anything.
Q: How can you tell if you don't get a clue in a room?
A: If you are alone and don't get a clue, you are 100% sure there is no clue in the room. If there is another player in the room, it is possible you missed the clue and the other player got it. The only person who will be able to tell if there is no clue in the room is the investigator.
Q: So, how does the investigator work with a clue and artifact in the same room?
A: This is tricky; the investigator will get the clue first. He will not be able to get the artifact.
Q: Is it possible for a person to have multiple artifacts?
A: Yes.
Q: Magnet clues and investigator.
A: If the clue is modified, the investigator will get the modified clue. Only the person with the Seer eight-ball will be able to find out.
Q: What happens if wolves does not give a name of a dead body to spy upon?
A: Wolves do not get a random.org pick a dead body.
That night, the wolves are lazy and therefore did not spy on any dead body.
Q: What happens if wolves choose the dead body and kills the specialist on the same night?
A: Wolves gets the role of the dead body and kills the specialist.
Q: What happens if the mayor decides at night to use its powers on the same night as bloodlust howl?
A: Well, the mayor gets unlucky. It doesn't work, AND the power is gone.
Q: Can the Befuddled Minds and Transparent Minds block/see the minigames items?
A: No.
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><b>ROLES</b><!--sizec--></span><!--/sizec-->
When signing up, please choose one of the following roles. The number on the size says how many there are left:
- Ticketmaster (2)
- Trained Monkeys (2) - TAKEN
- Clowns (5)
- Costumer (2)
- Security (3) - 2 slots left
- Strongest man (1) - TAKEN
- RingMaster (1)
- Arcobat (2)
- Tightrope Walker (1) - TAKEN
- Fire eater/breather (2) - 1 slot left
- Magician (1) - TAKEN
- Circus Assistants (2)
- Construction workers (2)
- Vendors for small booths (5)
- Gift shop vendor (2)
Comments
(EST, of course)
GMT+1
And I'd like to be <strike>a</strike> the ringmaster.
Put me down for next Monday <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
After all, I start my new job on that day.
Next monday is less than a week, I'll give it till next week thursday... <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Can I reserve June 1st..... 2010?
<!--QuoteEnd--></div><!--QuoteEEnd-->
Current Bets:
Xentor: June 1st 2010.
Soul_Rider: May 31st 2007
Eternaly_Lost: may 28th 2007.
Any more takers?
<img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
EST
Ummmm
Worlds Strongest Man!
Trained Monkey
EST (GMT-5)
Current Bets:
Xentor: June 1st 2010.
Soul_Rider: May 31st 2007
Eternaly_Lost: may 28th 2007.
Any more takers?
<img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
After Duke Nukem Forever is released.
After Duke Nukem Forever is released.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Ok, Here how they stand now
Im_lost: After the end of all time, not the first one but the one after that.
Xentor: June 1st 2010.
Soul_Rider: May 31st 2007
Why are people not wanting to play???
Ok, maybe that was a bad idea, but it WAS an idea....
Come on! Just 5 more people! And it's summer!
I have decicided i will be a <b>Security </b>person/being/other???
<!--QuoteEnd--></div><!--QuoteEEnd-->
It ninja a Security Ninja <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--quoteo(post=1630504:date=Jun 1 2007, 03:47 AM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Jun 1 2007, 03:47 AM) [snapback]1630504[/snapback]</div><div class='quotemain'><!--quotec-->
I would but as I already explained I'm going to Longbeach NY this Sat. and won't be back until the 16th, so I can't play unless you want me guaranteed insta-lynched.
<!--QuoteEnd--></div><!--QuoteEEnd-->
At the rate of sign ups, It might take until then to do get everyone in here, assuming that you were talking about June and not July.
This is just a bump to keep it at the front page. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Same here <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
We need more players people.
No one interested?
Just (5) more people! (oops... not 4)
It's summer time now, people should have some free time to play.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed.