<!--quoteo(post=1630369:date=May 31 2007, 10:55 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ May 31 2007, 10:55 PM) [snapback]1630369[/snapback]</div><div class='quotemain'><!--quotec--> Too bad the onos is about to be gibbed under the monorail car moving at 15MPH. <!--QuoteEnd--></div><!--QuoteEEnd-->
Or in other words: When Onos and monorail meet, the Onos will be hurt, BUT the monorail will derail, marines are going to fly through the air and I will sit in my vent snickering at the sight <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Edit: Why is english so complicated when it comes to adverbs and adjectives <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
The coolest model shot for now. If im watching the onos i think "wow its looks like an elephant, no like an mammoth...no it looks like an real onos. Realy it looks great, i know its "only" a conzept, but its very cool.
I realy hope you get the cool feeling like the maps look on the concepts.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
edited May 2007
looks to me that the onos is almost twice its original size <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> i hope it will be that way in the game! PWNOS!
also LOL @ the marine in the middle trying to do Crocodile Dundee on the onos......
<!--quoteo(post=1630388:date=May 31 2007, 03:14 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ May 31 2007, 03:14 PM) [snapback]1630388[/snapback]</div><div class='quotemain'><!--quotec--> looks to me that the onos is almost twice its original size <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> i hope it will be that way in the game! PWNOS!
also LOL @ the marine in the middle trying to do Crocodile Dundee on the onos...... <!--QuoteEnd--></div><!--QuoteEEnd-->
looks a bit bigger to me even with perspective, although not twice the size... hope it is a little bigger tbh, that's perfectly justifiable and the onos needs a buff anyway.
<!--quoteo(post=1630369:date=May 31 2007, 04:55 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ May 31 2007, 04:55 PM) [snapback]1630369[/snapback]</div><div class='quotemain'><!--quotec--> Too bad the onos is about to be gibbed under the monorail car moving at 15MPH. <!--QuoteEnd--></div><!--QuoteEEnd-->
KassingerShades of greyJoin Date: 2002-02-20Member: 229Members, Constellation
edited May 2007
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> looks a bit bigger to me even with perspective, although not twice the size... hope it is a little bigger tbh, that's perfectly justifiable and the onos needs a buff anyway. <!--QuoteEnd--></div><!--QuoteEEnd-->
Would a increase in (hitbox) size really be a buff to the Onos? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Mr. EpicJoin Date: 2003-08-01Member: 18660Members, Constellation
edited May 2007
<!--quoteo(post=1630420:date=May 31 2007, 07:51 PM:name=scaryface)--><div class='quotetop'>QUOTE(scaryface @ May 31 2007, 07:51 PM) [snapback]1630420[/snapback]</div><div class='quotemain'><!--quotec--> hooray for tentacles! ns has always been somewhat lacking in the tentacle monster department. <!--QuoteEnd--></div><!--QuoteEEnd--> ya seriously- now we can finally get some gorge on onos tentacle pr0n. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Yeah remember when the tentacles used to shoot a stun shot? I'm hoping NS2 finds a use for them again <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--quoteo(post=1630420:date=May 31 2007, 04:51 PM:name=scaryface)--><div class='quotetop'>QUOTE(scaryface @ May 31 2007, 04:51 PM) [snapback]1630420[/snapback]</div><div class='quotemain'><!--quotec--> hooray for tentacles! ns has always been somewhat lacking in the tentacle monster department. <!--QuoteEnd--></div><!--QuoteEEnd-->
You're implying that it will no longer be lacking, when in fact these are the same tentacles the onos has always had.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1630444:date=Jun 1 2007, 11:22 AM:name=KainTSA)--><div class='quotetop'>QUOTE(KainTSA @ Jun 1 2007, 11:22 AM) [snapback]1630444[/snapback]</div><div class='quotemain'><!--quotec--> Yeah remember when the tentacles used to shoot a stun shot? I'm hoping NS2 finds a use for them again <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> <!--QuoteEnd--></div><!--QuoteEEnd-->
i've always wanted tentical type attack for the fade - kinda like the barnacles, snatch a marine of a group and reel him into a pack of skulks <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
The tentacles are actually old school. You can still see them pop up sometimes when switching weapons during game play, though it's rare. In NS 1.04 the onos had paralyze instead of stomp. The tentacles would stick a marine and do the same thing as stomp but for much longer.
<!--quoteo(post=1630465:date=May 31 2007, 07:24 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ May 31 2007, 07:24 PM) [snapback]1630465[/snapback]</div><div class='quotemain'><!--quotec--> The tentacles are a good addition. They give the onos a very "alien" appearance while maintaining its bulk and overall intimidation.
In less words, he no longer looks like a rhinoceros from Hell. <!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, they're not an addition. They're on the model right now as we speak.
<!--quoteo(post=1630475:date=Jun 1 2007, 04:59 AM:name=Ripur)--><div class='quotetop'>QUOTE(Ripur @ Jun 1 2007, 04:59 AM) [snapback]1630475[/snapback]</div><div class='quotemain'><!--quotec--> The tentacles are actually old school. You can still see them pop up sometimes when switching weapons during game play, though it's rare. In NS 1.04 the onos had paralyze instead of stomp. The tentacles would stick a marine and do the same thing as stomp but for much longer.
I missed the things <!--QuoteEnd--></div><!--QuoteEEnd--> To be specific: Paralyze stunned the marine you aimed at(any range) for 6-7 seconds, but he could still turn and shoot. It was ideal for knocking jetpackers out of the air, and since they took fall damage back then it usually killed them.
<!--quoteo(post=1630515:date=Jun 1 2007, 05:49 AM:name=Align)--><div class='quotetop'>QUOTE(Align @ Jun 1 2007, 05:49 AM) [snapback]1630515[/snapback]</div><div class='quotemain'><!--quotec--> To be specific: Paralyze stunned the marine you aimed at(any range) for 6-7 seconds, but he could still turn and shoot. It was ideal for knocking jetpackers out of the air, and since they took fall damage back then it usually killed them. <!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, which meant onos was actually the counter to JP not HA as he is now usually seen. Funny how changing one attack can completely rearange and class's role.
I'd like to have monorail cat transport me ^^ <img src="http://andos.stiaxies.net/ns/monorailrhines.jpg" border="0" alt="IPB Image" /> <!--QuoteEnd--></div><!--QuoteEEnd--> Too bad we aren't moving.
Great concepts, I'm looking forward to more concepts.
Comments
Too bad the onos is about to be gibbed under the monorail car moving at 15MPH.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Remember: Fully licensed source engine <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
Or in other words: When Onos and monorail meet, the Onos will be hurt, BUT the monorail will derail, marines are going to fly through the air and I will sit in my vent snickering at the sight <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Edit: Why is english so complicated when it comes to adverbs and adjectives <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
<img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" /> <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" /> <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" /> <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
If im watching the onos i think "wow its looks like an elephant, no like an mammoth...no it looks like an real onos.
Realy it looks great, i know its "only" a conzept, but its very cool.
I realy hope you get the cool feeling like the maps look on the concepts.
also LOL @ the marine in the middle trying to do Crocodile Dundee on the onos......
looks to me that the onos is almost twice its original size <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> i hope it will be that way in the game! PWNOS!
also LOL @ the marine in the middle trying to do Crocodile Dundee on the onos......
<!--QuoteEnd--></div><!--QuoteEEnd-->
Looks to me like perspective.
Too bad the onos is about to be gibbed under the monorail car moving at 15MPH.
<!--QuoteEnd--></div><!--QuoteEEnd-->
haha, i could imagine that in HL1 engine
looks a bit bigger to me even with perspective, although not twice the size... hope it is a little bigger tbh, that's perfectly justifiable and the onos needs a buff anyway.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Would a increase in (hitbox) size really be a buff to the Onos? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Awesome concept. :]
hooray for tentacles! ns has always been somewhat lacking in the tentacle monster department.
<!--QuoteEnd--></div><!--QuoteEEnd-->
ya seriously- now we can finally get some gorge on onos tentacle pr0n. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
hooray for tentacles! ns has always been somewhat lacking in the tentacle monster department.
<!--QuoteEnd--></div><!--QuoteEEnd-->
You're implying that it will no longer be lacking, when in fact these are the same tentacles the onos has always had.
Yeah remember when the tentacles used to shoot a stun shot? I'm hoping NS2 finds a use for them again <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
i've always wanted tentical type attack for the fade - kinda like the barnacles, snatch a marine of a group and reel him into a pack of skulks <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
In less words, he no longer looks like a rhinoceros from Hell.
In NS 1.04 the onos had paralyze instead of stomp. The tentacles would stick a marine and do the same thing as stomp but for much longer.
I missed the things
The tentacles are a good addition. They give the onos a very "alien" appearance while maintaining its bulk and overall intimidation.
In less words, he no longer looks like a rhinoceros from Hell.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, they're not an addition. They're on the model right now as we speak.
The tentacles are actually old school. You can still see them pop up sometimes when switching weapons during game play, though it's rare.
In NS 1.04 the onos had paralyze instead of stomp. The tentacles would stick a marine and do the same thing as stomp but for much longer.
I missed the things
<!--QuoteEnd--></div><!--QuoteEEnd-->
To be specific:
Paralyze stunned the marine you aimed at(any range) for 6-7 seconds, but he could still turn and shoot. It was ideal for knocking jetpackers out of the air, and since they took fall damage back then it usually killed them.
To be specific:
Paralyze stunned the marine you aimed at(any range) for 6-7 seconds, but he could still turn and shoot. It was ideal for knocking jetpackers out of the air, and since they took fall damage back then it usually killed them.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, which meant onos was actually the counter to JP not HA as he is now usually seen. Funny how changing one attack can completely rearange and class's role.
Loving these blog updates, keep up the good work guys!
Incredible drawings <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I'd like to have monorail cat transport me ^^
<img src="http://andos.stiaxies.net/ns/monorailrhines.jpg" border="0" alt="IPB Image" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Too bad we aren't moving.
Great concepts, I'm looking forward to more concepts.