locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1699935:date=Feb 10 2009, 10:52 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Feb 10 2009, 10:52 AM) <a href="index.php?act=findpost&pid=1699935"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Since we're talking about nationalities, how about that polish notation? Awesome or what?<!--QuoteEnd--></div><!--QuoteEEnd--> I hear it's also very promiscuous ...
I've finally got my Lua stuff working semi-well and I'm looking at coming out with my first release! Glee!
First of all, the controls:
wsad - Movement, q - Shoot, if you've got a working weapon equipped and a target selected, i - Inventory, t + movement key - Target something in that direction, (Incredibly cumbersome, I know) p - Pause/unpause, e - Use, c - Creates a robot at a fixed coordinates on the map for target practice, other buttons - Might do something? I dunno!
On navi-chair interface: Right click - Zoom out, Left click on a planet or star - Zoom in to starsystem/planet level, Planet level + w or s - Scroll up and down the list of places on that planet.
On the gunbench: Add - Goes to your inventory and shows what weapons and/or weapon components you have in your inventory. When adding a device it is broken into its constituent parts, Take - Puts everything on the gunbench into your inventory. If it detects there's a device you've constructed it will be put into your inventory as a device, if not, the separate components will be put in, Test - Sends a fire signal to the trigger-and-grip component, if one exists. If it works there'll be some text written to logfile.log. Cumbersome, I know. Double click an icon - Rotate it.
Assemble a valid gun by attaching a magazine to the bottom and a grip'n'trigger to the back. That's the bare minimum.
In your inventory: Click your device slot to browse for devices you can equip, Click the browse button to browse your entire inventory.
In the gunbench part picker and inventory browser: Right click and drag - Move your view around, Left click on an icon and drag - Move it around your inventory, Double click on an icon - Select that device/component for equipping or placing on the gunbench.
Bonus points for penising around in the component Lua files and breaking stuff. At present the weapons have no cooldown and the magazine has unlimited ammo.
--Scythe--
Double ninja edit: I've included a DLL that you may need. To hell with dependency hell!
1. The entrance to the ship (in the main level) was inside another block (one that you can't walk into). It let me exit the ship but I could never get back in.
2. The 2nd time I ran the game, the map outside the ship was just one large box of floor and nothing else. This randomly occured on subsequent runs.
3. I built a gun, I thought, clicked test and the game just crashed.
4. I built a gun without testing it, equipped it and damned if I could make the thing shoot.
5. Lots of random crashes when entering/exiting the ship.
Congrats on your first release, it looks promising! I took a look at your website once in a while to see if there was any development, and I'm glad you're making progress. t + wasd + q to shoot is cumbersome at first, but you get used to it. Aside from a crash when pressing "take" with an empty workbench (I know, dumb me), I wasn't quite able to reproduce the other bugs I encountered; it crashed once when I tried to kill some orange guy that invaded my ship (crashed right when I shot a bullet in the spaceship), but I tried the same with the little robots and was able to kill them all. It crashed when I got out of the ship though (I suspect having spawned on top of one of these little guys).
If you need any music or sound effects (although I never really did the latter), just tell me and I'll see what I can do.
A few people have found that if you're running win7, running in winxp's compatibility mode solves a lot of crashes. Not sure why this is so.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->1. The entrance to the ship (in the main level) was inside another block (one that you can't walk into). It let me exit the ship but I could never get back in. <b>Yeah, that happens occasionally. Shouldn't be too hard to fix.</b> 2. The 2nd time I ran the game, the map outside the ship was just one large box of floor and nothing else. This randomly occured on subsequent runs. <b>It was likely a city map, but the buildings were far to the north, you just didn't find any.</b> 3. I built a gun, I thought, clicked test and the game just crashed. <b>A few people have this, I'm investigating.</b> 4. I built a gun without testing it, equipped it and damned if I could make the thing shoot. <b>You can build a gun by putting the grip on the left, the magazine on the bottom and the scope on the top. Target with T + movement key and press Q to shoot.</b> 5. Lots of random crashes when entering/exiting the ship. <b>Most of the crashes go away in winxp mode, it very very rarely crashes on my machine, :(</b> 6. This: <b>Yeah, that's a mine with mining robots. There's a smidgen of overpopulation.</b><!--QuoteEnd--></div><!--QuoteEEnd-->
I'll work on improving my logging stuff so that I can more easily hunt down these bugs.
I've done a bit more jiggery pokery under the hood, fixed many MANY bugs, replaced my whole entity list system which should've fixed some odd crashes I've been getting.
I'm wondering where to go from here. Possibly adding loot drops to enemies? Maybe work on the conversation system for some NPCs? Not sure.
Download link remains the <a href="http://www.tjhowse.com/usgfiles/USG_Release.zip" target="_blank">same</a>.
Comments
I hear it's also very promiscuous ...
<span style='color:#000000;background:#000000'>*ducks*
</span>
<span style='color:#000000;background:#000000'>*is also of polish descent*
</span>
I've finally got my Lua stuff working semi-well and I'm looking at coming out with my first release! Glee!
First of all, the controls:
wsad - Movement,
q - Shoot, if you've got a working weapon equipped and a target selected,
i - Inventory,
t + movement key - Target something in that direction, (Incredibly cumbersome, I know)
p - Pause/unpause,
e - Use,
c - Creates a robot at a fixed coordinates on the map for target practice,
other buttons - Might do something? I dunno!
On navi-chair interface:
Right click - Zoom out,
Left click on a planet or star - Zoom in to starsystem/planet level,
Planet level + w or s - Scroll up and down the list of places on that planet.
On the gunbench:
Add - Goes to your inventory and shows what weapons and/or weapon components you have in your inventory. When adding a device it is broken into its constituent parts,
Take - Puts everything on the gunbench into your inventory. If it detects there's a device you've constructed it will be put into your inventory as a device, if not, the separate components will be put in,
Test - Sends a fire signal to the trigger-and-grip component, if one exists. If it works there'll be some text written to logfile.log. Cumbersome, I know.
Double click an icon - Rotate it.
Assemble a valid gun by attaching a magazine to the bottom and a grip'n'trigger to the back. That's the bare minimum.
In your inventory:
Click your device slot to browse for devices you can equip,
Click the browse button to browse your entire inventory.
In the gunbench part picker and inventory browser:
Right click and drag - Move your view around,
Left click on an icon and drag - Move it around your inventory,
Double click on an icon - Select that device/component for equipping or placing on the gunbench.
<a href="http://www.tjhowse.com/usgfiles/USG_Release.zip" target="_blank"><!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->DOWNLOAD ZOMG!!ONE!!ELEVEN!!<!--sizec--></span><!--/sizec--></a>
Bonus points for penising around in the component Lua files and breaking stuff. At present the weapons have no cooldown and the magazine has unlimited ammo.
--Scythe--
Double ninja edit: I've included a DLL that you may need. To hell with dependency hell!
1. The entrance to the ship (in the main level) was inside another block (one that you can't walk into). It let me exit the ship but I could never get back in.
2. The 2nd time I ran the game, the map outside the ship was just one large box of floor and nothing else. This randomly occured on subsequent runs.
3. I built a gun, I thought, clicked test and the game just crashed.
4. I built a gun without testing it, equipped it and damned if I could make the thing shoot.
5. Lots of random crashes when entering/exiting the ship.
6. This:
If you need any music or sound effects (although I never really did the latter), just tell me and I'll see what I can do.
Keep up the good work!
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->1. The entrance to the ship (in the main level) was inside another block (one that you can't walk into). It let me exit the ship but I could never get back in.
<b>Yeah, that happens occasionally. Shouldn't be too hard to fix.</b>
2. The 2nd time I ran the game, the map outside the ship was just one large box of floor and nothing else. This randomly occured on subsequent runs.
<b>It was likely a city map, but the buildings were far to the north, you just didn't find any.</b>
3. I built a gun, I thought, clicked test and the game just crashed.
<b>A few people have this, I'm investigating.</b>
4. I built a gun without testing it, equipped it and damned if I could make the thing shoot.
<b>You can build a gun by putting the grip on the left, the magazine on the bottom and the scope on the top. Target with T + movement key and press Q to shoot.</b>
5. Lots of random crashes when entering/exiting the ship.
<b>Most of the crashes go away in winxp mode, it very very rarely crashes on my machine, :(</b>
6. This:
<b>Yeah, that's a mine with mining robots. There's a smidgen of overpopulation.</b><!--QuoteEnd--></div><!--QuoteEEnd-->
I'll work on improving my logging stuff so that I can more easily hunt down these bugs.
Thanks for the feedback!
--Scythe--
I'm wondering where to go from here. Possibly adding loot drops to enemies? Maybe work on the conversation system for some NPCs? Not sure.
Download link remains the <a href="http://www.tjhowse.com/usgfiles/USG_Release.zip" target="_blank">same</a>.
--Scythe--