<!--quoteo(post=1647904:date=Sep 6 2007, 11:07 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Sep 6 2007, 11:07 PM) <a href="index.php?act=findpost&pid=1647904"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They're standard FPS, although I can't remember what iron sights is mapped to by default. To swap between plasmids and weapons you just right click.<!--QuoteEnd--></div><!--QuoteEEnd-->
Somehow, this Bioshock reviewer was able to sneak inside my room while I slept and steal my thoughts, brush off the dusty bits, and present them in an entirely humorous way.
I grew up with more modern control schemes, yes. Specifically, Marathon. The thing is Marathon was a contemporary of System Shock, so more modern control schemes WERE available back then.
For those who don't remember the craptastic controls of System Shock, they went like thus: You use the mouse to aim and fire. But not like modern mouselook, NOOOO, you just move your crosshairs around the screen with it. Incidentally, if you move the crosshairs too far in any direction you'll start accidentally clicking interface buttons and bringing up various helpful windows - in the middle of combat. Meanwhile, any and all movement needs to be done with the keyboard - both moving forwards and backwards, sidestepping and, worst of all, turning. You had to juggle six keys while also moving your crosshairs around the screen. A simpler control scheme like mouselook + wasd would have helped immensely, but the game didn't have that. Marathon did (albeit a little cruder than modern games).
I just finished Psychonauts earlier this evening, 4 days after watching his review. It's a fantastic game, with my only complaint being that it's too short.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--quoteo(post=1647871:date=Sep 6 2007, 06:11 PM:name=SkulkBait)--><div class='quotetop'>QUOTE(SkulkBait @ Sep 6 2007, 06:11 PM) <a href="index.php?act=findpost&pid=1647871"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, he is. I have no doubt that Bioshock is a pretty good game, because it basically is SS2 which was a really good game. But the thing is, I've already played SS2, and so Bioshock only looks like a step backwards from my perspective.<!--QuoteEnd--></div><!--QuoteEEnd--> That's like skipping out on Super Mario Sunshine because you've already played Super Mario 64. I've never associated anything in BioShock with SS2, I didn't even think of SS2. You're immersed into BioShock, you won't be splinting hairs and whining unless you're on the rag.
<!--quoteo(post=1647926:date=Sep 7 2007, 01:17 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Sep 7 2007, 01:17 AM) <a href="index.php?act=findpost&pid=1647926"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For those who don't remember the craptastic controls of System Shock, they went like thus: CRAP<!--QuoteEnd--></div><!--QuoteEEnd--> ###### that.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I've never associated anything in BioShock with SS2, I didn't even think of SS2<!--QuoteEnd--></div><!--QuoteEEnd--> You can't be serious... Unless you've nevera actualyl played SS2. When I was reading around trying to decide if it was worth the effort to track down a friend with a 360 and Bioshock everything I read reminded me of SS2. <span style='color:#000000;background:#000000'>You really mean to tell me that the whole Atlas/Fontaine thing didn't ring any bells? Or the whole "running around with an all-powerful wrench hacking turrets" thing? Or the ghosts? Or the logs? Seriously?</span>.
Super Mario Sunshine was way different than Mario 64. They really aren't comparable.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
I've beaten SS2 three times. I never hacked turrets in SS2 just like I never used the Psi powers, so I can't relate those things. The ghosts reminded me of SS2, true, but they're few and far between. The logs reminded me more of F.E.A.R. than SS2, I'm going to go through SS2 again soon and I'll probably be reminded of more similarities but the two games aren't as similar as the review makes them out to be.
And Super Mario 64 wasn't "way different" than Sunshine, it was nearly the same game.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->And Super Mario 64 wasn't "way different" than Sunshine, it was nearly the same game.<!--QuoteEnd--></div><!--QuoteEEnd--> I beg to differ. The gameplay of sunshine was based heavily around the FLUDD, it changed the way the game felt quite a bit.
I played through SS2 a week before Bioshock come out and I can tell you, there are a lot of very notable similarities. You can eat chips, for instance, the enemies yell stuff as they run madly at you, you can hack open locked boxes, hack vending machines... etc. I've played through SS2 three times, using both psi, standard weapons and heavy/exotic and I really really think that Bioshock is essentially SS2 with a different theme and dumbed down a bit for the console crowd.
And now for a completely different reviewer: <a href="http://spoonyexperiment.com/games/FF8/" target="_blank">http://spoonyexperiment.com/games/FF8/</a> Esuna already hates it, IIRC.
Comments
I did love SS2 though.
They're standard FPS, although I can't remember what iron sights is mapped to by default. To swap between plasmids and weapons you just right click.
Controls of SS1 I mean. >_>
For those who don't remember the craptastic controls of System Shock, they went like thus: You use the mouse to aim and fire. But not like modern mouselook, NOOOO, you just move your crosshairs around the screen with it. Incidentally, if you move the crosshairs too far in any direction you'll start accidentally clicking interface buttons and bringing up various helpful windows - in the middle of combat.
Meanwhile, any and all movement needs to be done with the keyboard - both moving forwards and backwards, sidestepping and, worst of all, turning. You had to juggle six keys while also moving your crosshairs around the screen. A simpler control scheme like mouselook + wasd would have helped immensely, but the game didn't have that. Marathon did (albeit a little cruder than modern games).
That's like skipping out on Super Mario Sunshine because you've already played Super Mario 64. I've never associated anything in BioShock with SS2, I didn't even think of SS2. You're immersed into BioShock, you won't be splinting hairs and whining unless you're on the rag.
<!--quoteo(post=1647926:date=Sep 7 2007, 01:17 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Sep 7 2007, 01:17 AM) <a href="index.php?act=findpost&pid=1647926"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For those who don't remember the craptastic controls of System Shock, they went like thus: CRAP<!--QuoteEnd--></div><!--QuoteEEnd-->
###### that.
You can't be serious... Unless you've nevera actualyl played SS2. When I was reading around trying to decide if it was worth the effort to track down a friend with a 360 and Bioshock everything I read reminded me of SS2. <span style='color:#000000;background:#000000'>You really mean to tell me that the whole Atlas/Fontaine thing didn't ring any bells? Or the whole "running around with an all-powerful wrench hacking turrets" thing? Or the ghosts? Or the logs? Seriously?</span>.
Super Mario Sunshine was way different than Mario 64. They really aren't comparable.
And Super Mario 64 wasn't "way different" than Sunshine, it was nearly the same game.
I beg to differ. The gameplay of sunshine was based heavily around the FLUDD, it changed the way the game felt quite a bit.
That's why it's so good.
--Scythe--
<a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation" target="_blank">http://www.escapistmagazine.com/articles/v...zeropunctuation</a>
--Scythe--
GOONS!
hahahaa
Esuna already hates it, IIRC.
Esuna already hates it, IIRC.<!--QuoteEnd--></div><!--QuoteEEnd-->
i'd never heard of it before now and life was a lot better back in those days
badly written absolutely horribly overlong piece of ######