Minerva is finished.

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Comments

  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    You needed two nades each, I thought just one did the trick.

    Just beat it, great mod.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Wow, just finished it. Absolutely amazing. I got stuck at a few parts, but I figured everything out on my own eventually except for the whole <span style='color:#000000;background:#000000'>you have no weapons for a long time</span> thing. Quanaut helped me out on that, otherwise I would have been pretty puzzled. In fact, using Steam's fun little friends thing, I asked someone every time I got stuck, but I always managed to figure it out right as they replied. Funny, that.

    <span style='color:#000000;background:#000000'>I've never been so pumped to go back and replay an entire level backwards before. Halo should take a page from this guy.</span>

    I can't wait for more! Why he doesn't have a job at Valve yet is beyond me.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1653651:date=Oct 3 2007, 03:45 AM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Oct 3 2007, 03:45 AM) <a href="index.php?act=findpost&pid=1653651"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is where I'm stuck, after nading them, what the hell do I do?

    Great level design but the messages kill the mood. "You're a worthless cretin, you'll die soon! Blah blah blah." Dull and stupid.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The only complaint about the messages I have is that they sometimes seem a bit crude compared to the flair of, say, Durandal. But then again, that's a high mark to reach.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1653669:date=Oct 2 2007, 08:30 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Oct 2 2007, 08:30 PM) <a href="index.php?act=findpost&pid=1653669"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, just finished it. Absolutely amazing. I got stuck at a few parts, but I figured everything out on my own eventually except for the whole <span style='color:#000000;background:#000000'>you have no weapons for a long time</span> thing. Quanaut helped me out on that, otherwise I would have been pretty puzzled. In fact, using Steam's fun little friends thing, I asked someone every time I got stuck, but I always managed to figure it out right as they replied. Funny, that.

    <span style='color:#000000;background:#000000'>I've never been so pumped to go back and replay an entire level backwards before. Halo should take a page from this guy.</span>

    I can't wait for more! Why he doesn't have a job at Valve yet is beyond me.<!--QuoteEnd--></div><!--QuoteEEnd-->

    He doesn't cause he completely rejects their level creating process, where you make it with the blank textures to start with then playtesting that and finishing with texturing. He believes the visuals are deeply a part of the gameplay.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Yeah well if he doesn't like their process then he can do it his own way. They'd be silly not to tell him "look, we need a level. It needs to be about this long, about this hard, and in this part of the game. Just tell us what props you need and go to town."
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I'm not sure, but I think he's not that interested in doing it as a career. It's just a hobby for him, not a job.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited October 2007
    <!--quoteo(post=1653669:date=Oct 3 2007, 04:30 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Oct 3 2007, 04:30 AM) <a href="index.php?act=findpost&pid=1653669"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><span style='color:#000000;background:#000000'>I've never been so pumped to go back and replay an entire level backwards before. Halo should take a page from this guy.</span><!--QuoteEnd--></div><!--QuoteEEnd-->He's been <a href="http://www.halflife2.net/forums/showthread.php?t=131537" target="_blank">replying</a> to a few posts on HL2.net:
    <!--QuoteBegin-Cargo Cult (a.k.a. Adam Foster)+--><div class='quotetop'>QUOTE(Cargo Cult (a.k.a. Adam Foster))</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-Crispy+--><div class='quotetop'>QUOTE(Crispy)</div><div class='quotemain'><!--QuoteEBegin-->If someone had told me before I played the last instalment that I'd be going back through the levels in reverse I would have frowned a little and cried 'boooriing'. But the way it turned out worked really effectively. The big thing is the visual differences between when you went in and when you came out.<!--QuoteEnd--></div><!--QuoteEEnd-->I'm really happy that nobody's complained about this vaguely Halo-esque reuse of maps.

    It's actually why I included the fourth chapter with the third - I thought people would think a separate episode with rearranged maps would be considered 'cheap' - and also partly why this release has taken so long.

    For some reason, I thought that applying some damage and adding some zombies to existing maps would be an easy task - but it turned out to take ever-so-slightly longer. It wasn't a Bungie-style, straight control-C, control-V in the end...

    As for the passage of time - you may note that the tide has gone out slightly too. Verisimilitude FTW!<!--QuoteEnd--></div><!--QuoteEEnd-->

    He also states he's working on something new with Episode 2 stuff <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> (I think Valve gave him a deserved sneak-peek)
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Cool to see him replying to posts over there. Some one will have to make sure to inform us all next time he releases something.
  • Awesome_LocksAwesome_Locks Join Date: 2007-10-22 Member: 62705Members
    <!--quoteo(post=1653501:date=Oct 2 2007, 06:36 AM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ Oct 2 2007, 06:36 AM) <a href="index.php?act=findpost&pid=1653501"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no, it really isn't

    go there with the knowledge that this has been released in parts and you will be wondering where the ###### the links to the seperate parts are, is this the latest one? is this all parts? is this the first part?

    wth?
    either way, downloading now <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    Straight from the front page of the site:

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Final transmission in block has begun! - past messages shall follow:<!--QuoteEnd--></div><!--QuoteEEnd-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1660201:date=Nov 11 2007, 11:41 AM:name=Wexx)--><div class='quotetop'>QUOTE(Wexx @ Nov 11 2007, 11:41 AM) <a href="index.php?act=findpost&pid=1660201"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Straight from the front page of the site:<!--QuoteEnd--></div><!--QuoteEEnd-->

    It has been more than a month, man. I think Thansal has probably figured it out by now :/
  • Awesome_LocksAwesome_Locks Join Date: 2007-10-22 Member: 62705Members
    <!--quoteo(post=1660204:date=Nov 11 2007, 01:33 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Nov 11 2007, 01:33 PM) <a href="index.php?act=findpost&pid=1660204"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It has been more than a month, man. I think Thansal has probably figured it out by now :/<!--QuoteEnd--></div><!--QuoteEEnd--> You never know >.<
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    This <i>is</i> thansal we are talking about here.



    I kid I kid I love you thans. <3
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    edited November 2007
    So I finally bought Orange Box, mainly for this, and I wasn't disappointed. This is better than anything Valve has ever done (although parts of Episode 2 came surprisingly close), but now I'm stuck waiting what will undoubtedly be a very long time once again. I don't know who fails at episodic gaming more - Valve or this guy, but they're certainly both contendors.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    I do agree that the mod itself is pretty awesome, but the text kinda bothers me. it's like flagrantly pseudointellectual. It's trying to sound smarter than you while it in fact makes no sense.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    You're just bitter because it outsmarted you.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1660291:date=Nov 12 2007, 08:28 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Nov 12 2007, 08:28 AM) <a href="index.php?act=findpost&pid=1660291"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I do agree that the mod itself is pretty awesome, but the text kinda bothers me. it's like flagrantly pseudointellectual. It's trying to sound smarter than you while it in fact makes no sense.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think that's on purpose. Minerva is trying to sound smarter than you.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    I come back only to find a threadomancied post all about bashing me <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    /me feels loved.
  • Awesome_LocksAwesome_Locks Join Date: 2007-10-22 Member: 62705Members
    <!--quoteo(post=1660291:date=Nov 12 2007, 09:28 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Nov 12 2007, 09:28 AM) <a href="index.php?act=findpost&pid=1660291"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I do agree that the mod itself is pretty awesome, but the text kinda bothers me. it's like flagrantly pseudointellectual. It's trying to sound smarter than you while it in fact makes no sense.<!--QuoteEnd--></div><!--QuoteEEnd--> That's the point though, Minerva isn't trying to give away too much so she alludes to alot of Mythology so she dosen't give away where/what she is.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    my bad then =p I really need to finish playing; only got about halfway through I think.
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