D.I.P.R.I.P: Awesome HL2 Mod
TychoCelchuuu
Anememone Join Date: 2002-03-23 Member: 345Members
<div class="IPBDescription">Die in pain, rest in peace</div>So if you all haven't heard, <a href="http://www.diprip.com/news.php" target="_blank">DIPRIP</a> has been released, or at least a "demo" has, whatever that means. DIPRIP is a mod where you drive heavily armed and armored cars around destructable environments shooting each other and blowing each other up. It is awesome. <a href="http://www.diprip.com/gallery.php5" target="_blank">The media page</a> has all the pretty pictures but really you should just download it if you like vehicular combat. There are only 4 weapons right now (the missiles have 3 fire moes though) and only 3 cars to choose from and I dunno how many maps there are, but it's really fun. The cars don't control like, well, people, so it gets a little while to get used to their responsiveness, but once you do get used to it it's very awesome. Once you fire a bunch of mortars into a gigantic brawl, then turbo forward through a hail of missiles and bullets, firing your minigun all the while, only to ram some dude to death, you'll be hooked. That or when you hit a fence on accident and realize that it actually breaks instead of stopping you.
edit: the title is actually "Die in pain rest in peace." My bad.
edit: the title is actually "Die in pain rest in peace." My bad.
Comments
I saw this on Steam News but wasn't sure what exactly to make of it when I saw the word "Demo" instead of Beta and phrase "Full Conversion" instead of Mod.
But I'll definitely take a look now.
CRAPDRIVE
I'd seriously prefer that, because it's pretty hilarious.
A "full conversion" was when someone fully converted the game to be a completely different one. This means they usually replaced most of the audiovisual assets and sometimes altered the gameplay substantially. Obviously the distinction between "mod" and "total conversion" was rather blurred, and it was impossible to nail down the except point when a mod became a total conversion.
But there you go, that's what the name means.
I'm more wary of "demo." Does that mean there's only a single map that you'll get bored of quickly ('sup Dystopia)? Or is just a fancier name for beta? Usually, a demo is simply a crippled version of a finished product, intended to whet the appetites of potential customers. There's no reason to make a demo of something you're giving out for free anyway, so this has to be something else.
BUTTCLANK
A "full conversion" was when someone fully converted the game to be a completely different one. This means they usually replaced most of the audiovisual assets and sometimes altered the gameplay substantially. Obviously the distinction between "mod" and "total conversion" was rather blurred, and it was impossible to nail down the except point when a mod became a total conversion.
But there you go, that's what the name means.<!--QuoteEnd--></div><!--QuoteEEnd-->Yeah in my comment my thought was to imply I hadn't heard the term "total conversion" used in about 10 years. And that I found it odd they decided to use it now, since Mod has been Valve's term of choice from the beginning. However I kept editing my post down to what you see now...
And if I had gotten really ambitious I was gonna find the <a href="http://www.penny-arcade.com/2005/09/23" target="_blank">Penny Arcade Newspost</a> where they discussed term, and mentioned NS by name (again).
But I didn't do any of that, so now it looks like I didn't even know what the term meant. I'm sure there is some delicious irony in there somewhere.
POOPCAR
They both seem pretty shallow and senseless, which is not personally my bag. I'm not saying games have to be deep in gameplay to be worthwhile, but I personally look for a depth of tactics and strategy in multiplayer games. I tend to get quite invested in them, so I generally look for something to invest in, which neither game currently has.
They both seem pretty shallow and senseless, which is not personally my bag. I'm not saying games have to be deep in gameplay to be worthwhile, but I personally look for a depth of tactics and strategy in multiplayer games. I tend to get quite invested in them, so I generally look for something to invest in, which neither game currently has.<!--QuoteEnd--></div><!--QuoteEEnd-->
The only similarity between the two is that you kill each other. PVK II is an objective based 3 team combat game and DIPRIP is an everyone for himself vehicular combat deathmatch. I never thought I'd be called "myopic" for not instantly connecting two completely different games because they both involve combat; by your definition, almost every single multiplayer Half-Life 2 mod is a glorified deathmatch extension, with the possible exception of something like Dystopia's cyberspace hacking thing or Garry's Mod.
I'm sure PVK II could be played as a slightly deeper game, but its art style, comedic sound effects and simplified-######-spamhappy [Oh Jeez, now LATIN is censored!?!??!?!?] combat system are not conducive to that end. If everything about the game's design is leading the player towards the deathmatch-style scenario (players being encouraged to attack anything in sight because dying holds little consequence if a respawn is only seconds away and the time taken to rejoin the battle is minimal) it will be played in that style and it essentially becomes that genre of game.
Online MMORPGs could be approached as deathmatch games if the player chose to smack everything in sight regardless of how high a level they were. The point is their design is more conducive to playing the game as intended. Dying holds consequence both in respawn time and item/experience penalties, attacking much, much, more powerful enemies puts you and your allies at risk.
A game becomes what the player makes of it. It's not always a case of its gameplay following the directions on the back of the pack. Guiding the player towards that goal is down to the design. I call PVK II a "glorified deathmatch extension" because the objective-based gameplay is played down so much and overshadowed by its more immediately edifying, WYSYWG combat dynamic.
P.S. Quake Rally was awesome, even if I never got to play it multiplayer :/