Development Blog Update - Unknown Worlds Podcast #26
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
this is big news, will probs change alot of discussions on this forum
the boundaries are now limitless
i have two questons, what is the engine called?
my suggestions - the Selection engine, or the evolution engine, the frontier engine, or the fade engine - borrowing from the games themes, or the unknown engine, borrowing from the company name.
and how will its system requirements compare to source?
<!--quoteo(post=1682981:date=Jul 10 2008, 09:30 PM:name=invader Zim)--><div class='quotetop'>QUOTE(invader Zim @ Jul 10 2008, 09:30 PM) <a href="index.php?act=findpost&pid=1682981"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->my suggestions - the Selection engine, or the evolution engine, the frontier engine, or the fade engine - borrowing from the games themes, or the unknown engine, borrowing from the company name.
and how will its system requirements compare to source?<!--QuoteEnd--></div><!--QuoteEEnd-->
I would also advise something directly connected to NS! Onos? ;p
Definitely "as good" and probably somewhat better. Definitely more appropriate for the NS universe and indoor environments (more to come here).
EDIT:
Engine Names: Selective / Open / Extraterrestrial
+1 vote for keeping the engine name local. Constellation Engine? Hive Engine? Course that might get a little confusing since you'd invariably be calling it just "Hive" by the next podcast. "What Hive? The hive in Hive or just Hive hive?" I like The Unknown Engine, or TUE for short.
Edit: Would love to see some maya-like controls make their way into the new editor, such as a manipulator for moving/rotating/scaling in the 3d view and a quick way to maximize whichever view you're currently working in and toggle quickly back to all 4 views (a quick tap of the spacebar in maya).
+1 vote for keeping the engine name local. Constellation Engine? Hive Engine? Course that might get a little confusing since you'd invariably be calling it just "Hive" by the next podcast. "What Hive? The hive in Hive or just Hive hive?" I like The Unknown Engine, or TUE for short.
Edit: Would love to see some maya-like controls make their way into the new editor, such as a manipulator for moving/rotating/scaling in the 3d view and a quick way to maximize whichever view you're currently working in and toggle quickly back to all 4 views (a quick tap of the spacebar in maya).<!--QuoteEnd--></div><!--QuoteEEnd-->
We do have physics in the engine. At the moment we're using NVIDIA's PhysX middleware. The Unreal Engine also uses it, so I figure it's probably a decent choice. We also integrated the Bullet physics engine and we can switch between them easily, so we have the option to ship with either.
Both of those features are in the editor already. All of the editing operations can be done in the perspective view, and my goals is to make it so that you don't really need to use the orthographic views at all (I don't really like them personally).
Edit - The 'Nostromo' engine? I think somehow the engine name should link back to the influences of UWE's games, ie Alien.
Edit: huge apologies to Invader Zim, who suggested this before me. No idea how I missed that!
Glad to hear it is resulting in accelerated pace, I feel that is important for your starting venture into a game beyond where Zen of Sudoku, though I really hope you get to release more casual games at some point - personally I am really getting into the "casual" scene, I like the price range, the amount of spare time spent, and how it seems geared towards specialized fun (I'm thinking of Audiosurf and Peggle as I type this).
Hmm, Name the Engine? <b>Unknown World Creator</b> - Makes me think of a whole galaxy to explore and geared towards the creative.
My vote for the new engine name : The Origin Engine
They're writing a brand new engine which will save resources by not including AI at all, since its purely multiplayer. That means -- No babblers! Gasp! <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" />
>.>
In all seriousness, great job team, and so far I've liked Origin and Evolution as suggestions for the engine name.
I'm half excited, half scared... I'm not doubting Max, that's not for me to do, but can he single handedly create a multiplayer game engine that is on par, or beyond that of Source? .. I'm hoping so <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
It does, however, seem like all the screenshots look like HL1 engine, but I'm not a coding tech-head so I don't know what that means in reality <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
+10, just hearing you talk about it made me enthusiastic.
<!--quoteo(post=1682994:date=Jul 10 2008, 05:54 PM:name=Lt_Hendrickson)--><div class='quotetop'>QUOTE(Lt_Hendrickson @ Jul 10 2008, 05:54 PM) <a href="index.php?act=findpost&pid=1682994"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->free pens if there is no bhopping on the new engine<!--QuoteEnd--></div><!--QuoteEEnd-->
LOL!
There sure are a lot of good name suggestions out there. A couple more:
NanoTec
Catalyst (Might have to fight ATI for that one though)
Leap
Blink
I'm mourning the loss of all your awesome Source tools right now, but at the same time I'm pretty pumped about the new engine. I mean I doubt you guys would screw up something this big. I can't wait to see what comes out when you have your very own engine. And I trust you guys when you say you won't slip into vaporware territory <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I can also understand moving away from Source. I mean I've literally spent hours trying to get a model into that thing. Jeez.
as for a name, i think darwin is the best one so far - its tied in with the natural selection theme, and wont be confused with any other part of the game. if not, maybe beagle?
It's not related to NS, but if you guys start developing other games you can use it for that as well.
and for those who don't know, the Carnot Cycle is a cycle in a hypothetical heat engine (commonly called the carnot engine) and is the most efficent engine possible.
wow what a shock, but it makes a lot of sense to just make an engine 100% focused on the needs of NS2.
It sounds like the editing tools will really be something - i've personally always found hammer very slow - where as with qradient you could whip up a basic map in a couple of hours.
Good Luck <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I like the picture of the editor too.
I noticed it's Vista. :-)
I fear the Vista.
still.. your 'all' doing good work
call the engine 'maximize' its his baby. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />