Best forms of communication for target market

RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
I hate advertisements that come on TV, I don't usually click on banner ads unless they look awesome (and even then I generally google instead of clicking), I HATE popups, and I would rather pencil trick a spammer than click on his link.

With that said, I also represent a large demographic of UWE's target market for NS2.

What are the best methods of advertisement considering these factors?
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Comments

  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation
    How do you feel about posters and word of mouth?

    Reminds me of this xkcd;
    <img src="http://imgs.xkcd.com/comics/marketing_interview.png" border="0" class="linked-image" />
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    edited September 2008
    Maybe get some preview interviews lined up with various popular gaming websites?
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <3 the xkcd;

    I wonder if they'd do a drawing on NS2...
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    I (speaking personally again) like word of mouth as long as the people talking actually care about the product.

    Posters are annoying and easily ignored, but will still sometimes get my attention with the level of artwork Cory is capable of (this goes for TV ads also).

    I think your idea of having major gaming sites reviewing the game a few months before it comes out (so long as the reviews are very favorable) is a good option.

    Any other ideas?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    One thing I would like to mention is that I <i>hate</i> any form of trickery with ads. The more upfront you are about what you're promoting and why it's good, the more likely I will be to check it out and like it. Not that UWE would ever do anything like this, but don't redirect me from something I didn't explicitly click on, or buy ad space in places I don't want to see ads, Finally, don't say "Open Beta" when you mean "Open Beta for this select group of people".
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    That's probably true of a lot of NSPlayers.

    Anyone know anything about viral videos?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1689143:date=Sep 30 2008, 09:48 AM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Sep 30 2008, 09:48 AM) <a href="index.php?act=findpost&pid=1689143"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's probably true of a lot of NSPlayers.

    Anyone know anything about viral videos?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I would almost put viral videos into a form of trickery. I think the DI video was a good example of a viral video, it was interesting and actually about the game, but at the same time short enough for other people to watch quickly.

    When I think viral video I think about Obama-Girl and that halo ad with the flying saucers in Florida. Basically either oversimplification over obscure misleading references.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1689143:date=Sep 30 2008, 01:48 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Sep 30 2008, 01:48 PM) <a href="index.php?act=findpost&pid=1689143"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone know anything about viral videos?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Trying to make a viral video is perhaps the hardest thing ever. If you put too much effort into it, people will see you as trying to trick them.

    The only way is to get critical mass of people who like it and share it during a very short time period, rocketing it up the charts so that others view it since everyone else is viewing it. Either that or it has be be awesome cool like Dr. Horrible and gets passed around almost purely by the awesomeness people can't resist sharing it.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    What makes you want to pass around a viral video?
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    I personally think Viral marketing is very interesting and effective. I loved all the viral stuff for Dark Knight, I am wondering if the same concept can be applied to games, and more specifically, NS2
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    And there's no reason that a commercial item can't be cool. If you're upfront with people that you're commercial, but offer something amazing anyway, it doesn't stop the video from going viral.

    Infact, if you can hit fanboys with it, they'll probably spread it even more.

    Now where did I put my fanboys...
  • Nail BunnyNail Bunny Join Date: 2008-10-16 Member: 65213Members
    When it comes to games, at least for me, I love a massively epic video. Something that really gets your blood pumping, great music mixed with foreshadowing on what may come in the future. You get something good enough made and drop it here and on YouTube and you will get tons of views. I note this because I am a big fan of EVE online and there game play videos are what really got me into it. I realize we maybe a ways off from release, but it wouldn’t hurt to throw something together.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1689082:date=Sep 29 2008, 10:39 AM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Sep 29 2008, 10:39 AM) <a href="index.php?act=findpost&pid=1689082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think your idea of having major gaming sites reviewing the game a few months before it comes out (so long as the reviews are very favorable) is a good option.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I still think that's the best thing mentioned. I personally only look at game ads is if it's on a site about games. If I go to Penny-Arcade I'll check out the banner ad sometimes, I almost never click on those "skip this to get to the next page" ads though. Usually it's an accident if I do.

    An epic trailer as Nail Bunny mentioned is always good too.

    On a side note I hear facebook is relatively cheap for advertising and you could target gamers pretty easily with that.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    edited October 2008
    First show the video of the blinds opening, from the last vidcast. Then take all NS frag videos, NS jumped videos, take the highlights of that and put it into a 30 second clip. Then add how NS2 is going to be even more epic at the end. Profit.
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    edited November 2008
    As of right now, I really like anytime's idea. Its very feasible right now and if we could create something along the lines of the v 3.0 trailer(in term of quality), even with the HL1 engine. Grab really great frag video scenes, or action packed team oriented scenes... a team holding off an onslaught on their siege location, etc. Just stuff like that. Kind of like a recap, then at the end of the video bring some huge epic "Natural Selection 2, is coming." and then a little for more info disclaimer check UWE sites and ta da.

    I think the biggest advertisement media for our target audience is game news sites. And honestly the NS community can do a HUGE part in spreading the word, and in the cheapest way. Always gotta remember UWE is not EA Sports, and can't advertise on TV, and place huge video ads all over the net, thats $. What can be done and I think is the biggest factor is spreading the word in any and every form. Every-time some model work comes out, everyone send out to all the corresponding gaming sites. Blues news, IGN, 1UP, N4G, etc. We have to create Hype. HYPE!^$#HJA!!!!!(#&$#!!!! ######ING HYPE.

    I know it sucks when you purchase a hyped up game and it sucks, possibly just because it holds onto a previously successful title and such. But I don't believe we have that big of a legacy(compared to the rest of retail PC gaming) that Hype would in-turn hurt us.

    As expensive as it is, Blizzard's cinematics stir a lot of attention. I think of Epic trailers, News from E3 and other huge gaming expos. It's really hard to have UWE focus on said marketing AND develop the game so we the community need to really pick up the flame and in someway do the work.

    When I think about the work Charlie, Max, Cory, and Matt are doing it really blows me away. How much and how far the idea of UWE has come from a HL1 mod project to creating a studio to project a retail game. Like, that's a TON of work and a dream of sorts. And people are complaining about the game not being done fast enough, and this, and that. And don't realize how much work goes into everything. It's insane, the team doesn't get enough praise. Because of how much vigor I have for this title, and the vigor I (Used to) have for NSC, I wish I could just fly up to San Fran and work for free for them. Someone like my with my limited skills would obviously just get in their way, but if I could choose what I could do. I would live up there, scrape by on rent, and work my ass of to help them out, just so that this "franchise" of sorts becomes successful. And I know that it will. I just want don't want it to fall short of achieving what it can. Because if NS2 becomes a great game, well bought, and can fund the studio... I'm really excited to see what else this studio can innovate.

    In the whole list of priorities, I'm glad UWE is realizing their resources are limited, and are focusing on creating a GREAT GAME FIRST. That should be the foundation then all the pretty stuff can come later, let them work hard on making the game good. And if it is good, word of mouth and hype will spread like wild-fire. Critics will review and rate it. Interviews will pop up. Media contents and trailers. Etc.

    Who wants to do ANYTHING with a crappy game?
  • gamakungamakun Join Date: 2007-11-20 Member: 62971Members, Constellation
    One way to help NS2 would be trying to get Giant Bomb to talk about it, <a href="http://www.giantbomb.com/" target="_blank">http://www.giantbomb.com/</a>. You should know this site if you ever heard of Jeff Gerstmann.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1692554:date=Nov 5 2008, 04:56 PM:name=gamakun)--><div class='quotetop'>QUOTE(gamakun @ Nov 5 2008, 04:56 PM) <a href="index.php?act=findpost&pid=1692554"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One way to help NS2 would be trying to get Giant Bomb to talk about it, <a href="http://www.giantbomb.com/" target="_blank">http://www.giantbomb.com/</a>. You should know this site if you ever heard of Jeff Gerstmann.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I have heard of neither, but hitting as many gaming sites as possible is definitely a good idea.
  • _Doug__Doug_ Join Date: 2008-11-18 Member: 65492Members
    -I think you should keep in mind a huge percentage of people who would play this game are young were playing their gamecube or whatever around the time NS1 was out. NS is going to have to reach those players.

    -I dont know about you, but I take notice to things in the Steam updates, or Steam homepage.

    -TV spots get a lot more attention and are much better received by their target audience than you may realize.

    -Also videos such as youtube get circulated through the existing fan base very well as long as they have enough time to circulate outward. Video game sites are not what get recognized by the majority fanbase. They are casual players who play on their own time.

    -and lastly, look at what was accomplished by Fallout 3. In the end, <b><i>Quality</i></b> wins. It trounced EA's giant Far Cry 2. It had to generate a lot of hype for itself through a huge marketing campaign to catch up, but in the end it clearly is the victor.

    feel free to disagree with me. but thats how i see it. my inexperience in these forums should speak to that as well.
  • NicksaerianNicksaerian Join Date: 2008-10-15 Member: 65207Members, Constellation
    We need the best looking guys amongst us to fly out to San Fran and prostitute until the entire project is paid for, imo.

    (Sorry for the random troll)
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    I think the marketing for NS2 should steer away from NS1 aside from mentioned that was based on a award winning modification for half-life. All the marketing should be based on content from NS2 and people should be left to discover NS1 by themselves if they get interested. I suggest this because NS1 has aged considerably and it is not that strong of a franchise right now that will immediately turn heads.

    Mass media marketing is not possible due to expense of it. The conception and release of the game will probably cost less then running ads on TV. This is a niche product that only has a small studio behind it.

    Best bet is to create a lot of hype 4-6 months before the games release to make sure the memory of the game remains fresh in people's heads. Having lots of coverage on review sites and blogs would be most ideal, so people could spread it through word of mouth. Most important thing is to release it when no other major games are coming out. Last few months a lot of games failed because people only have so much money and so many good games came out. Games that were not premium AAA quality will probably be ignored and never be picked up. Releasing in the summer would be best, at the beginning of the quarter. This will allow there to be a media push right after Christmas, when all the big games were released.
  • jjr.heartfelt@hotmail.comjjr.heartfelt@hotmail.com Join Date: 2008-05-21 Member: 64301Members
    edited December 2008
    <!--quoteo(post=1694861:date=Dec 2 2008, 06:47 AM:name=Sirot)--><div class='quotetop'>QUOTE(Sirot @ Dec 2 2008, 06:47 AM) <a href="index.php?act=findpost&pid=1694861"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the marketing for NS2 should steer away from NS1 aside from mentioned that was based on a award winning modification for half-life. All the marketing should be based on content from NS2 and people should be left to discover NS1 by themselves if they get interested. I suggest this because NS1 has aged considerably and it is not that strong of a franchise right now that will immediately turn heads.

    Mass media marketing is not possible due to expense of it. The conception and release of the game will probably cost less then running ads on TV. This is a niche product that only has a small studio behind it.

    Best bet is to create a lot of hype 4-6 months before the games release to make sure the memory of the game remains fresh in people's heads. Having lots of coverage on review sites and blogs would be most ideal, so people could spread it through word of mouth. Most important thing is to release it when no other major games are coming out. Last few months a lot of games failed because people only have so much money and so many good games came out. Games that were not premium AAA quality will probably be ignored and never be picked up. Releasing in the summer would be best, at the beginning of the quarter. This will allow there to be a media push right after Christmas, when all the big games were released.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Hey when you guys decide to advertise.. Don't for about distributing through Youtube too.. I mean look here

    <a href="http://www.youtube.com/watch?v=bS68Ax_7etc" target="_blank">http://www.youtube.com/watch?v=bS68Ax_7etc</a>

    Here's a trailer I did for ESF 1.3 ( Yet to be released) a LONG time ago and it's racked up 15,000 + hits... so yea =] dont forgetz about da youtube..
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    edited December 2008
    Well, there's always a chance we could entice Yahtzee Crowshaw to do a review (which is seen by at least 250,000 people a week), but we would need shurikens with lightning
  • LeonLeon Join Date: 2006-10-31 Member: 58131Members
    the ATHF live viral ad / bomb scare was mega win
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    1. Making a quality game

    2. Make it generally and easily available

    3. Profit??!!

    (oh, and dont hype it before it times to go)
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I think your idea of having major gaming sites reviewing the game a few months before it comes out <b>(so long as the reviews are very favorable)</b> is a good option.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Umm, the point of a review (usually) by another party is for it to be unbiased. The only way to get a good review is to make a good game. Which I'm sure they will.

    I really do not think NS2 will need to do much effort on it's part for marketing, Games Magazines will be watching closely, trying to get interviews/reviews, websites like Gametrailers and Youtube will publish any video media which as far as the gaming world is concerned is viral enough.

    Viral usually only works on humourous / intriguing / shocking concepts (ie: LOOK LOOK, YOU HAVEN'T SEEN THIS BEFORE!)... the Ford KA and VW Polo adverts spring to mind... the actual product played backseat to the funny event in the advert... but it worked because a physical product was involved... the only game i remember with a viral-style advert was Time-Shift... (and boy they needed it)

    ford KA: <a href="http://www.youtube.com/watch?v=5dzi_8Rscfs" target="_blank">http://www.youtube.com/watch?v=5dzi_8Rscfs</a>
    VW Polo: <a href="http://www.youtube.com/watch?v=HnL-7x4n4d8" target="_blank">http://www.youtube.com/watch?v=HnL-7x4n4d8</a>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2009
    Linking on gaming forums is still the best form of promotion. I was told to put my latest machinima <a href="http://www.youtube.com/view_play_list?p=B6FA461265EE27D0" target="_blank">Something's Sappening</a> on all kinds of gaming forums, luckily I already had a few acounts on some of them. The result was that I got more views then I normally get within a few days instead of months and I still have a few sites that could be interested. Emailing the webmasters of these sites is another thing UWE could do. From there on out the community will probably take over and hopefully grow.

    Getting the word out is step one, step two is hoping it will become viral. Which will happen if it is good quality stuff (NS2 will be just that <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />) and you've used step one as the catalyst (without being spammy, good quality posts FTW).
  • PyromaniacPyromaniac Join Date: 2009-02-20 Member: 66498Members
    edited March 2009
    Once people have access to the beta, if a preview trailer of the game's combat is made it will spread around and get a lot of good reactions if it is done well. Everyone went nuts over the black mesa source video when that came out and I know I'm going to get the newest version of fistful of frags when it comes out because the trailer I just saw for it looked fun. If someone could get it on the gametrailers.com mainpage as an official video for the game it will probably get a lot of traffic.
  • paperjackpaperjack Join Date: 2009-02-14 Member: 66410Members
    edited March 2009
    A simple combat video will not sell the game.
    Try to aim for something funny or easy to remember: when I watch TV, the spots which showcase the gameplay of a videogame aren't much interesting, they resemble car commercials; the commercials which are funny and easy to remember catch my attention much more than those boring pew pew videos that normally appear. For example, the Bad Company video-game commercials are very nice.

    Also, showcasing combat without any interaction gives a feel that "you've already played it" and that it resembles all of the other games. Try to catch interest of the masses and talk with them as you would do to a friend, and not in a "LOOK AT OUR GRAPHICS AND GUNS AND GAMEPLAY IT'S BETTER THAN EVERYONE ELSES!" style.
  • PyromaniacPyromaniac Join Date: 2009-02-20 Member: 66498Members
    I disagree, I hate when advertisements don't actually show the product. I don't think NS2 will be able to pull off a funny ads because the game isn't made with comedy intended and it would require good writing and testing and that is hard to do without a marketing team. I think NS2 is different enough that people will find a game play video intriguing. If I never heard of the game and saw a space rhino eat someone firing at him with a machine gun while little dog creatures climbed on walls It'd leave an impression on me.
  • 0pZ3r00pZ3r0 Join Date: 2003-10-22 Member: 21870Members, Constellation
    I say hire the guy that made this to do one for NS2. <a href="http://www.whatsinthebox.nl/" target="_blank">Whats in the box</a>
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