Ns_jungle
Simsalabim
Join Date: 2002-03-17 Member: 325Members
<div class="IPBDescription">30 min old map ... early status!</div>Hi
I jsut wanted to let you knwo that i started mapping for Natural Selection .. Hopefully I'll stick with it.
Anyways my idea : A marine-base on a "jungle planet" is being infested by aliens ... ;-)
check out these little screenies of some things i tried.
( main part will be indoors but there are some outdoor areas too )
<img src="http://www.simsalabim.bluestream.de/images/ns_jungle/ns_jungle1.jpg" border="0">
<img src="http://www.simsalabim.bluestream.de/images/ns_jungle/ns_jungle2.jpg" border="0">
<img src="http://www.simsalabim.bluestream.de/images/ns_jungle/ns_jungle3.jpg" border="0">
I jsut wanted to let you knwo that i started mapping for Natural Selection .. Hopefully I'll stick with it.
Anyways my idea : A marine-base on a "jungle planet" is being infested by aliens ... ;-)
check out these little screenies of some things i tried.
( main part will be indoors but there are some outdoor areas too )
<img src="http://www.simsalabim.bluestream.de/images/ns_jungle/ns_jungle1.jpg" border="0">
<img src="http://www.simsalabim.bluestream.de/images/ns_jungle/ns_jungle2.jpg" border="0">
<img src="http://www.simsalabim.bluestream.de/images/ns_jungle/ns_jungle3.jpg" border="0">
Comments
HL engine is known for not beign able to make realistic outdoor scenes, but this loosk pretty damn fine <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I'm not sure how you'll be able to fit thsi in the NS theme, maybe you could mkae a small outdoor area, or a greenhouse, yes you coudl make some sort of base, and they 'd have a greenhouse for food and air...
Something I think might be cool (and something that is radically different from most NS maps) is to have the map be set in a small frontier colony/town on another planet that's not abandoned, just completely empty. Let's say the TSA (marines) evacuated the town and sent in a crew to eliminate the alien presence before it spreads. I think that would be really pretty damn cool. Also, do you want a skymap for your map? <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Edit - And now I notice your maine base idea <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->. Sorry. I was too captivated by the screens <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I agree with infector about the outdoor areas being a bit suspect for gameplay, but the greenhouse idea sounds good.
It would be very nice to see this sort of vegitation inside as well, sorta like infestation from the planet (not the aliens) and then as you nearer the hives the vegitation dies off, getting replaced with alien infestation. Itd be a nice way to show how far you are from hives and such instead of using lighting and texturing like it says in the mapping guidelines.
Very nice. Welcome as a new ns mapper! Be sure to think about bob's wallclimbing and commanders mode as soon as possible. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
well it's your map, so it's your call
I agree with the whole biodome idea, although it may be hard to get it looking exactly right and the dewsign continuous when it switches between high-tech to grass and trees. Again, its your call, and its looking lovely so far.
That looks pretty cool, the mountain in the background is very convincing <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I'm sure you could expect people who play as Bob (the level 1 alien, about the size of a crouched marine) to hide in the grass. That'll make up for the fact that it's a wide open area. Any idea how the inside will look?
one comment though, cattails grow in swampy areas; i didnt see water and those trees were not of the variety that would be able to live with water-soaked roots
There won't be to many outdoor areas, since i want to retain the NS style. The inside ( once a bright living place ) is dark NOW ; only a few emergency lights are still running. There will be a complete living section as well as a small hangar and of course "hallways" <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> .
I might post some new screenies of the completely redone area !!
Until then .. goodnight
other than that, good job <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Sorry for sounding so negative, The shots do look very nice. I just see a lot of outdoorsy stuff lately, and I have the feeling people are doing it <i>because</i> the guidelines say not to.
I could be wrong.
Breaking up the stuffiness of the indoors with the occasional smallish outdoors area can be a good thing. It just seems to be showcased a little too much. Whatever.
Looking forward to seeing more shots!
<!--EDIT|ken20banks|Mar. 17 2002,13:18-->
The thing i'm looking forward too which i don't know if its possible, but would be really cool is this effect; you know when its a bright sunny summer day, and you move into a house, from the outside you cannot see everything in the house (becouse its darker then the outside) and once you enter the doorway and you look at the inside of the house, you see everything much clearer.
This effect could be created by placing a brush in the 'doorway' (line between inside and outside) which is totally seethrough on one side (inside-outside) and great transparent with a brown/black texture. From the outside (i think if rendered additive) you cannot see things good on the inside, but the other way around works fine...
if you dont know what i mean i will make a sample map with this effect (hell im not even sure it will work myself) but i cannot do this now, because im at my fathers place instead of my mothers...
-
I dont like the idea of the 'planet infestation' because the habitat in there does not look like it will 'infest' and certainly not in iron or rocky environments (see the rocks on the background with no plants between/on them). You might want to add some loose rocks next to the 'rock walls' wich looks like real terrain.
Also i think the sky looks really fine now. I cannot see the whole sky, but this adds real athmosphere (at least in the pictures).
-
Although i think this is not the NS-styled map, i really think its a cool map, because its very original (and beautifull). I think NS must have some maps in it other then standard sci-fi, because this will encourage the 'wow' effect of ns. The only thing i can think of your map will fail in is the layout. Feel free to ask me if you want people to playtest it with.
Also, the grass looks overly cartoony, in my opinion -- like something I'd (graphically) expect out of MonkeyStrike instead of NS.
i don't know about the mappingguidelines, but i think the outdoor areas gave some problems with the sky brush on the down side instead of the above side. Im not sure though. Its a problem Flayra is gone, he could say what to do. I definatly think you should continue on the inside area though.
Your textures are great! Is it ok if I borrow you grass-texture (if you send it to me)? I'm making a greenhouse in my map but I can't find any good textures for it.
I guess I am gonna stick with the greenhouse-style.
Don't be afrait, i am NOT going to create to many outdoor areas !!
I spend some time and redid the area shown before ...
look here:
<img src="http://www.simsalabim.bluestream.de/images/ns_jungle/ns_jungle4.jpg" border="0">
<img src="http://www.simsalabim.bluestream.de/images/ns_jungle/ns_jungle5.jpg" border="0">
<img src="http://www.simsalabim.bluestream.de/images/ns_jungle/ns_jungle6.jpg" border="0">
<img src="http://www.simsalabim.bluestream.de/images/ns_jungle/ns_jungle7.jpg" border="0">
Absolutely the best looking NS screenies thus far (Not saying that others haven't been good; on the contrary, all maps posted here look better than any other mod). This map is just crazy-good!
Second updated set, reminded me of Halo
But not to be cought up in amazement, what are the r_speeds?
Or some more comments: Get a new sky. Talk to Chalupamonk if you don't have one already. You need something that can give off that kind of "nearing sunset" atmosphere. Because, yeah. That lighting is delicious.
I agree that a lighthouse area like this would be much better then not having any man made barriers. Great job.
WOW <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
I hate to sound rude, but why are these the kind of maps everyone gets so excited about? I simply don't see 2D grass and trees as that amazing... Very nice, but it's nothing groundbreaking.
I'm more interested in seeing his indoors areas. That's what really matters if you ask me. That's what NS is.