Mabinogi Heroes
Geminosity
:3 Join Date: 2003-09-08 Member: 20667Members
<div class="IPBDescription">An MMO that will blow your mind</div>Mabinogi Heroes is a korean MMO that's aiming for a korean release 2009, sadly I don't know when (or even if) it's headed our way but it's amazing.
It's made with the source engine and... well... I'll let this vid do the talking (I highly recommend pasting the URL seeing as it failed to be a link and watching it in High Quality).
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/ajQrStt-ud8"></param><embed src="http://www.youtube.com/v/ajQrStt-ud8" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<div align="center">http://uk.youtube.com/watch?v=ajQrStt-ud8</div>
This isn't a game you look at screenshots of, you have to see it in motion.
I've been screaming for something with combat this kinetic!
- You can pickup environmental objects and either beat enemies to death with them or throw them
- Kinetic impacts: hits make enemies flinch or send them flying. You can even pound them into walls.
- Real Collision: Swinging a big weapon actually carves a nice big swathe in the enemies! You can even dodge enemy attacks!
- Physics! Chain up your enemies with your chainguns! You can even push heavy boulders onto wooden structures to take advantage of...
- Destructable Environments: wood shatters. Gravestones crumble. Cut bridge supports to make it fall. While not red faction this is likely the most destruction you've seen in an online game.
- Different creatures: you can clearly see in the vid that they aren't just the same monster with different spells and hitpoints; they move differently and attack in genuinely different ways. Now those look like boss fights!
- No Tank and Spank: Just good old action! Your stats won't save your rear if you don't learn to play :p
I'll admit, I've just been researching and watching every vid I can find so I've not played it personally but I'm totally psyched!!! XD
This could be the first game I've felt this much promise in since PSO and Rakion.
A trailer showing other stuff about the game can be found here: <a href="http://www.gametrailers.com/player/44481.html" target="_blank">http://www.gametrailers.com/player/44481.html</a>
It's made with the source engine and... well... I'll let this vid do the talking (I highly recommend pasting the URL seeing as it failed to be a link and watching it in High Quality).
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/ajQrStt-ud8"></param><embed src="http://www.youtube.com/v/ajQrStt-ud8" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<div align="center">http://uk.youtube.com/watch?v=ajQrStt-ud8</div>
This isn't a game you look at screenshots of, you have to see it in motion.
I've been screaming for something with combat this kinetic!
- You can pickup environmental objects and either beat enemies to death with them or throw them
- Kinetic impacts: hits make enemies flinch or send them flying. You can even pound them into walls.
- Real Collision: Swinging a big weapon actually carves a nice big swathe in the enemies! You can even dodge enemy attacks!
- Physics! Chain up your enemies with your chainguns! You can even push heavy boulders onto wooden structures to take advantage of...
- Destructable Environments: wood shatters. Gravestones crumble. Cut bridge supports to make it fall. While not red faction this is likely the most destruction you've seen in an online game.
- Different creatures: you can clearly see in the vid that they aren't just the same monster with different spells and hitpoints; they move differently and attack in genuinely different ways. Now those look like boss fights!
- No Tank and Spank: Just good old action! Your stats won't save your rear if you don't learn to play :p
I'll admit, I've just been researching and watching every vid I can find so I've not played it personally but I'm totally psyched!!! XD
This could be the first game I've felt this much promise in since PSO and Rakion.
A trailer showing other stuff about the game can be found here: <a href="http://www.gametrailers.com/player/44481.html" target="_blank">http://www.gametrailers.com/player/44481.html</a>
Comments
It's pretty much all the things I'd been hoping for in an MMO.
Serverside physics, needed to maintain constancy between clients, will mean physics will be highly dumbed down.
Destructible environments? You mean there are some props that break if you hit them.
Wielding objects from the environment? You mean there are some props that you can pick up.
Latency. You can't even vaguely begin to do fast-paced, close-quarters, physics-based melee combat when two people both have 400ms ping to the server.
System requirements. The majority of people that play MMOs have crappy hardware. Their work laptop crappy.
Source engine means loading screens every minute of travel in one direction. One of WoW's main drawcards is the lack of a loading screen between zones.
Creature differences? Really?
Remember Fury? That was an attempt at an action MMO.
--Scythe--
I haven't seen any indicators of PvP notably but I'm all for coop if it's well done which it looks fine in those videos for :3
As for your complaints about destruction and props and whatnot; it's the first online game I've seen with as many breakable/interactable props in the environment as a single player game. As an added bonus what I've read indicates that you're able to pick up debris from things that have broken and use them as weapons too :o
Quite frankly though, I'm surprised you' can be so negative about a game in which you can clearly see it's possible to have some people chain down a monster while their friends beat it death with TREES XD
Also, the name sounds like four syllables randomly strung together. Kind of like when you were kids and you made some stuff up and had to give it a name so you'd just take the first syllable from each of your names and you'd end up with this grody "lemonade" (more of a liquid health hazard really) called Gonijo, you know? That's kind of the vibe I get off this name.
:3
As for the 'grind' all I want from an MMO is the game itself to be fun so that levelling is just something that happens in the background. I'm hoping this will be no more a grind than playing counterstrike or TF2 was :3
That's why I loved PSO, Gunz and Rakion: I was there to play the game, not level up. I think that's the model all MMOs should aim for really :D
For those still curious this is the only other remaining trailer vid I've found for it: <a href="http://www.gt.tv/player/44483.html" target="_blank">http://www.gt.tv/player/44483.html</a>
Seems it was shown at Gstar 2008 (big korean gaming event) and was supposedly well recieved... sadly, while I can find one or two of the usual shaky-cam play vids I've not seen any english comments from people who've had hands-on with it. Not that I was expecting to but it would've been nice :p
It takes it's name and one or two things (like the goddess of war and death; Morrigan) from old celtic/welsh/irish paganistic lore but I'm not sure if that's all. If it's based in the same world as their open world MMO, Mabinogi, as people claim then the connection to the myths is there but tenuous.
On an interesting note I stumbled across a thread where someone who can read korean was chatting about their discoveries!
Seems that armour is 'realistic' in that it protects you from a couple of hits before breaking. Rather than constantly hunting for the 'uber loot' you tend to re-equip yourself with normal equipment to replace it as it gets smashed off you which is kinda cool. There's no faffing about with repairs or picking it back up when it flies off; you just go buy a new one. It's a model I've always thought would be cool to see, personally, because it essentially means that to get better armour CONSISTENTLY you need to fight well enough in the nastier but more rewarding places to keep your income matching your usage. I tend to be good at dodging stuff in games that let me so that's fine by me ;D
I'm not sure if that applies to weapons too, but if it did that'd be awesome! One thing I loved back when I played condemned is that you never fought all the way with a single weapon because they'd eventually break or run out of ammo, requiring you to scavenge a new one.
Also devCAT, the developers behind the game, have a history of making games where levels and stats aren't a big deal; their previous titles emphasise players over uber loots and big numbers. This makes smile. Like this: :3
Seems that armour is 'realistic' in that it protects you from a couple of hits before breaking. Rather than constantly hunting for the 'uber loot' you tend to re-equip yourself with normal equipment to replace it as it gets smashed off you which is kinda cool.<!--QuoteEnd--></div><!--QuoteEEnd-->
Does this work with clothes too? :D~
As for it being an MMO I have no idea what networking model it really uses. I see people use the term MMO so I just use that myself but I'll admit that seeing it makes me suspect it'll be more like guild wars/PSO in structure (though not gameplay).
I've seen one or two screenshots of larger areas that look like they hint at being social areas but it's hard to say for sure.
If I find out anything regarding that stuff I'll be sure to post here about it though :3
Rakion's korean and it's easily the best online PvP game I've played... I'd be playing it right now if the company handling the english version weren't a bunch of complete idiots who've done a great job of slowly destroying the net code to the point where it's unplayable -.-
I hear the original korean version of Rakion run by net marble still runs well, meanwhile the english one has you jumping through hoops to find the right ports and even then all the garbage they've added on themselves to try and stop hackers makes it chug.
Oop... Rakion rant. Sorry, I just really liked that game :p
Judge not a game by it's origin, but by it's own merits... unless it's from china; they've got a long way to go XD
The only Korean game I've ever liked was Guild Wars- and then I found out later AreanNet have their own American branch developing it.
Even mainstream Asian stuff is weird to me- Final Fantasy X for example- 2/3rds of the way into the game you're told "Sin is your dad" yet there's no explanation of how a person can be transformed into this thousand year old death-dealing genocidal cloud the size of a city, you just have to take it on good faith. Stuff tends to not get explained it just happens. Lets them be more creative but a logical process goes out the window and I struggle to accept things without an explanation.
No, they explain that part later on too. Not the "how" of course, but then again it's never explained how Superman's powers work either and we just take that and run with it. They do explain the "why" though.
Refresher in case you've just forgotten:
<span style='color:#000000;background:#000000'>Sin's nature is cyclical. Only the "final summoning" can defeat Sin, a process that is fatal for the summoner. Furthermore, the final summoning is not a specific being like Shiva or Bahamut, but an individual one for each summoner - one of his/her guardians. And finally, Sin's defeat is not ultimate - the spirit inside Sin (Yevon?) posesses the final summoning, turning it into the next Sin.
The previous Sin was defeated by Yuna's father, with Tidus' father (one of Yuna's father's guardians) acting as the final summoning. Hence Tidus' father is now Sin.</span>
Bah. Ever since they added unlockable crap TF2 has been too much grind for me. Its pretty, but its still the same old MMO formula so I'm gonna pass.
No 'phat lewt' due to a system of destroyable items, emphasis on player skill and an enjoyable game rather than a 'grind-em-up' ladder of time and kinetic combat with physics. I don't know if this game even HAS character levels.
Where'd you get the same old MMO formula from? o.O
...you did watch the vids, including the gametrailer link right? :s
I watched the embedded vid, thats how I knew it was pretty.
And I'm with Xyth, 99/100 chance it will be a grindfest because thats what MMO seems to mean.
Seriously though; in order to be a grind it basically has to be a game where you play something you don't really enjoy to gain rewards you want. If you think what you see in the videos doesn't look fun then hey, it might very well be a grind to you. Me? I see a game I'd buy to try out if it was a single player, nevermind multiplayer.
If those vids were exactly the same as they are now but it had been made by western developers and was essentially a single player game with online multiplayer included ala diablo rather than an 'MMO' would you still be going "I bet it'll be a grind"?
I can't help but suspect you wouldn't.
the funny thing is, for all we know it may very well be heavily instanced and so use a similar online model to diablo. Like I say, I only use MMO because I've seen the term used around it and don't know what the network model is. If terminology sparks some kind of Bias then I don't know what to say.
However... If you don't like what you see without adding those elements in then fair enough. Everyone has their own tastes and opinions :3
gemi
I wouldn't know, I've never played diablo. But my suspicion is that if there is any form of stats that you can enhance, then yes it will be a grind. I've seen very very few instances where this wasn't the case. And even then it only worked because the game was single player only.
It could work if stats were fixed and only skill differentiated player A's character from player B's identically configured character, but I'm not getting my hopes up that that is the case.
Serverside physics, needed to maintain constancy between clients, will mean physics will be highly dumbed down.
Destructible environments? You mean there are some props that break if you hit them.
Wielding objects from the environment? You mean there are some props that you can pick up.
Latency. You can't even vaguely begin to do fast-paced, close-quarters, physics-based melee combat when two people both have 400ms ping to the server.
System requirements. The majority of people that play MMOs have crappy hardware. Their work laptop crappy.
Source engine means loading screens every minute of travel in one direction. One of WoW's main drawcards is the lack of a loading screen between zones.
Creature differences? Really?
Remember Fury? That was an attempt at an action MMO.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
Instead of that big list, you could have just said:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Reasons why this will suck:
It's a Korean MMO<!--QuoteEnd--></div><!--QuoteEEnd-->
generally speaking, Korean online games offer a lot of fun for the price ($0).
This looks kind of like PSO except with more everything.
Edit: IN FACT, that whole thing makes me suspicious. It's kind of the video equivalent of "myspace angles": Why don't you show us more? Would we realise how drab and lackluster the offering is?