Dawn of War 2
Quaunaut
The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
in Off-Topic
<div class="IPBDescription">wut</div>Yeah. Its up on steam. Its um...Company of Heroes with Warhammer 40k stuff. Don't know what to think of it, other than WHO THE ###### THOUGHT IT WAS A GOOD IDEA TO HAVE THE TUTORIAL BE ONLY IN CLICKABLE IGNORABLE BUTTONS THAT RANDOMLY SHOW UP ON THE SIDE OF THE SCREEN AFTER YOU'VE ALREADY DONE WHAT IT IS THE THING EXPLAINS.
Gameplay wise it seems fair though. But Jesus, that UI is horribad.
Gameplay wise it seems fair though. But Jesus, that UI is horribad.
Comments
I've still not worked out if I'm Eldar or Tyranid player yet... they both have their nuances. That said, Wraithlords just look awesome as they stroll into battle :o
Oh, and yeah; help tips in the middle of a game where you're trying to concentrate on lots of things in real-time is kinda silly. As you say it's not much use AFTER you've done it and by the time you notice the tiny lil buttons they're on at the left side several minutes have already passed usually :3
Not clever...
I've still not worked out if I'm Eldar or Tyranid player yet... they both have their nuances. That said, Wraithlords just look awesome as they stroll into battle :o
Oh, and yeah; help tips in the middle of a game where you're trying to concentrate on lots of things in real-time is kinda silly. As you say it's not much use AFTER you've done it and by the time you notice the tiny lil buttons they're on at the left side several minutes have already passed usually :3
Not clever...<!--QuoteEnd--></div><!--QuoteEEnd-->
Not at all. And the unit healthbars are pretty ###### useless right now, as they seem to go away any time they could be useful. Also doesn't help that you're dealing with even smaller unit sizes than CoH and yet you're zoomed out so far. Also, why is the entire interface so ###### tiny? They need to know the difference between minimalistic and too ###### small.
I suspect I have a lot to learn but I often feel the commanders (the ones I pick anyhoo) are surprisingly less powerful than some of the major units (carnifexes, dreadnaughts and whatnot are incredibly effective and heck help anyone on the recieving end of an Eldar Avatar :p ).
What's with two of the Eldar generals having no helmet as well? Eldar NEVER went into battle without a helm on the tabletop unless they were a nomad or scout as far as I know :/
You may stand <a href="http://fr.games-workshop.com/40k/eldars/peinture/inspiration/img/6lg.jpg" target="_blank">corrected</a>. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
I haven't bothered. I'm just so tired of every RTS (And DHP hates my rant on this) being nothing to do with strategy, and everything to do with build orders, and micromanaging units. Generals do not tell the troops 'Okay, you can throw that Frag grenade..... now!', they issue them Frag grenades and trust in them to use them when appropriate.
I'd like to get on with directing the overall flow, and frankly watching the prettiness. AI in RTS as they stand at present is basically zero.
<a href="http://www.gamereplays.org/community/index.php?showtopic=445415" target="_blank">http://www.gamereplays.org/community/index...howtopic=445415</a>
<a href="http://www.gamereplays.org/community/index.php?showtopic=445420" target="_blank">http://www.gamereplays.org/community/index...howtopic=445420</a>
Enjoying the game so far. Playing almost 100% Tyranids; I'll switch when I've got them down pat. Lictors are awesome. UI sucks, but they'll probably update it as the beta goes on. Other than that it's a nice break from Company of Heroes.
I haven't bothered. I'm just so tired of every RTS (And DHP hates my rant on this) being nothing to do with strategy, and everything to do with build orders, and micromanaging units. Generals do not tell the troops 'Okay, you can throw that Frag grenade..... now!', they issue them Frag grenades and trust in them to use them when appropriate.
I'd like to get on with directing the overall flow, and frankly watching the prettiness. AI in RTS as they stand at present is basically zero.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, DHP thinks rts games are the ######, I think they're just ######. But that simply means there's one genre I don't like, which doesn't necessarily mean there's something wrong with it as a whole. And while we can argue whether the name "rts" is really appropriate, I don't think it's constructive. No, it may not fit, but it's a term that has come to be applied to games fitting a specific mold, whereas we want games that fit a different mold. Thus, we don't want "rts" games, even if we think that the expression "rts" should fit the kind of games we want.
But what ever will those Koreans with 400apm do with themselves if they can't control every nanosecond of their units' moves?
I've only tried a few skirmishes vs comp (try out and explore the units) and a few normal games, so I don't know much about the game. What I've noticed so far is that it's frigging hard to spot the machinegun carriers. First you just see a bunch of marines coming at you and then suddenly you're supressed and all your dudes are dead. "Oh! That one marine was carrying a slightly bigger box of death in his hands"
A lot of people dislike it as it isn't what they expected- a DoW 1 clone with better graphics. From my point of view it's refreshing- I prefer spending my time on 6 units rather than 60. As a business model it's sound reasoning too- when they started development they may have been concerned about Starcraft 2 popping up- that's an RTS no-one can compete with so turning into an RTT may alienate a few but give it longevity (they've already said there'll be premium extra content releases so longevity is good for the publisher).
In some ways it's similar to NS commanding- there's no base building to really worry about (deciding when to build an obs, arms lab or AA has about the same depth as advancing through the DoW 2 tiers...) and your units- few in number- are pretty much screwed if you don't support them.
At the low-skilled level that I play RTS/RTTs at, I feel DoW 2 makes things accessible. I imagine the Starcraft pros memorise build time, dps, armour and walk speed of all units- I don't have to know this stuff to have fun in DoW 2, I can make up for that lack of knowledge by being smart with the units that I have (I'm not saying unit positioning isn't important in SC but there's much more to SC to learn to be good/enjoy it). Though this is all early days- I'm sure once the game has been out for a few months the men will have been sorted from the mice and people will discover the best build order for each race. Oh and discover that you can't balance more than 3 races in a strat/tactical game <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Thumbs up, so far- I plan on buying it when it gets released.
[EDIT]
I agree the UI is poo though- when deciding on the commander's equipment I can never tell what the icons are supposed to be. I should probably not play at the native 1440x900 resolution but all modern RTS games should have scaleable UIs =/
Anyway, don't these guys have vehicles other then mech suits? It does look awesome though, but if it has the same CRAP CONNECTION problems Company of Heroes has, then I think I'll pass! [<a href="http://www.existence-unknown.com/news/_article/company-of-heroes-connection-magic.html" target="_blank">Related crap connection crap</a>], which happened this week during our rare 3 player gaming sessions. I'm more of the WW2 fanatic you guys probably come to love or hate <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
And I can take the connection annoyances of CoH, knowing that I do get to play with some WW2 things and make holes in the ground and buildings with big boomers! Problem is that my two WW2 buddies, who I play CoH with aren't really into this universe. Also I play most of the time only with me buddy Madman and then I don't have the dreaded connection problems (3 players is where the madness starts). Trying to find someone else to play DoW2 and getting it to work would most likely be to much of a hassle for me to justify getting this game...
It does look very nice though...
Or am I completly on the wrong track here and this game is not based on the "superawesomemagicpower" CoH engine?
Or am I completly on the wrong track here and this game is not based on the "superawesomemagicpower" CoH engine?<!--QuoteEnd--></div><!--QuoteEEnd-->
I believe you're correct. DoW 2 is based on an improved version of the CoH engine.
A battle report: <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
I was playing a 3v3 with some friends, on the jungle-map. One of the enemies was an ork player, and was capping the Victory Point in the bottom. I had 3 squads of scouts with shotguns, one squad of assault marines and the hero, of course. The enemy had like 3 or 4 squads, all nicely packed around the VP. I activated infiltrate on the scouts, and spread them around the cluster of orks, each squad behind cover. I then jumped my assault marines into the middle of the enemies, and deactivated infiltrate on the scouts. The enemy couldn't really have done anything after the scouts were in position and the assault marines were in the air <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> . I don't think any of them got away. Maybe the Warboss, but I couldn't notice because I was urinating honey at the moment.
It was really the most ideal situation possible for me. Something you'd think you'd see in an ambush tutorial mission <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> .
(assault marines are really, really dangerous against anything except tanks)
A few questions:
Can you somehow view wargear (wiki or whatever) without starting a game first?
Do different teams earn zeal by different means? The tutorial thingy specifically said SPACE MARINES earn zeal from killing.
When squads are fortified, are there any advantage besides superior cover? (which is countered with flamethrowers).
I think all races get their "zeal" or "WAAAGH" etc. from killing enemies. You also get a little when you lose a unit. At least according to my observations.
(assault marines are really, really dangerous against anything except tanks)<!--QuoteEnd--></div><!--QuoteEEnd-->
That's probably because both Apothecaries and Assault Marines, from the games I've seen, are both ridiculously good at present. An Apothecary skill spamming is semi-unkillable, ans Assault Marines basically school every Infantry unit in the game right now.
I don't think I've played a game where my Apothecary has got past level 5, so I've only used his heal skill and the ranged rate of fire+ item upgrade, but I didn't think he's that powerful- squad health is a % of the units alive, so if say squad health drops from 67% to 66% and 1 of 3 units dies, then casting heal won't boost the hp of the squad.
I think I prefer the tech hero- if you can avoid an early rush when he's useless- I wouldn't like to play with him vs. a good Ork opponent- his gun emplacements are useful to pop in the corner of a map to defend a VP and his teleporter beacon is insanley good- permanent retreat, reinforce and teleport points, yes please!
For those who haven't seen the patch coming soon, ranged damage is getting a 15% loss (melee units lose 10%hp to compensate), and there's a general nerf across the board- I think it'll make slower paced.
I still want command posts buildable on APs though- I can be really cheap and send cloaked scouts around the map to nab them at present.
<a href="http://www.gamereplays.org/community/index.php?showtopic=445962" target="_blank">I beg to differ</a>.
<a href="http://www.gamereplays.org/community/index.php?showtopic=447221" target="_blank">Exhibit B</a>.
<b><!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo--><!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->WAAAAAAAAAAAAAAAAAAGH!<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></b>
That is all.
<a href="http://www.gamereplays.org/community/index.php?showtopic=447221" target="_blank">Exhibit B</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->
@ 1 " He probably soon has it recharged and can run it again" :/ and he got, what, 3-4 guys during angels of death? Color me unimpressed.
@ 2 Sure, it saved his troops from the killatank but again, it's not like you can use it every so often one of those are around choppin away on you.
Now don't get me wrong, I don't find it useless but balanced enough between cost and efficiency. I'll expect a zeal increase to 500 tho.
The result was pretty hilarious on my end (I ended with something like 14 enemy commander kills). Never get away with this in a real game of course, but it does show how immensely fragile the AI is.
But is this game worth playing. Because I've seen complaints about AI and UI. So now I'm kind of divided on whether to get this or not. Then again, I'm definately going to get starcraft 2. So maybe I'll pass this up anyway.
The reason I didn't like the look in the first place was because units take so long to die compared to your average RTS, but considering the squads are generally 3-5 man it's not such an issue, and it makes retreating a much more valuable tactical decision. I also like the way you just focus on persistent squads and tech them up as you go within the battle.
The Apoth power was OP, imo, but it's difficult to tell when I haven't seen all the other types of uberpowers. There didn't seem to be much cooldown time really, and if it's based on zeal points (earnt in battle), surely it just pays for itself as long as you deploy it wisely.
<a href="http://www.gamereplays.org/community/index.php?showtopic=448458" target="_blank">http://www.gamereplays.org/community/index...howtopic=448458</a>
<a href="http://www.gamereplays.org/community/index.php?showtopic=448472" target="_blank">http://www.gamereplays.org/community/index...howtopic=448472</a>
<a href="http://www.gamereplays.org/community/index.php?showtopic=448551" target="_blank">http://www.gamereplays.org/community/index...howtopic=448551</a>
BadMouth, the UI isn't fantastic but it's workable, and the AI blows in multiplayer because it's a multiplayer game.
......
Look, I'd write a stream of abuse at the sheer absurdity of that statement Tycho, but we all know 1. You know full well the reasons why it's a very silly thing to say, 2. You wouldn't read it anyway, or you'd dismiss it as commentary and 3. I don't think I can face the two page troll fest that would occur as a result.
Needless to say, that's just <i>stupid</i>.
Fell free to add me under "fasklia" (mind the missing a <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />) in windows live.