Natural Selection 2 News Update - ModDB interview with KungFuSquirrel
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
I find myself a little bit disappointed that we wont be seeing an official map in the art style of Eclipse, it really was one of the defining visuals from NS.
What did KFS mean about north facing marine spawns?
I think the main reason for doing this is so that from the commander's perspective (and for the minimap), you always know that the marine spawn is at the bottom (south end) of the map.
For non-mappers out there, vent2 was every mapper's favorite texture from ns1. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Hmm. Seems just as easy to have Flayra align the commanders view when he logs in, to be from his starting tech node to the enemies starting tech node. Seems to make more sense that way, as you could have multiple start points and multiple commanders. That way every commander (regardless of team) is advancing "up" the screen.
Of course it might make sense to have 2ndry commanders adopt the 1st commanders view, so voice comm directions share common headings.
Thanks,
- Garo
Of course it might make sense to have 2ndry commanders adopt the 1st commanders view, so voice comm directions share common headings.<!--QuoteEnd--></div><!--QuoteEEnd-->
The problem with rotating the commander's view like this is that something that some architecture that looks fine from one direction might block the commander from interacting with a crucial area from another.
Who looks at texture names anyways? Hasn't that been kinda obsolete since we got preview pics sometime back in the 2nd millenium??
btw, in case anyone hasn't seen it, there is another, older, interview at <a href="http://news.bigdownload.com/2008/10/27/interview-unknown-worlds-talks-about-natural-selection-2/" target="_blank">http://news.bigdownload.com/2008/10/27/int...al-selection-2/</a>
I don't recall that one ever being posted on the sites news feed.
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Cant wait guys .... Im so excited about this game.
I and all Team Fortress 2 have a not so good experience with a old map who we likes in past, called 2fort5
Team fortress is similar to NS, its a mod for a game like NS and have the maps for this mod. QuakeWorld - TF, Half-Life - Team Fortress Classic and now Team Fortress 2 the game with the same map, 2fort.
In QWTF we like so much this maps, but now... in TF2 this is a map who nobody wants to play anymore...
Maybe.. NS2 can bring more new maps and leave some old maps for the last, this is, on my view, a good choice to renew the people who play the new game, after all its a game now <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I love that maps... and i will wait for NS2, this is just a sugestion/opinion <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Yeah I agree hokahey, new maps are great for the release, while remakes are better post release to bring back nostalgia.
Good interview, KungFuSquirrel.
Eclipse and Veil were absolutely fantastic maps, but, as stated, they were a bit similar. Hopefully having one main mapper will not limit the amount of variety between maps when the game first ships.
My next request would be a vid or even text of editor feature implemented.
Too old? Are you kidding me? When I'm in a nursing home and in diapers, I will demand that they let me have a computer with an internet connection so I can still play ns (and hopefully NS2 by then).
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->but with one awesome addition. You will be seeing a powerful geometry editor<!--QuoteEnd--></div><!--QuoteEEnd-->
Can I have a WHOOT! So this means no more vertex editing till your eyes bleed? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />