Regarding 1st person camera movement

FuzionMonkeyFuzionMonkey Join Date: 2005-05-04 Member: 50889Members
edited June 2009 in NS2 General Discussion
<div class="IPBDescription">"mirror's edge 1st person animations"</div><b>Please, please,</b> keep it very subtle. I think the mirror's edge camera movement is too pronounced, and while it may work for a parkour game it has no place in a first person shooter.

For example, Call of Duty 4: Modern Warfare has a subtle 1st person camera movement whenever you lunge forward to knife somebody. In my opinion, that is a good example of how it should be done. Basically, don't go overboard. Keep in mind it's a 1st person shooter and nobody really wants his/her camera moving around.

I think one of the principles of half-life is that you pretty much always have control of the camera, that includes cutscenes (or the lack therof). I would argue that it doesn't really make it much immersion, and if camera movements become too bold or pronounced then they actually detract from immersion and you would be better off with none at all.

I think that subtle details can make a game have a great feel to it, so I would recommend that you air on the conservative side in terms of camera movement. At the very least have the ability to turn it off, but I feel like the problem with that is you have players that have an advantage. In my opinion, these camera movements shouldn't be creating any disadvantage at all, so if competitive players want to be able to turn it off, it shouldn't be there in the first place.
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Comments

  • Xirvus.reiXirvus.rei Join Date: 2009-05-31 Member: 67579Members
    edited June 2009
    Agreed. I don't really mind if you go overboard and make it really realistic and cool (or, well, attractive and awesome for the casual player).

    As long as there's an option to turn it off, for competitive play purposes.
  • ThaTha Join Date: 2009-06-05 Member: 67694Members
    Yea i remember old savage 2 used to have Huge camera movement when you got struck. 3 hit combo on you and then it would follow a siezure and lots of medical bills.
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    I for one hope it is almost identical to the way Mirror's Edge does it... and also hope there's no option to turn it off!
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1711535:date=Jun 10 2009, 02:08 AM:name=FuzionMonkey)--><div class='quotetop'>QUOTE (FuzionMonkey @ Jun 10 2009, 02:08 AM) <a href="index.php?act=findpost&pid=1711535"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Please, please,</b> keep it very subtle. I think the mirror's edge camera movement is too pronounced, and while it may work for a parkour game it has no place in a first person shooter.<!--QuoteEnd--></div><!--QuoteEEnd-->
    i like the mirrors edge cam.
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    its one of the greatest things of counterstrike, that the camera (!and the crosshair!) is always stable (but if you get a throat or headshot it goes to heaven <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />).

    damage indicators work fine enough.
    i HATE it when something comes into my aim and i have to correct its... i want to focus on my opponent and my aiming and not on
    some hyperrealistic features i have to correct (in stalker i hated it to step over a rail ... argh)

    it should be "pro playable" as lerk and fade its sometimes REALY close to escape, and if your whole screens start shaking all the time, you will be dead :/

    i hope i can turn off all such things like motion blur, camera movement and so on...
  • RideRide Join Date: 2003-11-11 Member: 22511Members
    <!--quoteo(post=1711611:date=Jun 10 2009, 01:20 PM:name=derWalter)--><div class='quotetop'>QUOTE (derWalter @ Jun 10 2009, 01:20 PM) <a href="index.php?act=findpost&pid=1711611"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i hope i can turn off all such things like motion blur, camera movement and so on...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I hope you can't turn off motion blur. Same difficulty for everyone.

    Could anyone explain what the camera movement in Mirro's Edge is like?
  • WispWisp Join Date: 2007-12-18 Member: 63211Members, Reinforced - Diamond
    edited June 2009
    Here is a gameplay video showing pretty much what we are talking about: <a href="http://www.youtube.com/watch?v=AEpYM8QlXqM" target="_blank">http://www.youtube.com/watch?v=AEpYM8QlXqM</a>

    I do agree that some camera shifting should be included, but it should be subtle. The camera should not move when you take fall damage, for instance. But when you reload it might tilt to the side. The little stuff like that adds immersion and looks nice.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    We'll keep it subtle, if we do it at all (come on, give us some credit!)
  • pellaajapellaaja Join Date: 2004-02-07 Member: 26198Members
    <!--quoteo(post=1711611:date=Jun 10 2009, 01:20 PM:name=derWalter)--><div class='quotetop'>QUOTE (derWalter @ Jun 10 2009, 01:20 PM) <a href="index.php?act=findpost&pid=1711611"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    ..i HATE it when something comes into my aim and i have to correct its..<!--QuoteEnd--></div><!--QuoteEEnd-->

    I wouldn't mind. I think it's boring and horribly outdated concept that your crosshair is a static point and you can shoot/bite/etc. no matter what hits you.
  • XainXain Join Date: 2007-09-13 Member: 62281Members
    edited June 2009
    IMO, I think it would add a great deal of depth to NS2. Yea there would be times where your screen shakes and what not, but it wouldn't be redonculous enough to have you incapacitated from it. Im thinking they are trying to implement movement not so much wounds for the new camera style. I would also love to see my extremities as well and even my torso, rather than being a pair of floating arms, if that were to be apart of NS2 as well.
  • FortuneFortune Join Date: 2009-04-27 Member: 67290Members, Constellation
    I'm more in favour of the ME type camera, the more immersive the better (While not actually being too invasive to gameplay).

    I would just be happy to be able to disable the crosshair though, it's a hell of a lot of fun.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1711641:date=Jun 10 2009, 09:55 AM:name=Fortune)--><div class='quotetop'>QUOTE (Fortune @ Jun 10 2009, 09:55 AM) <a href="index.php?act=findpost&pid=1711641"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm more in favour of the ME type camera, the more immersive the better (While not actually being too invasive to gameplay).

    I would just be happy to be able to disable the crosshair though, it's a hell of a lot of fun.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It isn't hard to disable xhairs in more games. Just create a blank sprite and set it to be your xhairs.
  • StraylightsStraylights Join Date: 2009-06-03 Member: 67669Members
    You guys are forgetting about the bite animation of the skulk in NS1. It was annoying and every skulk player dreamed of turning it off but it was part of the game and IMO the game was better for it. All the criticisms like "we don't want our camera to move" seem to apply to that as well. I didn't want my camera obscured by my teeth either but it happened and it gave the marine a chance to avoid my next bite.
  • ghost in the shellghost in the shell Join Date: 2008-09-28 Member: 65094Members
    I like the effect, all the more fun to run an gun if the camera is shaking.
    It was good in ns, even if the skulks sometimes lost their target
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    as i said, i like playing fast, so my reactions i trained seperate me from the others.
    with all this stuff (man the first thing i've done in crysis was to turn off this motionblur... ah...) on my eyes always start to squint/peer.
    i cant play games like this longer as 5minutes, then i have to stop. only because this "super effects..."
    i only want to turn it on, if anyone like it so much to play with it, no problem for me, but everyone should be able to turn it off (so its eaqual to everyone..!)

    and if this concept would be out of date, why are so much ppl playing cs and cs:s? its still the most played multiplayer game...
  • leokollnleokolln Join Date: 2009-03-17 Member: 66781Members
    This camera thing is excellent! For me anything that increases the detail level of a game is Great!

    <b>3 direct ideas about the camera (not all them related to the model embedded camera).</b>

    1) When a player stop move (be away 45 seconds for example) you as a skulk move your head look around for a moment. For a marine he look for its own foot, move one and "take a look" on it, something fun... (all this in a very short camera and animation time). Those type of detail make a game very rich!

    2) A minimal camera movement when reloading, look a bit more to the weapon.

    3) This one is not exactly an animation, is a camera feature. When you look straight down as marine, you see you foot, and just a little bit of your chest armor, this would be Very cool!
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--quoteo(post=1711682:date=Jun 10 2009, 01:26 PM:name=leokolln)--><div class='quotetop'>QUOTE (leokolln @ Jun 10 2009, 01:26 PM) <a href="index.php?act=findpost&pid=1711682"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1) When a player stop move (be away 45 seconds for example) you as a skulk move your head look around for a moment. For a marine he look for its own foot, move one and "take a look" on it, something fun... (all this in a very short camera and animation time). Those type of detail make a game very rich!<!--QuoteEnd--></div><!--QuoteEEnd-->


    I thought this would be a fps game, not a fp adventure game. It would fit fine in Dreamfall - The Longest Journey for example (awesome game!), but not in a fps. Go play S.T.A.L.K.E.R instead if you want an athmospheric 'realistic' shooter and leave us our game!
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->and if this concept would be out of date, why are so much ppl playing cs and cs:s? its still the most played multiplayer game...<!--QuoteEnd--></div><!--QuoteEEnd-->

    if you want to play a game with cs gfx and other skins - download some...? why isnt there place for new visual standarts?
  • darkendarken Join Date: 2008-05-25 Member: 64331Members
    Ofcourse it won't be overkill. ME is a parkour game, hence the crazy camera movement the induce the feeling of free running. This isn't a parkour game.
  • linfosomalinfosoma Join Date: 2009-05-28 Member: 67523Members
    I don't think the twitter update was referring to the camera shake, but to the body awareness in ME, which is a cool addition.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i bet all of you guys are thing about body awareness for marines.

    but really this will be far more important for alien players - are your legs sticking out of the vents? or around the corner? are you concealed properly? <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> are you invisible?
  • 5emtex5emtex Join Date: 2009-06-07 Member: 67727Members
    I like the idea of the ME style camera motions, as long as its not over the top, definitely wouldn't mind it's precense to give the game more immersion that you actually are a marine in some foreign world fighting aliens and not just a floating crosshair that shoots. I think that for example if there was some camera shake if you are getting bitten by a skulk that would be realistic and give aliens the chance to get in a fair kill, the one thing I hated about NS1 was running up with silence on a marine and biting him in the ass only to have him bunny hop spin around and shotty me in the face, not realistic at all and just makes me think of how stupid counter strike was and how the concept of bunnyhopping was crucial if you were to be any good at CS. It was standard for players to walk through a doorway or around a corner by jumping first to avoid a headshot, completely unrealistic. If the devs introduced some kind of camera twitch when you jump I wouldn't mind that either, but unfortunately derWalter, if they added any of these features you SHOULD NOT be able to turn them off, its only fair if its enabled for everyone, if not then turning the effect off would give you a huge edge over people who have the effects enabled and would ruin game balance.
  • SypherZSypherZ Join Date: 2003-09-07 Member: 20639Members, Constellation
    Well, atleast you all have the Onos wich should be almost impossble to move around then =)

    Think of it as, when you want to turn around, youll have a 20 second delay in a small corridor to just turn around and face the marine <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    Also, you cant look down or up to much, hes head and throat is to big.
    When you start running, its slow in the begining and youll get up to high speed after about 7-8 seconds, where youll kick everything down, like a train!
  • leokollnleokolln Join Date: 2009-03-17 Member: 66781Members
    <!--quoteo(post=1711710:date=Jun 10 2009, 06:50 PM:name=SypherZ)--><div class='quotetop'>QUOTE (SypherZ @ Jun 10 2009, 06:50 PM) <a href="index.php?act=findpost&pid=1711710"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, you cant look down or up to much, hes head and throat is to big.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Humm, head movement limitations for Onos is very good, if not exaggerated is a very valid point.
    After all, an Onos is not a Flamingo!
  • FuzionMonkeyFuzionMonkey Join Date: 2005-05-04 Member: 50889Members
    Oh god no. Please don't restrict being able to look up and down.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    Woah this thread is a slight overreaction
  • mf-mf- Join Date: 2008-06-17 Member: 64463Members
    Thanks max, its good to know that your thinking of the competitive community. I can't believe the people that want it to be completely like mirrors edge or something thats enough to affect gameplay. Go back to console if you want that type of gameplay. PC = competition
  • Vi3triceVi3trice Join Date: 2009-06-03 Member: 67663Members
    <!--quoteo(post=1711780:date=Jun 11 2009, 07:49 AM:name=mf-)--><div class='quotetop'>QUOTE (mf- @ Jun 11 2009, 07:49 AM) <a href="index.php?act=findpost&pid=1711780"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks max, its good to know that your thinking of the competitive community. I can't believe the people that want it to be completely like mirrors edge or something thats enough to affect gameplay. Go back to console if you want that type of gameplay. PC = competition<!--QuoteEnd--></div><!--QuoteEEnd-->

    ... What?
  • SuperflySuperfly Join Date: 2002-11-01 Member: 3485Members, Constellation
    <!--quoteo(post=1711781:date=Jun 11 2009, 05:23 AM:name=Vi3trice)--><div class='quotetop'>QUOTE (Vi3trice @ Jun 11 2009, 05:23 AM) <a href="index.php?act=findpost&pid=1711781"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... What?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Like he said... What?

    I play for fun not competition. I have a life... That life consists of work and family what little bit I have left in the evenings/weekends after everybody is sleeping I like to unwind with a fun (read non-competitive) game of whatever has my attention at the time. Right now that is Left4Dead, when NS2 comes out it will be NS2. Either way, PC != competition.

    I don't dispute that there are competitive gamers, and gamming competitions, but that exists cross platform and medium.
  • mf-mf- Join Date: 2008-06-17 Member: 64463Members
    edited June 2009
    If we are speaking strictly fps, there is only pc for competition. Real competition (quake, cs ect. ).

    real competition = mouse

    I have no problem with people playing games casually, but when these casual gamers want stupid things that affect the others. Things that are really just novelties and are basically anooying if your trying to apply skill to a situation. Then no. A perfect example is the COD series. CoD1 was so ###### awesome and competitive, cod2 was great but going downhill. Cod4 was ###### horrendous in terms of pure skill, more teamwork orientated. Cod5... the entire competitive community voted against playing it.
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