What stops you from preordering ?
borsuk
Join Date: 2009-06-06 Member: 67717Members
For me it's being uncertain if the game will work on Linux. I liked NS and generally like the direction NS2 is heading to. However:
- any form of DRM, if present, is likely to prevent NS2 from working in wine.
- while the update with first 2 screenshots said the engine is meant to be cross-platform, that's still no guarrantee there <b>will</b> be a Linux version.
Of course very few game developers promise a Linux version before the game is ready, but I'm <b>not</b> dropping $20, much less $40 on a game which may not work at all for me.
- any form of DRM, if present, is likely to prevent NS2 from working in wine.
- while the update with first 2 screenshots said the engine is meant to be cross-platform, that's still no guarrantee there <b>will</b> be a Linux version.
Of course very few game developers promise a Linux version before the game is ready, but I'm <b>not</b> dropping $20, much less $40 on a game which may not work at all for me.
Comments
It's not a waste of time. Around 5% of people playing FPS games are Linux players (recent data from Quake Live). More importantly, Linux people are a lot more technically capable, and more able to set up dedicated servers, create mods, maps and so forth. They need less hand-holding and provide better feedback, very rarely "your sucks because it crashed (and figure out why because I won't provide a single word of relevant information". And have you heard the term "slashdotted" ? Do you know what happens if a Linux version causes a game to be mentioned on Slashdot not to mention lesser sites ?
<a href="http://en.wikipedia.org/wiki/Slashdot_effect" target="_blank">http://en.wikipedia.org/wiki/Slashdot_effect</a>
Now can we get back to topic ?
Also, UWE's apparent willingness to change or remove game design elements based on people whining about it on the forum (skulk size, taser, leap/bite) is extremely disturbing and worrying to me, but this doesn't affect my desire to get my hands on the Spark SDK at all.
+1. Sometimes it seems like there's no plan at all when they're reconsidering huge chunks of the game based on a bunch of people on the forums.
Don't get me wrong, this type of developer response to fan feedback is an amazing, incredible thing.... WHEN THE GAME IS BEING BETA TESTED AND THE PEOPLE GIVING FEEDBACK HAVE ACTUALLY PLAYED IT. Developing according to feedback from people who have never seen or played the game is kind of terrifying, but I do hope UWE is equally responsive during the playtesting phase.
The likeliest way to prevent pirating would be keys you need to play online with an account.
The likeliest way to prevent pirating would be keys you need to play online with an account.<!--QuoteEnd--></div><!--QuoteEEnd-->
The only possible DRM mentioned is steam, and that's more to do with steam works and it's features, such as joining a server a friend is playing or having the tabable steamworks overlay.
Really? Because I think that really means only 5% of Quake Live players are on Linux.
Just because all chickens have feathers doesn't mean a bird with feathers is a chicken.
<!--quoteo(post=1735625:date=Nov 2 2009, 08:28 PM:name=Fortune)--><div class='quotetop'>QUOTE (Fortune @ Nov 2 2009, 08:28 PM) <a href="index.php?act=findpost&pid=1735625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The only possible DRM mentioned is steam, and that's more to do with steam works and it's features, such as joining a server a friend is playing or having the tabable steamworks overlay.<!--QuoteEnd--></div><!--QuoteEEnd-->
Steamworks is a DRM platform first and foremost. The servers and friends thing is nice, but the entire point of Steamworks was so Valve can expand their monopoly and use their DRM.
Just because all chickens have feathers doesn't mean a bird with feathers is a chicken.
Steamworks is a DRM platform first and foremost.<!--QuoteEnd--></div><!--QuoteEEnd-->
But just as the chicken looks up and sees a blue sky all birds see a blue sky ;)
<img src="http://www.headwize.com/ubb/rolleyes.gif" border="0" class="linked-image" /> <img src="http://www.headwize.com/ubb/rolleyes.gif" border="0" class="linked-image" /> <img src="http://www.headwize.com/ubb/rolleyes.gif" border="0" class="linked-image" />
<i>SERIOUSLY?</i>
Also, Linux users seem to have a 3rd grade writing level.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And have you heard the term "slashdotted" ? Do you know what happens if a Linux version causes a game to be mentioned on Slashdot not to mention lesser sites ?<!--QuoteEnd--></div><!--QuoteEEnd-->
Do you know what happens when we don't have a Linux version? We don't have to listen to this moronic garbage.
In the interest of modding I also want to know what limitations there are on map size, I thought I read somewhere that maps would be restricted to fairly small sizes.
- any form of DRM, if present, is likely to prevent NS2 from working in wine.
- while the update with first 2 screenshots said the engine is meant to be cross-platform, that's still no guarrantee there <b>will</b> be a Linux version.
Of course very few game developers promise a Linux version before the game is ready, but I'm <b>not</b> dropping $20, much less $40 on a game which may not work at all for me.<!--QuoteEnd--></div><!--QuoteEEnd-->
im sorry but linux are for the pirates and cheap users . due to the fact that linux is free
Marketing.
Um k. I don't want to shake your belief in the omniscience of UWE but I don't think their information releases are so sophisticated and diabolical in strategy. I think they are working more along the lines of, "ok, how often do we <b>have</b> to do a post to keep people interested/from losing their marbles/leaving us in droves." Marketing takes time and energy that most people find dreary and somewhat demoralizing. Especially when they are marketing their creative efforts. Every time they post they open themselves up to criticism after all, which even when it is warranted can't be called pleasant.
In the interest of modding I also want to know what limitations there are on map size, I thought I read somewhere that maps would be restricted to fairly small sizes.<!--QuoteEnd--></div><!--QuoteEEnd-->
So, because you can get linux for free, that makes them pirates? Wow, ok.
Anyways, I've already preordered, but I do have a few friends that have not. The reasoning behind that is they say that they haven't seen enough from the game and don't really know what it's all about. They never played the first one.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->"We knew that we needed more money," Cleveland explained. "We thought, 'Hey, why aren't we pre-selling this game? We've got enough here that we can actually start showing.' So we did, and the fan response was way bigger than what we were expecting. We're hoping that they will continue to support us and that <b>more people will be tempted to preorder as we show more</b>, and once we give them stuff they can download and play with."<!--QuoteEnd--></div><!--QuoteEEnd-->
Marketing.
:O
A marketing strategy!
Also the thing that is stopping me from pre-ordering is that something can't be done twice :P
I don't know why people are making a big deal about pre-ordering yet. Big whoop.
Everything spreads pretty fast, if you make a wrong decision... bad publicity comes faster as you can think.
2. Linux and the 5% of quakers wont be their first priority. You have to think commercial. 5% of XY Linux-quakers, maybe 2-3% might be interessted in this kind of fps - that isnt much for sure. They d be stupid to waste time for this.(Time is money, and money what they need...) Sry - wrong OS for gaming. But thats something you knowed before you switched to linux isnt it? (Yes i know some good titles are more or less playable, but still...)