<!--quoteo(post=1747851:date=Jan 18 2010, 01:11 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Jan 18 2010, 01:11 PM) <a href="index.php?act=findpost&pid=1747851"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not a bug or an issue.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's not a "bug" because it's intended to function this way. It's an "issue" because the way it is intended to function causes problems for those trying to work with it... one that should be addressed. I've already seen several mappers report this as a hindrance to their work.
<!--quoteo(post=1747900:date=Jan 18 2010, 05:58 PM:name=WatchMaker)--><div class='quotetop'>QUOTE (WatchMaker @ Jan 18 2010, 05:58 PM) <a href="index.php?act=findpost&pid=1747900"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not a "bug" because it's intended to function this way. It's an "issue" because the way it is intended to function causes problems for those trying to work with it... one that should be addressed. I've already seen several mappers report this as a hindrance to their work.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, you'll have to learn how 3d modeling works as i'm learning 3d mapping.. but spark is like an hybrid of both and that's how lightning is rendered anyhow.
Maybe you should put a thread in the suggestion forum for some "partial" baked shadow or something but I doubt they'll make that since they clearly said the engine is going to render all lights in real-time.. although i'm not sure at which extent can lightning occlusion work but I doubt it could complement this .. "issue"
Anyways, we're a bit offtopic right now it's the <post your screens> thread not the <how the engine works> one haha !
<!--quoteo(post=1742006:date=Dec 1 2009, 07:41 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Dec 1 2009, 07:41 PM) <a href="index.php?act=findpost&pid=1742006"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://img189.imageshack.us/img189/2977/palisade1.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd--> can you believe I actually remember this shot? oh the bygone days of NS mapping. :)
<!--quoteo(post=1748112:date=Jan 20 2010, 03:24 AM:name=Belgarion)--><div class='quotetop'>QUOTE (Belgarion @ Jan 20 2010, 03:24 AM) <a href="index.php?act=findpost&pid=1748112"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->can you believe I actually remember this shot? oh the bygone days of NS mapping. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Heh cheers! Can you believe the snarkpit still has it hosted?! If any of you guys ever put anything on the snarkpit, it's still there, they've got everything from 1997 still sitting there, it's amazing.
EDIT:
Belg, we've got nsmapping going again, not in full but it's there =] Not many oldies though, come join us!
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1748291:date=Jan 20 2010, 09:40 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jan 20 2010, 09:40 PM) <a href="index.php?act=findpost&pid=1748291"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Heh cheers! Can you believe the snarkpit still has it hosted?! If any of you guys ever put anything on the snarkpit, it's still there, they've got everything from 1997 still sitting there, it's amazing.
EDIT:
Belg, we've got nsmapping going again, not in full but it's there =] Not many oldies though, come join us!<!--QuoteEnd--></div><!--QuoteEEnd--> You just made me look trough the oldschool threads
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=33085" target="_blank">The Post Your Screenshots Thread 2003</a>
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=97624" target="_blank">The Post Your Screenshots Thread 2006</a>
<!--quoteo(post=1748410:date=Jan 21 2010, 11:16 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jan 21 2010, 11:16 AM) <a href="index.php?act=findpost&pid=1748410"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You just made me look trough the oldschool threads
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=33085" target="_blank">The Post Your Screenshots Thread 2003</a>
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=97624" target="_blank">The Post Your Screenshots Thread 2006</a>
Still has some sexy stuff in there :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Just makes me wanna see merkaba mapping here again :)
I worked a little more on <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=108129&view=findpost&p=1745346" target="_blank">my tram tunnel</a>. Hope it looks better now. :) <img src="http://img651.imageshack.us/img651/6346/trains008.jpg" border="0" class="linked-image" /> <img src="http://img6.imageshack.us/img6/3971/trains009.jpg" border="0" class="linked-image" />
I see the marines trying to use the catwalks, lerks flying, skulks leaping and jetpackers haha !
The lightning is better too, only thing about it is the floodlight. I would use spotlights instead of omnis. It shouldn't cast shadows on itself and the intensity is a bit high too.
Second thing (that's only esthetically) is the fan at the far end of the tunnel that stands out a bit too much, maybe make it bigger and make 2 of them and put some grill in front of them.. just suggesting !
Second thing (that's only esthetically) is the fan at the far end of the tunnel that stands out a bit too much, maybe make it bigger and make 2 of them and put some grill in front of them.. just suggesting !<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1748449:date=Jan 21 2010, 08:02 PM:name=ChuckstarNL)--><div class='quotetop'>QUOTE (ChuckstarNL @ Jan 21 2010, 08:02 PM) <a href="index.php?act=findpost&pid=1748449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I worked a little more on <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=108129&view=findpost&p=1745346" target="_blank">my tram tunnel</a>. Hope it looks better now. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
The support for the tram rail doesn't look like it could support loaded tram !
<!--quoteo(post=1748519:date=Jan 22 2010, 04:05 AM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Jan 22 2010, 04:05 AM) <a href="index.php?act=findpost&pid=1748519"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The support for the tram rail doesn't look like it could support loaded tram !<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah it's true eh? Although, that is the actual "tram support" prop.
Gotta trust Bob the builder on that one, haha ! You should add 45 angled beams to it or something ;)
looks like a primary pathway to me, it's not our fault that the official Primary route dimensions are so small.... I really don't understand why they asked for the primary routes to be so cramped.
It's a primary route and more than that it's a split up double node room.
It's not finished, I was thinking of raising the ceiling a bit so there can be a bit of fighting opportunities on the alien side.
Yes, it's a bit rectangular but I felt it like that, seems fine to me so far. As for the mapping guidelines, I don't think I'll be following every thing so strictly but I assume that the dimensions were just a minimum.
Mr. EpicJoin Date: 2003-08-01Member: 18660Members, Constellation
color grading is going to be so bad for the look of the game. People will crank the contrast and give it the washed out blown highlight look of movies, totally amateur :(
<!--quoteo(post=1748776:date=Jan 23 2010, 01:05 PM:name=CyberMantis)--><div class='quotetop'>QUOTE (CyberMantis @ Jan 23 2010, 01:05 PM) <a href="index.php?act=findpost&pid=1748776"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->color grading is going to be so bad for the look of the game. People will crank the contrast and give it the washed out blown highlight look of movies, totally amateur :(<!--QuoteEnd--></div><!--QuoteEEnd-->
pSyk0mAnNerdish by NatureGermanyJoin Date: 2003-08-07Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
<!--quoteo(post=1748776:date=Jan 23 2010, 08:05 PM:name=CyberMantis)--><div class='quotetop'>QUOTE (CyberMantis @ Jan 23 2010, 08:05 PM) <a href="index.php?act=findpost&pid=1748776"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->color grading is going to be so bad for the look of the game. People will crank the contrast and give it the washed out blown highlight look of movies, totally amateur :(<!--QuoteEnd--></div><!--QuoteEEnd--> env_gamma anyone?
Mr. EpicJoin Date: 2003-08-01Member: 18660Members, Constellation
<!--quoteo(post=1748778:date=Jan 23 2010, 01:18 PM:name=WatchMaker)--><div class='quotetop'>QUOTE (WatchMaker @ Jan 23 2010, 01:18 PM) <a href="index.php?act=findpost&pid=1748778"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't like you.<!--QuoteEnd--></div><!--QuoteEEnd--> thats not very nice. Look what happens to games or movies when you use color grading like an amateur: <a href="http://xbox360media.ign.com/xbox360/image/article/808/808266/resident-evil-5-20070726113942790.jpg" target="_blank">http://xbox360media.ign.com/xbox360/image/...26113942790.jpg</a> <a href="http://www6.incrysis.com/screenshots/naturefinalobn9.jpg" target="_blank">http://www6.incrysis.com/screenshots/naturefinalobn9.jpg</a> <a href="http://www.youtube.com/watch?v=coypgsWo4Rg&feature=related" target="_blank">http://www.youtube.com/watch?v=coypgsWo4Rg...feature=related</a> <a href="http://www.youtube.com/watch?v=EaskolmE944&feature=related" target="_blank">http://www.youtube.com/watch?v=EaskolmE944...feature=related</a>
Color grading works for making static scenes look nice for screenshots but otherwise it looks awful. I get the color shift, that can be a neat effect like when entering a room or something to give it a slight change in look but not to turn the whole thing blue (eg: the video clips I provided). Unfortunately much of the time these image effects look awful because they are static and they are overdone. Sorry, I like having more than 256 colors on my screen, and I like having proper color balance. Its a really bad gimmick... people are so used to relatively good looking images that when they see these amateur color balance mistakes they think its cool when its not.
Comments
It's not a "bug" because it's intended to function this way. It's an "issue" because the way it is intended to function causes problems for those trying to work with it... one that should be addressed. I've already seen several mappers report this as a hindrance to their work.
Well, you'll have to learn how 3d modeling works as i'm learning 3d mapping.. but spark is like an hybrid of both and that's how lightning is rendered anyhow.
Maybe you should put a thread in the suggestion forum for some "partial" baked shadow or something but I doubt they'll make that since they clearly said the engine is going to render all lights in real-time.. although i'm not sure at which extent can lightning occlusion work but I doubt it could complement this .. "issue"
Anyways, we're a bit offtopic right now it's the <post your screens> thread not the <how the engine works> one haha !
<a href="http://img29.imageshack.us/i/ms3t.jpg/" target="_blank"><img src="http://img29.imageshack.us/img29/2651/ms3t.th.jpg" border="0" class="linked-image" /></a>
<a href="http://img41.imageshack.us/i/ms2ll.jpg/" target="_blank"><img src="http://img41.imageshack.us/img41/7364/ms2ll.th.jpg" border="0" class="linked-image" /></a>
<a href="http://img705.imageshack.us/i/ms1.jpg/" target="_blank"><img src="http://img705.imageshack.us/img705/3320/ms1.th.jpg" border="0" class="linked-image" /></a>
can you believe I actually remember this shot? oh the bygone days of NS mapping. :)
First pic is just the marine spawn unfinished lol.
<a href="http://img97.imageshack.us/i/nothingreally.jpg/" target="_blank"><img src="http://img97.imageshack.us/img97/3272/nothingreally.th.jpg" border="0" class="linked-image" /></a>
<a href="http://img109.imageshack.us/i/36458541.jpg/" target="_blank"><img src="http://img109.imageshack.us/img109/5483/36458541.th.jpg" border="0" class="linked-image" /></a>
Heh cheers! Can you believe the snarkpit still has it hosted?! If any of you guys ever put anything on the snarkpit, it's still there, they've got everything from 1997 still sitting there, it's amazing.
EDIT:
Belg, we've got nsmapping going again, not in full but it's there =] Not many oldies though, come join us!
EDIT:
Belg, we've got nsmapping going again, not in full but it's there =] Not many oldies though, come join us!<!--QuoteEnd--></div><!--QuoteEEnd-->
You just made me look trough the oldschool threads
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=33085" target="_blank">The Post Your Screenshots Thread 2003</a>
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=97624" target="_blank">The Post Your Screenshots Thread 2006</a>
Still has some sexy stuff in there :D
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=33085" target="_blank">The Post Your Screenshots Thread 2003</a>
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=97624" target="_blank">The Post Your Screenshots Thread 2006</a>
Still has some sexy stuff in there :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Just makes me wanna see merkaba mapping here again :)
<img src="http://img651.imageshack.us/img651/6346/trains008.jpg" border="0" class="linked-image" />
<img src="http://img6.imageshack.us/img6/3971/trains009.jpg" border="0" class="linked-image" />
I see the marines trying to use the catwalks, lerks flying, skulks leaping and jetpackers haha !
The lightning is better too, only thing about it is the floodlight. I would use spotlights instead of omnis. It shouldn't cast shadows on itself and the intensity is a bit high too.
Second thing (that's only esthetically) is the fan at the far end of the tunnel that stands out a bit too much, maybe make it bigger and make 2 of them and put some grill in front of them.. just suggesting !
Second thing (that's only esthetically) is the fan at the far end of the tunnel that stands out a bit too much, maybe make it bigger and make 2 of them and put some grill in front of them.. just suggesting !<!--QuoteEnd--></div><!--QuoteEEnd-->
i kinda like that fan just how it is..
good work
The support for the tram rail doesn't look like it could support loaded tram !
Yeah it's true eh? Although, that is the actual "tram support" prop.
Gotta trust Bob the builder on that one, haha ! You should add 45 angled beams to it or something ;)
<img src="http://img651.imageshack.us/img651/5850/nsq22.jpg" border="0" class="linked-image" />
<img src="http://img96.imageshack.us/img96/8571/nsq23.jpg" border="0" class="linked-image" />
its good to see people are starting to get away from the grey look that was in all of the early screenshots
It's not finished, I was thinking of raising the ceiling a bit so there can be a bit of fighting opportunities on the alien side.
Yes, it's a bit rectangular but I felt it like that, seems fine to me so far. As for the mapping guidelines, I don't think I'll be following every thing so strictly but I assume that the dimensions were just a minimum.
<img src="http://www.unitedworlds.co.uk/online-gaming/cgoff.jpg" border="0" class="linked-image" />
<img src="http://www.unitedworlds.co.uk/online-gaming/cgon.jpg" border="0" class="linked-image" />
<img src="http://www.unitedworlds.co.uk/online-gaming/ambush.jpg" border="0" class="linked-image" />
<img src="http://www.unitedworlds.co.uk/online-gaming/onous.jpg" border="0" class="linked-image" />
I don't like you.
env_gamma anyone?
Latest little hallway. Nothing spectacular, but I do like the lighting.
thats not very nice. Look what happens to games or movies when you use color grading like an amateur:
<a href="http://xbox360media.ign.com/xbox360/image/article/808/808266/resident-evil-5-20070726113942790.jpg" target="_blank">http://xbox360media.ign.com/xbox360/image/...26113942790.jpg</a>
<a href="http://www6.incrysis.com/screenshots/naturefinalobn9.jpg" target="_blank">http://www6.incrysis.com/screenshots/naturefinalobn9.jpg</a>
<a href="http://www.youtube.com/watch?v=coypgsWo4Rg&feature=related" target="_blank">http://www.youtube.com/watch?v=coypgsWo4Rg...feature=related</a>
<a href="http://www.youtube.com/watch?v=EaskolmE944&feature=related" target="_blank">http://www.youtube.com/watch?v=EaskolmE944...feature=related</a>
Color grading works for making static scenes look nice for screenshots but otherwise it looks awful. I get the color shift, that can be a neat effect like when entering a room or something to give it a slight change in look but not to turn the whole thing blue (eg: the video clips I provided). Unfortunately much of the time these image effects look awful because they are static and they are overdone. Sorry, I like having more than 256 colors on my screen, and I like having proper color balance. Its a really bad gimmick... people are so used to relatively good looking images that when they see these amateur color balance mistakes they think its cool when its not.