The Post Your Screenshots Thread!

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Comments

  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <img src="http://img6.imageshack.us/img6/6772/theyreturn.jpg" border="0" class="linked-image" />

    Getting closer to satisfactory. Will need to change the right side a little bit more.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    A roof should blend, balance, and divide the room's walls. In this hallway it's only dividing, and it feels out of place.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited August 2010
    I hate ceilings.

    Back to work.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited August 2010
    <img src="http://i.imgur.com/JHbg4.jpg" border="0" class="linked-image" />

    More or less going to be final for the first version.
  • TunisTunis Join Date: 2010-07-27 Member: 73242Members
    wow nice screen thaldarin :o

    that look like the old ns 1 style map :)
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Floor is kind of plain though.
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    True but how often do you see an interesting floor? (I know I know Video Games != RL)
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Well you don't want your map to look boring...
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I thought his floor looked fitting to it's surroundings.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    That thing in the middle should create nice shadow effects and needs some lights at the bottom to give the floor something.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2010
    A boring floor is a realistic floor, no one in their right mind would want a building to have all sorts of doodads on the floor for you to trip over. Such a floor would not pass any building code...


    HOWEVER!

    Gaming needs awesome floors! A few trims here and there and the floor will belong to this category <img src="http://members.home.nl/m.borgman/ns-forum/smileys/tongue.gif" border="0" class="linked-image" /> The rest is pretty cool though!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    As you're all discussing the floor.. I just went for something simple as it is a build site and RTS does need clean simple floors. Hence why the ceiling and walls have all the doodads? Come on, think people, think about how to make it easier for your players.

    Psyk0man you're right, why on Earth isn't it emitting a shadow?!? :<
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited August 2010
    It does need to be navigable, but that shouldn't stop you from using something other than an all-grey texture...

    EDIT: Or maybe I need to get my eyes checked. Floor looks mostly fine now that I look closer.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <img src="http://img148.imageshack.us/img148/6793/textk.jpg" border="0" class="linked-image" />

    I may hate ceilings, but skulks will hate it more! Muwahahahaha!
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Quick update... ;D

    <img src="http://img508.imageshack.us/img508/1126/spawn2a.jpg" border="0" class="linked-image" />
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Oooh, getting much nicer. The yellows are a bit too strong or blotchy. But other than that I'm liking it.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Now I see what you mean. I toned down the lights near the power generator ( far left ), and turned them into my tampica blue. ( RGB Values - 153, 253, 255 ). I love this blue for some reason, IDK why!
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    I love the yellow! UncleRay, that's my fave shot of yours by far, I'd suggest rather than 1omni light on the bars, use 3 in a line which are lower range / intensity to give a similar light level with a better effect (or if you are using multiple lights spread them a bit more, it's rather centred in the middle of the bar light atm), have them not cast shadows and it won't be too expensive (and if you want shadows, + wide angle spot light ftw :) ).
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    edited August 2010
    Would post a new thread for this, but it's not really worth it.
    One of the guys making for textures for NS2 released a set of <strike>rejected (and also cleared for release) NS2 textures</strike> revamped versions of old NS textures. They're a nice change to the standard red/grey blue/grey that the NS2 textures have

    <img src="http://philipk.net/portfolio/textures/pk02_scene.jpg" border="0" class="linked-image" />

    <a href="http://forums.mapcore.net/viewtopic.php?f=61&t=15428" target="_blank">Here's the download link for the .TGA's but someone's gonna have to make material files for them :(</a>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Damn. Pretty and I can find a use for most of them!

    Who can model them too? :)
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Brown chicken brown cow :D

    <img src="http://img709.imageshack.us/img709/15/hallwayleft.jpg" border="0" class="linked-image" />

    <img src="http://img443.imageshack.us/img443/15/hallwayleft.jpg" border="0" class="linked-image" />

    <img src="http://img85.imageshack.us/img85/5788/spawn2t.jpg" border="0" class="linked-image" />
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I see some potential UncleRay... I would have to say the ceiling and floor are too flat. vary the heights.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <img src="http://devin-afshin.com/devin/cargo_access_3.jpg" border="0" class="linked-image" />
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    For psyk0man, because I was dumb before.

    <img src="http://i.imgur.com/Jvlb1.jpg" border="0" class="linked-image" />
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited August 2010
    Now the floor is interesting. Plus the lighting is nicer. Good work.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    The floor looks too simple, too blah. Add some detail...
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    I prefer a <u>somewhat</u> flat floor for gameplay reasons. Too much bumps and surface models just gets in your way during a fight. :)
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    A detailed floor can still be flat.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <img src="http://imgur.com/NlHca.jpg" border="0" class="linked-image" />

    Another little something. Maybe that floor is slightly busier for peoples tastes too.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1794138:date=Aug 14 2010, 10:36 AM:name=perso)--><div class='quotetop'>QUOTE (perso @ Aug 14 2010, 10:36 AM) <a href="index.php?act=findpost&pid=1794138"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I prefer a <u>somewhat</u> flat floor for gameplay reasons. Too much bumps and surface models just gets in your way during a fight. :)<!--QuoteEnd--></div><!--QuoteEEnd-->That's what (player)clipping is for. You can have slight surface texture variation that might normally stop grenades from rolling around and allow people to get caught on edges, but if you clip it off it looks great and plays great for minimal extra effort!
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