<!--quoteo(post=1749252:date=Jan 26 2010, 02:24 PM:name=Shockwave)--><div class='quotetop'>QUOTE (Shockwave @ Jan 26 2010, 02:24 PM) <a href="index.php?act=findpost&pid=1749252"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll persist in being a Battletech purist, I'm just not going to be happy whilst ejecting results in you being in a Battlearmour.
EDIT: @ Sherpa. You'd have someone to play it with, but apparently I'm not cool enough for you...<!--QuoteEnd--></div><!--QuoteEEnd-->
B'uh?
I don't have the original Crysis so I couldn't play it if I wanted to.
<!--quoteo(post=1749688:date=Jan 29 2010, 02:22 PM:name=snooggums)--><div class='quotetop'>QUOTE (snooggums @ Jan 29 2010, 02:22 PM) <a href="index.php?act=findpost&pid=1749688"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Zero, they use nuclear reactors :)
Of course there is always the danger of a meltdown and nuclear explosion, which is completely awesome to see in this game!<!--QuoteEnd--></div><!--QuoteEEnd--> Fusion reactors, actually.
The best part about the core breach is that it's random and somewhat rare, so it doesn't really get old - and when it does happen, if you're nearby, you better run!
Some games I've played and not seen any core breaches. One game I played had a guy go critical, and the explosion caused TWO OTHER NEARBY MECHS TO GO CRITICAL TOO.
Needless to say, it was particle effects hell for a while.
I don't have the original Crysis so I couldn't play it if I wanted to.<!--QuoteEnd--></div><!--QuoteEEnd--> Because it's extremely hard to find a copy of Crysis these days.
The Raven C is my favorite mech currently. With the MASC it can really move, 360 torso twist for hit an runs and since jump jets kill your forward speed I'm not missing those. I set the medium pulse lasers to chain fire and PPC to mouse 2, you can pretty much fire the lasers constantly to wear them down and use the PPC for a heavy occasional hit. The GECM makes it hard for them to see you on radar, the mech is cheap.
Unfortunately my internet is dialup speeds until Feb 6th so I can't even play right now :(
<!--quoteo(post=1749707:date=Jan 29 2010, 06:31 PM:name=snooggums)--><div class='quotetop'>QUOTE (snooggums @ Jan 29 2010, 06:31 PM) <a href="index.php?act=findpost&pid=1749707"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fusion reactors are nuclear reactors...<!--QuoteEnd--></div><!--QuoteEEnd-->
And you also said 'meltdown', and fusion reactors can't have a meltdown, so drop the semantics :p Nobody talks about nuclear reactors and means fusion instead of fission ;)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The Raven C is my favorite mech currently. With the MASC it can really move, 360 torso twist for hit an runs and since jump jets kill your forward speed I'm not missing those. I set the medium pulse lasers to chain fire and PPC to mouse 2, you can pretty much fire the lasers constantly to wear them down and use the PPC for a heavy occasional hit. The GECM makes it hard for them to see you on radar, the mech is cheap.<!--QuoteEnd--></div><!--QuoteEEnd-->
Raven C is pro. That's a Raven C tearing through peeps in my video there. It takes a rather surprising amount of damage...
<!--quoteo(post=1749714:date=Jan 29 2010, 01:05 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Jan 29 2010, 01:05 PM) <a href="index.php?act=findpost&pid=1749714"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And you also said 'meltdown', and fusion reactors can't have a meltdown, so drop the semantics :p Nobody talks about nuclear reactors and means fusion instead of fission ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
A meltdown is equipment failure due to unregulated heat, and has nothing to do with whether the atoms are being split (fission) or combined (fusion). The term's lack of use for fusion reactors today would be due to not having a working nuclear reactor where the energy output is stable on it's own, so avoiding a meltdown is as easy as stopping the energy being put into the reaction. In the storyline of MechWarrior a mech 'going critical' would be a case where the nuclear engine had equipment failure from damage causing a failure to regulate the heat properly. It is referred to this way in BattleTech, which MechWarrior is based on.
The MWLL site is down at the moment, but I'm fairly certain they refer to it as a meltdown too ;)
Both split (fission) and combined (fusion) are nuclear reactions because they involve the splitting of or joining of the atom's nucleus. I'd suggest you stop the arrogant routine since your opinion won't be backed up by any kind of reference.
A meltdown is actually when the <b>core</b> of the nuclear reactor - the fuel rods - overheat and melt. Hence, a 'melt'down. A nuclear pile is an exothermic reaction and thus sustains itself in its liquid state. A fusion reactor cannot do this. All fusion reactions need fuel - or maybe you have some interesting theories the guys at NASA should know about how stars work...
The term "nuclear" is not casually referred to offhand to refer to fusion without the word 'fusion' being thrown in there for clarity - the same way 'hydrogen' can be either molecular OR elemental - and neither of which is simply referred to as just 'hydrogen'. Go tell me how often you see the word 'fission' on the <a href="http://www.nrc.gov" target="_blank">USNRC website</a>. You don't, because the word 'nuclear' alone is used to describe fission - atomic chain reactions. in fact, the US <b>Nuclear</b> Regulatory Commission has no oversight at all over fusion projects - that's strict DOE territory.
A much more plausible explanation for a core critical explosion is simply that the fusion reaction runs out of control, breaches the engine and instantly consumes the rest of its fuel in a rapid, hot flash. You know - like how hydrogen bombs work...
Get over yourself, and stop pooping in my thread. I wasn't attacking you over this.
<!--quoteo(post=1749751:date=Jan 30 2010, 08:22 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jan 30 2010, 08:22 AM) <a href="index.php?act=findpost&pid=1749751"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On another note, this mod seems quite interesting were it not for my lack of understanding the logic behind mechs :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Logic? Stompy stompy shooty shooty. What else is there?
First and foremost, if you dont' have a Gamespy ID for some idiotic reason (I think I've had one since like 1996), make one on the Gamespy website, don't use the in-game thing. It WILL break.
Here is an <a href="http://pastebin.com/m5a43c3d1" target="_blank">autoexec.cfg</a>. It's my own with some setup for rather high-end systems (though it is the CCC config which was made to maximize graphics in Crysis). However there's two important commands in it - con_restricted 0 will make your console actually work. s_maxchannels 128 is needed because it's 64 voices by default, which isn't enough for the mod. To use, just make an autoexec.cfg in your Crysis root folder and paste the contents in there.
Now that your console works, if you ever want to fly aircraft and find the inverted controls to be absurd, use cl_invertmouse 0/1.
- <b>Tunnel vision kills</b>. I have seen way too many people focus all their effort into killing one enemy, oblivious of all other threats simply get demolished without doing anything. Note that in this mod (at this time), damage gives you points. Kills give you a small bonus, but it's not the primary way you're going to rank up. When you are in combat, don't get hung up fighting one enemy. Pump a PPC charge into the Warhammer's back, instead of turning or slowing to dump autocannon fire, engage the next target. Mobility will keep you alive.
- Avoid the 'circle of death'. This is where you both run in circles, aiming towards each other. Not only is this ineffective and silly, but it's an open invitation for anyone else to simply lay into you. It makes you predictable and inefficient. While sometimes the COD is inevitable, as a whole you should control the fight and do your best to take it where YOU want to go.
- If you eject, your mech loses its cockpit. If you get in a cockpitless mech, you cannot eject and must power down to get out. Cockpits can be restored by repairing in the mech hangar.
- Autocannons have ranges longer than their indicated amount, though they do reduced damage past it. Heavy Gauss does reduced damage at any range past 300m - it's not a sniper rifle.
- LRM spam is a big problem right now. Quick mechs are mostly immune to LRMs. If you have MASC (activated with shift), running perpendicular to missiles will make most all of them miss. Jumpjets can also help at the last minute. Against bomber aircraft, using jump jets can let you dodge Firebombs.
- Press and hold 'X' to use the brake. It will build up heat but stops you quickly.
- Don't forget to buy ammo for your mech - many of them come with spare tonnage for you to fill up. Using the auto-buy ammo key (.) is risky in a mech with more than one ammo-based weapon, so instead use the ammo menu.
- Jumpjets have minor directional controls. For the fastest forward leap, run forward at top speed, and hold 'W' while tapping your jets in-flight. It's not perfect and I hope they improve the jump mechanic, but it'll do.
- Press 'C' to dump coolant into the reactor to drop your heat dramatically. Or press 'O' to override the shutdown. Running at top temperature and overriding may make your mech explode, which could be a great way to take someone down with you.
- Battle Armors have trouble keeping up with heavy mechs. If you're being harassed by enemy BA, don't be scared to run to friends. BAs are designed to be hard for a single pilot to fight. Any medium or light mech should simply ignore the BA and leave.
- Spread out your damage. If your right arm is hurt and a missile swarm is incoming, turn so that your right arm is protected and some other part of the body takes the brunt of the impact. This will dramatically increase your ability to keep your mech fighting until the last possible second.
- Mastering sensors are key. Active sensors are at 1000m. BAP (Beagle Active Probe) adds +250 for all sensor calculations, while BHP (Bloodhound Probe) adds +500. This means while running passive sensors (300m detection), an enemy with BHP (+500) can detect you at 800m (300+500). Passive sensors are, as mentioned, 300m to both your detection range and your own radar range. Shutting down sets your sensor signal to -200m or thereabouts (I'll fix this when I get clarification). This means that normal sensors cannot see you at all, BAP can only see you at 50m, and BHP at 300m.
- Understanding ECM is also crucial. GECM (Guard ECM) reduces your return radar signal to 300m, effectively meaning you're running at Passive all the time. This means that running in Passive on any GECM mech is completely pointless and infers no benefit whatsoever. AECM (Angel ECM) will hide friendly units around you the same as GECM does, but <i>will not hide yourself</i>. Running in passive with AECM will disable the friendly AECM effect.
- AC2 and AC5s have reduced damage vs. vehicles and mechs, but increased damage against aircraft and Battle Armor, making the Partisan Prime a decent anti-aircraft platform. RAC2s do wicked amounts of damage against all, however.
<!--quoteo(post=1749723:date=Jan 29 2010, 02:46 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Jan 29 2010, 02:46 PM) <a href="index.php?act=findpost&pid=1749723"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A meltdown is actually when the <b>core</b> of the nuclear reactor - the fuel rods - overheat and melt. Hence, a 'melt'down. A nuclear pile is an exothermic reaction and thus sustains itself in its liquid state. A fusion reactor cannot do this. All fusion reactions need fuel - or maybe you have some interesting theories the guys at NASA should know about how stars work...<!--QuoteEnd--></div><!--QuoteEEnd-->
'Meltdown' is slang and is used in the Battletech universe to describe a fusion reactor's containment equipment melting. Doesn't really matter how it is used for fission reactors.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The term "nuclear" is not casually referred to offhand to refer to fusion without the word 'fusion' being thrown in there for clarity - the same way 'hydrogen' can be either molecular OR elemental - and neither of which is simply referred to as just 'hydrogen'. Go tell me how often you see the word 'fission' on the <a href="http://www.nrc.gov" target="_blank">USNRC website</a>. You don't, because the word 'nuclear' alone is used to describe fission - atomic chain reactions. in fact, the US <b>Nuclear</b> Regulatory Commission has no oversight at all over fusion projects - that's strict DOE territory.<!--QuoteEnd--></div><!--QuoteEEnd-->
I didn't mention the NRC, so thanks for correcting something I didn't even state. Fusion is added to clarify since <b>every single current nuclear reactor in common use for power is fission</b> because they haven't gotten fusion to the point that it is economical. Thanks for the irrelevant information about hydrogen that I already knew and has nothing to do with whether fusion is a nuclear reaction.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->A much more plausible explanation for a core critical explosion is simply that the fusion reaction runs out of control, breaches the engine and instantly consumes the rest of its fuel in a rapid, hot flash. You know - like how hydrogen bombs work...<!--QuoteEnd--></div><!--QuoteEEnd-->
Doesn't matter, since the Battletech universe simply calls a reactor critically overheating a meltdown.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Get over yourself, and stop pooping in my thread. I wasn't attacking you over this.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi, I made an offhanded humorous comment using slang from the imaginary universe that MechWarrior is based on. Your only reactions have been an arrogant attempt to correct that using irrelevant information about a slang term.
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
snooggums, Temphage, just be nicer to one another. There's nothing worth being all Moderatorish at either of you over, but I can't be bothered waiting for it to reach that stage and have to intervene.
On topic: As I don't have Crysis (and I shan't be buying it for a mod, even one set in a universe I love), how goes the Clan / IS interaction? In short, is there any reason for random scumbags to roll around with Clan tech, or is there any thought yet into getting multiplayer tonnage, etc somehow affected by your choice of 'side'.*
<i>* - Totally up for rebuilding the Star League over the trampled remains of the Inner Sphere. Ah, being a Crusader is such a delight.</i>
<!--quoteo(post=1750152:date=Feb 1 2010, 10:29 AM:name=Shockwave)--><div class='quotetop'>QUOTE (Shockwave @ Feb 1 2010, 10:29 AM) <a href="index.php?act=findpost&pid=1750152"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->snooggums, Temphage, just be nicer to one another. There's nothing worth being all Moderatorish at either of you over, but I can't be bothered waiting for it to reach that stage and have to intervene.<!--QuoteEnd--></div><!--QuoteEEnd-->
noted :)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->On topic: As I don't have Crysis (and I shan't be buying it for a mod, even one set in a universe I love), how goes the Clan / IS interaction? In short, is there any reason for random scumbags to roll around with Clan tech, or is there any thought yet into getting multiplayer tonnage, etc somehow affected by your choice of 'side'.*
<i>* - Totally up for rebuilding the Star League over the trampled remains of the Inner Sphere. Ah, being a Crusader is such a delight.</i><!--QuoteEnd--></div><!--QuoteEEnd-->
The current beta release is an arena combat mode but as not all mechs are finished both sides get access to the exact same mech list, a combination of IS and Clan mechs where the price to buy is higher for Clan mechs due to the higher level of technology. So both sides can buy the same cheap IS mechs and expensive Clan mechs, when more mechs are done the lists will be faction specific even in that game mode.
Future versions will have Clan tech addressed through other non-monetary factors in other, more sporadic combat modes. In those modes there will may be the ability to salvage enemy parts, there will be a way to capture enemy mechs and so on.
<!--quoteo(post=1750152:date=Feb 1 2010, 10:29 AM:name=Shockwave)--><div class='quotetop'>QUOTE (Shockwave @ Feb 1 2010, 10:29 AM) <a href="index.php?act=findpost&pid=1750152"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On topic: As I don't have Crysis (and I shan't be buying it for a mod, even one set in a universe I love)<!--QuoteEnd--></div><!--QuoteEEnd-->
Wait, but I totally bought HL1 just to play NS.
Anyways, I also don't have Crysis due to backlog of other games I have to play (like Dragon Age). I'm also of the opinion that it's pretty sick and awesome and lots of good ideas are going in, but that it's still a little rough around the edges. That being said, it's being heralded as THE mod of the year in several groups including Moddb, PC Gamer, and others. I'll just wait and let them get a few more iterations out to smooth the wrinkles and add a few more mech types.
<!--quoteo(post=1750163:date=Feb 1 2010, 12:29 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Feb 1 2010, 12:29 PM) <a href="index.php?act=findpost&pid=1750163"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait, but I totally bought HL1 just to play NS.
Anyways, I also don't have Crysis due to backlog of other games I have to play (like Dragon Age). I'm also of the opinion that it's pretty sick and awesome and lots of good ideas are going in, but that it's still a little rough around the edges. That being said, it's being heralded as THE mod of the year in several groups including Moddb, PC Gamer, and others. I'll just wait and let them get a few more iterations out to smooth the wrinkles and add a few more mech types.<!--QuoteEnd--></div><!--QuoteEEnd-->
And by that time the Crysis super pack might be on sale on Steam again (I picked the Crysis/Warhead pack up over the holidays for $13.49 US).
Once the mod is further along, 15 bucks for Crysis will be well worth it.
Huh, that amount of attention to detail makes me want to try this mod now. Being a mod, I expected it to just be a reskinned Crysis with large models.
I'll still hang around until they get a version for Crysis Wars, though.
P.S. Temphage what's the Euro population like? Easy to find a game?<!--QuoteEnd--></div><!--QuoteEEnd-->
Euro servers are the best. The Mechwars ones run 1.5 - 2 hr long games (which goes by QUICK :) ). Most Euro servers are also reduced populations. 32 players is way too many for this game (and really is a huge bog on servers themselves). 20-24 is optimal, and that's where a lot of Euro servers fit in at.
Sorted by ping from Suffolk. 90 ping to a US server? In the US I used to get 90 ping just a few states away... :D Horray for the London Exchange.
During normal hours I have no problems finding games at all (even abnormal hours). The 31 ping servers are all UK, the 40ish ones are all German.
On the other hand, ping is NOT very important to this game. You can play at 150 ping without the issues you see in FPS games. However there are two issues with the game currently:
- As said, 32 player servers will run VERY choppy as it's a massive drain on hardware and the network. - Planes (and occasionally mechs) will be seen warping around every few seconds, as they're either dropping lots of packets or just abusing the netcode to do that.
Also everyone remember that they're porting to Crysis Wars/head eventually (as the netcode is much better in that), so if you don't have either, finding a deal on the Maximum Edition is optimal.
Comments
EDIT: @ Sherpa. You'd have someone to play it with, but apparently I'm not cool enough for you...<!--QuoteEnd--></div><!--QuoteEEnd-->
B'uh?
I don't have the original Crysis so I couldn't play it if I wanted to.
Of course there is always the danger of a meltdown and nuclear explosion, which is completely awesome to see in this game!<!--QuoteEnd--></div><!--QuoteEEnd-->
Fusion reactors, actually.
The best part about the core breach is that it's random and somewhat rare, so it doesn't really get old - and when it does happen, if you're nearby, you better run!
Some games I've played and not seen any core breaches. One game I played had a guy go critical, and the explosion caused TWO OTHER NEARBY MECHS TO GO CRITICAL TOO.
Needless to say, it was particle effects hell for a while.
<!--quoteo(post=1749695:date=Jan 29 2010, 04:54 PM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ Jan 29 2010, 04:54 PM) <a href="index.php?act=findpost&pid=1749695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->B'uh?
I don't have the original Crysis so I couldn't play it if I wanted to.<!--QuoteEnd--></div><!--QuoteEEnd-->
Because it's extremely hard to find a copy of Crysis these days.
Fusion reactors are nuclear reactors...
The Raven C is my favorite mech currently. With the MASC it can really move, 360 torso twist for hit an runs and since jump jets kill your forward speed I'm not missing those. I set the medium pulse lasers to chain fire and PPC to mouse 2, you can pretty much fire the lasers constantly to wear them down and use the PPC for a heavy occasional hit. The GECM makes it hard for them to see you on radar, the mech is cheap.
Unfortunately my internet is dialup speeds until Feb 6th so I can't even play right now :(
And you also said 'meltdown', and fusion reactors can't have a meltdown, so drop the semantics :p Nobody talks about nuclear reactors and means fusion instead of fission ;)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The Raven C is my favorite mech currently. With the MASC it can really move, 360 torso twist for hit an runs and since jump jets kill your forward speed I'm not missing those. I set the medium pulse lasers to chain fire and PPC to mouse 2, you can pretty much fire the lasers constantly to wear them down and use the PPC for a heavy occasional hit. The GECM makes it hard for them to see you on radar, the mech is cheap.<!--QuoteEnd--></div><!--QuoteEEnd-->
Raven C is pro. That's a Raven C tearing through peeps in my video there. It takes a rather surprising amount of damage...
A meltdown is equipment failure due to unregulated heat, and has nothing to do with whether the atoms are being split (fission) or combined (fusion). The term's lack of use for fusion reactors today would be due to not having a working nuclear reactor where the energy output is stable on it's own, so avoiding a meltdown is as easy as stopping the energy being put into the reaction. In the storyline of MechWarrior a mech 'going critical' would be a case where the nuclear engine had equipment failure from damage causing a failure to regulate the heat properly. It is referred to this way in BattleTech, which MechWarrior is based on.
The MWLL site is down at the moment, but I'm fairly certain they refer to it as a meltdown too ;)
Both split (fission) and combined (fusion) are nuclear reactions because they involve the splitting of or joining of the atom's nucleus. I'd suggest you stop the arrogant routine since your opinion won't be backed up by any kind of reference.
The term "nuclear" is not casually referred to offhand to refer to fusion without the word 'fusion' being thrown in there for clarity - the same way 'hydrogen' can be either molecular OR elemental - and neither of which is simply referred to as just 'hydrogen'. Go tell me how often you see the word 'fission' on the <a href="http://www.nrc.gov" target="_blank">USNRC website</a>. You don't, because the word 'nuclear' alone is used to describe fission - atomic chain reactions. in fact, the US <b>Nuclear</b> Regulatory Commission has no oversight at all over fusion projects - that's strict DOE territory.
A much more plausible explanation for a core critical explosion is simply that the fusion reaction runs out of control, breaches the engine and instantly consumes the rest of its fuel in a rapid, hot flash. You know - like how hydrogen bombs work...
Get over yourself, and stop pooping in my thread. I wasn't attacking you over this.
On another note, this mod seems quite interesting were it not for my lack of understanding the logic behind mechs :P
Logic? Stompy stompy shooty shooty. What else is there?
--Scythe--
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
pew pew pew of course!
First and foremost, if you dont' have a Gamespy ID for some idiotic reason (I think I've had one since like 1996), make one on the Gamespy website, don't use the in-game thing. It WILL break.
Here is an <a href="http://pastebin.com/m5a43c3d1" target="_blank">autoexec.cfg</a>. It's my own with some setup for rather high-end systems (though it is the CCC config which was made to maximize graphics in Crysis). However there's two important commands in it - con_restricted 0 will make your console actually work. s_maxchannels 128 is needed because it's 64 voices by default, which isn't enough for the mod. To use, just make an autoexec.cfg in your Crysis root folder and paste the contents in there.
Now that your console works, if you ever want to fly aircraft and find the inverted controls to be absurd, use cl_invertmouse 0/1.
Here's also a default control guide.
<a href="http://duckbar.mirror.waffleimages.com/files/ab/abd689d33712ae83b8b008c8076a71896220b203.jpg" target="_blank">http://duckbar.mirror.waffleimages.com/fil...1896220b203.jpg</a>
Some protips:
- <b>Tunnel vision kills</b>. I have seen way too many people focus all their effort into killing one enemy, oblivious of all other threats simply get demolished without doing anything. Note that in this mod (at this time), damage gives you points. Kills give you a small bonus, but it's not the primary way you're going to rank up. When you are in combat, don't get hung up fighting one enemy. Pump a PPC charge into the Warhammer's back, instead of turning or slowing to dump autocannon fire, engage the next target. Mobility will keep you alive.
- Avoid the 'circle of death'. This is where you both run in circles, aiming towards each other. Not only is this ineffective and silly, but it's an open invitation for anyone else to simply lay into you. It makes you predictable and inefficient. While sometimes the COD is inevitable, as a whole you should control the fight and do your best to take it where YOU want to go.
- If you eject, your mech loses its cockpit. If you get in a cockpitless mech, you cannot eject and must power down to get out. Cockpits can be restored by repairing in the mech hangar.
- Autocannons have ranges longer than their indicated amount, though they do reduced damage past it. Heavy Gauss does reduced damage at any range past 300m - it's not a sniper rifle.
- LRM spam is a big problem right now. Quick mechs are mostly immune to LRMs. If you have MASC (activated with shift), running perpendicular to missiles will make most all of them miss. Jumpjets can also help at the last minute. Against bomber aircraft, using jump jets can let you dodge Firebombs.
- Press and hold 'X' to use the brake. It will build up heat but stops you quickly.
- Don't forget to buy ammo for your mech - many of them come with spare tonnage for you to fill up. Using the auto-buy ammo key (.) is risky in a mech with more than one ammo-based weapon, so instead use the ammo menu.
- Jumpjets have minor directional controls. For the fastest forward leap, run forward at top speed, and hold 'W' while tapping your jets in-flight. It's not perfect and I hope they improve the jump mechanic, but it'll do.
- Press 'C' to dump coolant into the reactor to drop your heat dramatically. Or press 'O' to override the shutdown. Running at top temperature and overriding may make your mech explode, which could be a great way to take someone down with you.
- Battle Armors have trouble keeping up with heavy mechs. If you're being harassed by enemy BA, don't be scared to run to friends. BAs are designed to be hard for a single pilot to fight. Any medium or light mech should simply ignore the BA and leave.
- Spread out your damage. If your right arm is hurt and a missile swarm is incoming, turn so that your right arm is protected and some other part of the body takes the brunt of the impact. This will dramatically increase your ability to keep your mech fighting until the last possible second.
- Mastering sensors are key. Active sensors are at 1000m. BAP (Beagle Active Probe) adds +250 for all sensor calculations, while BHP (Bloodhound Probe) adds +500. This means while running passive sensors (300m detection), an enemy with BHP (+500) can detect you at 800m (300+500). Passive sensors are, as mentioned, 300m to both your detection range and your own radar range. Shutting down sets your sensor signal to -200m or thereabouts (I'll fix this when I get clarification). This means that normal sensors cannot see you at all, BAP can only see you at 50m, and BHP at 300m.
- Understanding ECM is also crucial. GECM (Guard ECM) reduces your return radar signal to 300m, effectively meaning you're running at Passive all the time. This means that running in Passive on any GECM mech is completely pointless and infers no benefit whatsoever. AECM (Angel ECM) will hide friendly units around you the same as GECM does, but <i>will not hide yourself</i>. Running in passive with AECM will disable the friendly AECM effect.
- AC2 and AC5s have reduced damage vs. vehicles and mechs, but increased damage against aircraft and Battle Armor, making the Partisan Prime a decent anti-aircraft platform. RAC2s do wicked amounts of damage against all, however.
'Meltdown' is slang and is used in the Battletech universe to describe a fusion reactor's containment equipment melting. Doesn't really matter how it is used for fission reactors.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The term "nuclear" is not casually referred to offhand to refer to fusion without the word 'fusion' being thrown in there for clarity - the same way 'hydrogen' can be either molecular OR elemental - and neither of which is simply referred to as just 'hydrogen'. Go tell me how often you see the word 'fission' on the <a href="http://www.nrc.gov" target="_blank">USNRC website</a>. You don't, because the word 'nuclear' alone is used to describe fission - atomic chain reactions. in fact, the US <b>Nuclear</b> Regulatory Commission has no oversight at all over fusion projects - that's strict DOE territory.<!--QuoteEnd--></div><!--QuoteEEnd-->
I didn't mention the NRC, so thanks for correcting something I didn't even state. Fusion is added to clarify since <b>every single current nuclear reactor in common use for power is fission</b> because they haven't gotten fusion to the point that it is economical. Thanks for the irrelevant information about hydrogen that I already knew and has nothing to do with whether fusion is a nuclear reaction.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->A much more plausible explanation for a core critical explosion is simply that the fusion reaction runs out of control, breaches the engine and instantly consumes the rest of its fuel in a rapid, hot flash. You know - like how hydrogen bombs work...<!--QuoteEnd--></div><!--QuoteEEnd-->
Doesn't matter, since the Battletech universe simply calls a reactor critically overheating a meltdown.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Get over yourself, and stop pooping in my thread. I wasn't attacking you over this.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi, I made an offhanded humorous comment using slang from the imaginary universe that MechWarrior is based on. Your only reactions have been an arrogant attempt to correct that using irrelevant information about a slang term.
On topic: As I don't have Crysis (and I shan't be buying it for a mod, even one set in a universe I love), how goes the Clan / IS interaction? In short, is there any reason for random scumbags to roll around with Clan tech, or is there any thought yet into getting multiplayer tonnage, etc somehow affected by your choice of 'side'.*
<i>* - Totally up for rebuilding the Star League over the trampled remains of the Inner Sphere. Ah, being a Crusader is such a delight.</i>
Huh, that amount of attention to detail makes me want to try this mod now. Being a mod, I expected it to just be a reskinned Crysis with large models.
I'll still hang around until they get a version for Crysis Wars, though.
P.S. Temphage what's the Euro population like? Easy to find a game?
noted :)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->On topic: As I don't have Crysis (and I shan't be buying it for a mod, even one set in a universe I love), how goes the Clan / IS interaction? In short, is there any reason for random scumbags to roll around with Clan tech, or is there any thought yet into getting multiplayer tonnage, etc somehow affected by your choice of 'side'.*
<i>* - Totally up for rebuilding the Star League over the trampled remains of the Inner Sphere. Ah, being a Crusader is such a delight.</i><!--QuoteEnd--></div><!--QuoteEEnd-->
The current beta release is an arena combat mode but as not all mechs are finished both sides get access to the exact same mech list, a combination of IS and Clan mechs where the price to buy is higher for Clan mechs due to the higher level of technology. So both sides can buy the same cheap IS mechs and expensive Clan mechs, when more mechs are done the lists will be faction specific even in that game mode.
Future versions will have Clan tech addressed through other non-monetary factors in other, more sporadic combat modes. In those modes there will may be the ability to salvage enemy parts, there will be a way to capture enemy mechs and so on.
Wait, but I totally bought HL1 just to play NS.
Anyways, I also don't have Crysis due to backlog of other games I have to play (like Dragon Age). I'm also of the opinion that it's pretty sick and awesome and lots of good ideas are going in, but that it's still a little rough around the edges. That being said, it's being heralded as THE mod of the year in several groups including Moddb, PC Gamer, and others. I'll just wait and let them get a few more iterations out to smooth the wrinkles and add a few more mech types.
Anyways, I also don't have Crysis due to backlog of other games I have to play (like Dragon Age). I'm also of the opinion that it's pretty sick and awesome and lots of good ideas are going in, but that it's still a little rough around the edges. That being said, it's being heralded as THE mod of the year in several groups including Moddb, PC Gamer, and others. I'll just wait and let them get a few more iterations out to smooth the wrinkles and add a few more mech types.<!--QuoteEnd--></div><!--QuoteEEnd-->
And by that time the Crysis super pack might be on sale on Steam again (I picked the Crysis/Warhead pack up over the holidays for $13.49 US).
Once the mod is further along, 15 bucks for Crysis will be well worth it.
Huh, that amount of attention to detail makes me want to try this mod now. Being a mod, I expected it to just be a reskinned Crysis with large models.
I'll still hang around until they get a version for Crysis Wars, though.
P.S. Temphage what's the Euro population like? Easy to find a game?<!--QuoteEnd--></div><!--QuoteEEnd-->
Euro servers are the best. The Mechwars ones run 1.5 - 2 hr long games (which goes by QUICK :) ). Most Euro servers are also reduced populations. 32 players is way too many for this game (and really is a huge bog on servers themselves). 20-24 is optimal, and that's where a lot of Euro servers fit in at.
Sorted by ping from Suffolk. 90 ping to a US server? In the US I used to get 90 ping just a few states away... :D Horray for the London Exchange.
During normal hours I have no problems finding games at all (even abnormal hours). The 31 ping servers are all UK, the 40ish ones are all German.
<img src="http://img39.imageshack.us/img39/6116/29476000.jpg" border="0" class="linked-image" />
On the other hand, ping is NOT very important to this game. You can play at 150 ping without the issues you see in FPS games. However there are two issues with the game currently:
- As said, 32 player servers will run VERY choppy as it's a massive drain on hardware and the network.
- Planes (and occasionally mechs) will be seen warping around every few seconds, as they're either dropping lots of packets or just abusing the netcode to do that.
Also everyone remember that they're porting to Crysis Wars/head eventually (as the netcode is much better in that), so if you don't have either, finding a deal on the Maximum Edition is optimal.