Natural Selection 2 News Update - Friday Update (Build 136)

MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
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  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    looking good! Is the gorge 3rd person view just for show?
  • DeeDee Canada Join Date: 2002-12-15 Member: 10836Members, Constellation, Reinforced - Shadow
    Excellent! What a day for NS goodness!
  • JappifyJappify Join Date: 2010-01-25 Member: 70312Members
    Great Job guys, I cant wait for the Alpha! I love natural selection, it's a master piece :)
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Hahah ! When I saw the gorge part of the video I was telling myself " RUN Fatty !! "
  • KlitchKlitch Join Date: 2010-02-05 Member: 70436Members, Reinforced - Supporter, Reinforced - Gold
    ITS SO BEAUTIFULL!!!! >_<!!!
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Nice! At least you're showing some progress, which is a good thing, even if it isn't polished. But is there some sort of bug if you actually hit a player? haha It just seems like they were going out of the way to avoid shooting the skulk.

    Keep up the good work!
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--quoteo(post=1751163:date=Feb 5 2010, 07:05 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Feb 5 2010, 07:05 PM) <a href="index.php?act=findpost&pid=1751163"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice! At least you're showing some progress, which is a good thing, even if it isn't polished. But is there some sort of bug if you actually hit a player? haha It just seems like they were going out of the way to avoid shooting the skulk.

    Keep up the good work!<!--QuoteEnd--></div><!--QuoteEEnd-->
    looked to me like an aimbot. You guys haxing your own game already?
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    edited February 2010
    VERY NICE !

    Ok.
    In the next updates would you please add build version to the setup file name.
    There are many downloads :)

    We need that test engine too !
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Damaged techpoint prop has lost its material it seems and the rotation point has moved too (corner like other tech props and entities)

    techpipes_01_bend90_03 and 04 still don't have materials. Path points to nothing in their .model file


    Other than that, good little fixes !
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    hopefully this will shut up some of the people that have been dissing the developers for not releasing gameplay footage. Looks great guys keep it up.
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    The music is great, prefer the style over the NS1 music.
  • PopenatorPopenator Join Date: 2009-08-27 Member: 68617Members
    edited February 2010
    Video:
    Looks awesome. One thing I did notice, though, is that there is no concept of physical momentum, and that's a true deal breaker with something this detailed.
    The aliens don't seem like creatures that would be able to stop on a dime is what I'm getting at.


    edit... not to stroke your egos or anything... but.... alright, I'll say it, the pre-alpha makes this game look better than bad company 2, which is in it's beta stages, and they only have 3 weeks left to catch up with your level of detail. You win.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    This definitely looks good enough for an alpha release. You are rendering all faces and models, and multiple players can connect and move around inside the map. The fact that you can shoot your enemies and use the structures is icing on the cake.
  • Jack O'NeillJack O'Neill Join Date: 2010-01-29 Member: 70356Members
    starting to look good guys ,keep up the good work! :D
  • sfonseca16sfonseca16 Join Date: 2009-09-03 Member: 68689Members
    [size="4"][/size]Oh my GOSHHH! FUC*** great! I'm think I'm gonna get crazy! Cant wait for the alpha! I love you guys! I'm really so proud of you! Congrats!
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    <!--quoteo(post=1751156:date=Feb 6 2010, 12:46 AM:name=CyberMantis)--><div class='quotetop'>QUOTE (CyberMantis @ Feb 6 2010, 12:46 AM) <a href="index.php?act=findpost&pid=1751156"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->looking good! Is the gorge 3rd person view just for show?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think so, you can vaguely see a selection circle (or something) beneath it.

    <!--quoteo(post=1751160:date=Feb 6 2010, 12:53 AM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Feb 6 2010, 12:53 AM) <a href="index.php?act=findpost&pid=1751160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hahah ! When I saw the gorge part of the video I was telling myself " RUN Fatty !! "<!--QuoteEnd--></div><!--QuoteEEnd-->
    ehm. lol. :)

    <!--quoteo(post=1751168:date=Feb 6 2010, 01:11 AM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Feb 6 2010, 01:11 AM) <a href="index.php?act=findpost&pid=1751168"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Damaged techpoint prop has lost its material it seems and the rotation point has moved too (corner like other tech props and entities)

    techpipes_01_bend90_03 and 04 still don't have materials. Path points to nothing in their .model file


    Other than that, good little fixes !<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, though I think all techpoints have a different rotation point now. Not only the damaged one.

    Good update as always=)
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--quoteo(post=1751178:date=Feb 5 2010, 07:32 PM:name=Popenator)--><div class='quotetop'>QUOTE (Popenator @ Feb 5 2010, 07:32 PM) <a href="index.php?act=findpost&pid=1751178"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Video:
    Looks awesome. One thing I did notice, though, is that there is no concept of physical momentum, and that's a true deal breaker with something this detailed.
    The aliens don't seem like creatures that would be able to stop on a dime is what I'm getting at.<!--QuoteEnd--></div><!--QuoteEEnd-->
    These are other players, remember? I'll take tight controls over realistic acceleration any day. I think it just looks weird because we rarely see creatures like that controllable in a multiplayer game.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    edited February 2010
    <!--quoteo(post=1751178:date=Feb 5 2010, 06:32 PM:name=Popenator)--><div class='quotetop'>QUOTE (Popenator @ Feb 5 2010, 06:32 PM) <a href="index.php?act=findpost&pid=1751178"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Video:
    Looks awesome. One thing I did notice, though, is that there is no concept of physical momentum, and that's a true deal breaker with something this detailed.
    The aliens don't seem like creatures that would be able to stop on a dime is what I'm getting at.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I politely disagree. I don't think ultimate physical realism untempered by gameplay considerations adds anything to the game. What sort of gameplay feature would be enhanced by making it more difficult to maneuver with aliens by adding momentum considerations? IMO, best case it adds no gameplay value at all, but gives a little bit of realism. Worst case, it makes aliens' playstyle feel clunky and wrong. Why spend development time on an "improvement" like that?
  • ItalianmagicItalianmagic Join Date: 2008-12-13 Member: 65755Members
    <3 the gun HUD glitchy-ness when going into Com ..."Chair?"

    But coming along great. I've always expected great things from UWE and they are starting to show me that I have not been mistaken!

    <3 UWE! UWE for President!
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    See, the muzzle-flash is better this time. :P

    I can't wait to hear the full version of this song.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1751179:date=Feb 5 2010, 07:34 PM:name=Racer1)--><div class='quotetop'>QUOTE (Racer1 @ Feb 5 2010, 07:34 PM) <a href="index.php?act=findpost&pid=1751179"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...and multiple players can connect and move around inside the map. The fact that you can shoot your enemies and use the structures is icing on the cake.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You can't really confirm that. Other players moving in the video seemed to use their path finding system to me. Damage wasn't dealt either it seems.

    I know it's exciting but people should stop saying " ok there's enough for us to play the alpha, go go release it "

    Be patient. :)
  • PopenatorPopenator Join Date: 2009-08-27 Member: 68617Members
    I was only considering gameplay, not realism at all.

    You can have both momentum and fairly tight controls at the same time, it just seems unnatural to have a fat beast that runs quickly and turns without respect to the world
  • C4K3C4K3 Join Date: 2008-01-26 Member: 63502Banned, Constellation
    HAHAHA, greetings to the focusedwolfs, we have more now.

    Sup gais, not trying to give ya some hard time or anything, but why not spend your spare time fixing the laggy as freak chunky EAlike crap for the next fall 2012, you know this is meant to be a game, not a bad HD youtube movie.

    Godbless.

    Saint candle without wick.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    Great video guys. Hope you can make a playable alpha out of that soon.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    The one thing that bothered me in the video is that it said "The resource tower generates <b>income</b> for you and your teammates"

    Does anyone else think it should say resources? Of course, I'm just being picky :P


    Also, do you think there are any easter eggs in the video?

    I know that there is a turret in their base :x
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    edited February 2010
    <!--quoteo(post=1751199:date=Feb 5 2010, 07:12 PM:name=C4K3)--><div class='quotetop'>QUOTE (C4K3 @ Feb 5 2010, 07:12 PM) <a href="index.php?act=findpost&pid=1751199"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->HAHAHA, greetings to the focusedwolfs, we have more now.

    Sup gais, not trying to give ya some hard time or anything, but why not spend your spare time fixing the laggy as freak chunky EAlike crap for the next fall 2012, you know this is meant to be a game, not a bad HD youtube movie.

    Godbless.

    Saint candle without wick.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you'd read the news post, you'd know that's exactly what they are spending their time doing. Making a bad HD youtube movie doesn't take much away from development time (but it does make a lot of us pretty happy).
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    Also, did anyone notice the shower of sparks that the marine is shooting when the skulk runs into the vent?
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1751207:date=Feb 5 2010, 07:26 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Feb 5 2010, 07:26 PM) <a href="index.php?act=findpost&pid=1751207"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, did anyone notice the shower of sparks that the marine is shooting when the skulk runs into the vent?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, pretty obvious placeholder for (insert unfinished particle effect here).
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited February 2010
    is this one of the offical maps? and is this one of the soundtracks the game will have?
    allso will u have some remakes of the old soundtracks?
    good job as allways and congrats on wining the contest.
    even thou it was laggy ( I understand why so no need for telling me ) I enjoyd watching it.... 10 times :D
    allso do you have a voodoo master on the team cause damn those graphics keep blowing my mind everytime, I dont know how u guys do it, cant wait too see how the final version will look like with some polishing.
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