Natural Selection 2 News Update - Friday Update (Build 136)

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Comments

  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    <!--quoteo(post=1751403:date=Feb 6 2010, 06:00 PM:name=Gutter)--><div class='quotetop'>QUOTE (Gutter @ Feb 6 2010, 06:00 PM) <a href="index.php?act=findpost&pid=1751403"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Honestly, I believe UnknownWorlds is changing too much. This <u>MOD</u> has lasted 7 years for a damn good reason. That is 7 years of development they are throwing out when they start changing stuff. Change is great but only when warranted or needed. The new engine looks great it seems. Glad they went away from Source. However, changing game dynamics either because they don't fit in with the engine or because they want to go in a different direction is a bad move honestly.

    Also, only 10 rounds in the pistol? Looks like a full size pistol to me, so it must be holding something like a .44 mag or .50 AE to limit its rounds to such a small amount. It does have a bar left over so perhaps the capacity changes with upgrades?<!--QuoteEnd--></div><!--QuoteEEnd-->

    We can't say anything about the changes until we've actually played with them. And if everything turns out to be a bust, UWE could easily go back to the classic NS.

    As for the pistol, the NS1 pistol holds 10 rounds.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    Two observations from the video -

    1. I see someone playing Gorge in <u>Third person</u> near the end of the video, is this going to be available for all characters? Or, is that showing something other than third-person-mode, for example a special Commander view mode that follows players?

    2. Not only is there's no infestation in the trailer, there's also no infestation crawling over the title screen at the end of the video, like in all the other media. Whats up with that?
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    <!--quoteo(post=1751409:date=Feb 6 2010, 07:27 PM:name=zex)--><div class='quotetop'>QUOTE (zex @ Feb 6 2010, 07:27 PM) <a href="index.php?act=findpost&pid=1751409"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2. Not only is there's no infestation in the trailer, there's also no infestation crawling over the title screen at the end of the video, like in all the other media. Whats up with that?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think any of the media released, other than the teaser, has had that effect at the end. I wouldn't worry about it.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    I guess you're right - that version of the outtro had the "fall 2009" release date, so that's probably why they stopped using it.
  • StardogStardog Join Date: 2004-10-25 Member: 32448Members
    edited February 2010
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    I hope the alien building shown is not a RT. The old RT looked much cooler than the current one. And I do wonder about dynamic infestation. It seems to be a cool thing but so far, there has been nothing additional about it. Has it been axed?

    C4K3, you're entitled to your opinion but they way you're putting it across is rude and offensive. And you don't even phrase it like an opinion, but rather, a statement of fact. It gets very annoying.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1751400:date=Feb 6 2010, 05:39 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Feb 6 2010, 05:39 PM) <a href="index.php?act=findpost&pid=1751400"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So you guys have been sitting on a pile of footage we've been dying to see, been asking for for weeks, and instead of giving it to us ages ago, you keep up with the boring SDK updates and instead give the footage to ModDB?

    Thanks, that was really swell of you. Glad you see a contest as more important than your paying customers.<!--QuoteEnd--></div><!--QuoteEEnd-->

    We haven't been "sitting on" anything. This footage was created a couple of days ago. In the context of the competition win, it was decided that it would be a nice way of thanking everyone for their support, even if the footage was rougher than we'd usually like. I have no idea why you see its initial release on ModDB as some kind of affront to paying customers. Everyone gets to see it at the same time.

    I know kneejerking is less fun when you have the facts to hand, but it seems like you're kind of making up a reason to be angry here.
  • perfectheatperfectheat Join Date: 2007-06-28 Member: 61405Members
    I have praised this video before, but thought I would go more into details now that I have calmed down and looked through it again.

    Although I were actually one of the people who would have liked to see the new "taser" concept come to life, I really like the new pistol and especially the way you ###### it. Nice to see you brought in something new there. It also really fits with the machine gun who has a really cool unfolding animation by the way. Only have minor notes on both. Know you wont change of any of this, know I wouldn't, but the metal frame around the ammo counter on the pistol feels a bit like a "frame in a frame" and by that a smaller display. And at first I (and others) thought it would be cool if the top bit of the machine gun looked more like a handle, but that kinda defies the folding concept as you wouldn't carry it like that unfolded. What I thought was that it felt a bit like a wall at the beginning, or more like some kind of plasma weapon from Warhammer 40k, nothing wrong with that though. Now I really like it. Looking forward to seeing the HMG and the new exoskeleton, please do surprise us.

    And the model sizes will of course be revised throughout the alpha and beta, the pistol is almost as big as the machine gun in the view now, I actually think the machine gun is a bit to small in the view now... just a bit.

    Of the structures the resource tower is by far my favorite. It's a beauty. And I also really like the new com-station, even the size as the old one is too small. I agree on the observatory, it works well in NS. The new turrets are way better then the old ones. Feel much more army now and like the new "one armed telescope" part. Also cool that you use more exposed wires everywhere, reminds me of the first time I saw a alpha shot of Tribes 2 and the <a href="http://the-junkyard.net/images/weapons/tribes2/w-elf-n.jpeg" target="_blank">elf gun</a>, just don't overdo it. The siege turret factory looks like a beast! If that is what it is. Guess it have to be that big and compact.

    Only thing in base I have a problem with is armory, it's good, but could be less boxy and view blocking, know it's been mentioned before. Would probably have tried out something semi-cylindrical, with the "arms" being over head and on the floor, opening up a bit like a scaled umbrella(thinking the wings of a <a href="http://www.serenadawn.com/GITS-Vehicles_clip_image007.gif" target="_blank">GITS copter</a>) for a approaching marine... But! It's good that the structures look like they are built for transport now. And moving on.

    Really like the new Kharaa resource tower, thought of "the hand of nod", guess it's being grown in the video. All the Kharaa models have been amazing so far. Hope you'll have the teeth poke animation on the Skulk. The marine model is also very nice. Like how the shoulder plates and helmet fit together like a trio when approaching the model. Not the biggest fan of the back-pockets, but they are funny! A lot of talk about the marine sprint, I missed to be able to in NS, and I know you will revise the weapon swing. Hopefully it wont take to long to start shooting when coming from a run in the final release though.

    The weld-bot kicks ass. The old game Iron Helix came into my head although it doesn't look like those bots. The music sounds really good, but not very original, a bit to generic contemporary army game soundtracks. Looking forward to hearing more from it and the atmospheric sound layers beneath. The animations have been topnotch and will continue like that.

    My biggest hope is that you keep the gui "cross" interface concept from NS. Giving it a good looking design is the hardest though. Can't think of a single game that have really nice design on their gui, except maybe the weapon modification in Crysis, the one thing that game had going. But less i more! Really hate graphics that interfere to much with the view, like the grenade trajectory gfx in Gears, although it's very logical for a futuristic helmet to have bits of holographic information on top the real world.

    Graphics and levedesign are good ant the framerate is better then expected in a pre-alpha. As a fellow game/graphics designer I must say it's cool that you are showing people this video. I'm working on a game, it's very different from this, it's probably close to being alpha, but I have only shown in to some friends, which can actually be worse as I regard their negative feedback more, even if they are not gamers. But it's all part of the job. One can't please everyone because then one would never release a product.

    Keep up the truly inspiring work and thank you!
  • EddieEddie Join Date: 2004-10-22 Member: 32412Members, Constellation
    <!--quoteo(post=1751421:date=Feb 6 2010, 02:33 PM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Feb 6 2010, 02:33 PM) <a href="index.php?act=findpost&pid=1751421"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know kneejerking is less fun when you have the facts to hand, but it seems like you're kind of making up a reason to be angry here.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Temphage making up reasons to be angry??? That's crazy talk.
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    I just accept that some people just want to be angry or have a perception of what the game should be that is very far from the reality of the game, making them angry.

    I personally think that the commander chair (bunker?) could have more sensitive parts to it. It is just a metal coffin with no interface for the marine inside to use. There is only metal plates and hydraulic bits.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1751421:date=Feb 6 2010, 07:33 PM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Feb 6 2010, 07:33 PM) <a href="index.php?act=findpost&pid=1751421"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We haven't been "sitting on" anything. This footage was created a couple of days ago.<!--QuoteEnd--></div><!--QuoteEEnd-->

    One of those levels looks very very basic, in more than one area. Let's hope that designer is a quick mapper.
  • NatANatA Join Date: 2009-05-26 Member: 67486Members
  • 7th.Wrath7th.Wrath Join Date: 2008-05-31 Member: 64363Members
    edited February 2010
    <b>Disclaimer:</b> I understand that everything in this video is subject to change, and UWE probably already knows about this stuff. That said, I just want NS2 to be the best it can be, and I don't want them to miss even the little things! (maybe I should just trust them to do their job, huh?)

    <b>Criticism:</b>

    - The marine seems to be floating at the very start of the video.
    - The comm station looks like it has an unfinished texture. The colors look a bit flat. It would be neat if a <u>chair or bench</u> popped up or unfolded, too. Also, in the Moddb video, the end of the closing animation looks really ugly.
    - The 'fingers' on the Kharra RT look really ugly from far away. <u>I hope the glowing sac inflates as resources are gathered. The fingers would look much better then.</u> Is the RT fully grown?
    - Sprinting when holding the MG looks a bit ugly. Maybe slow down the animation a bit?
    - I think the barrel and barrel shroud on the pistol is <u>a bit too shiny. The shroud is also a strange shape somewhere between a square and a circle that looks wrong to me.</u>
    - <u>The builder bot could use an idle animation</u>, maybe bobbing in the air.
    - The armory's animation is just a leeetle bit too fast. Or maybe it's just the fact that the screen flips up instantly. One frame of the video it's down, the next frame it's up. Might be a framerate issue.
    - There appears to be a distinct lack of infestation and infantry portals. Personally I don't like the <u>NS2 infantry portal anyways because the arms clip through themselves and each other</u>.

    <b>Praise:
    </b>
    - The gorge. Great yawning animation & sound.
    - Incredible music, fits the scene with the gorge <i>very</i> well.
    - Is the parasite going to be included? I see the icon!
    - The builder bot model is looking great.
    - Marine armory, sentries, and RT all look incredible, especially the sentries unfolding.
    - The gun unfolding animation & sound. Sweet.
    - The sound of the armory. Although it could use a latch sound or something similar.
  • 7th.Wrath7th.Wrath Join Date: 2008-05-31 Member: 64363Members
    <!--quoteo(post=1751443:date=Feb 6 2010, 12:31 PM:name=Sirot)--><div class='quotetop'>QUOTE (Sirot @ Feb 6 2010, 12:31 PM) <a href="index.php?act=findpost&pid=1751443"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I personally think that the commander chair (bunker?) could have more sensitive parts to it. It is just a metal coffin with no interface for the marine inside to use. There is only metal plates and hydraulic bits.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have been led to believe that the blue circles will project a holographic interface for the commander. But it would be neat if a seat popped up too.
  • BlakkCooperBlakkCooper Join Date: 2007-11-24 Member: 63009Members
    Awesome ######! Better than I expected it. But there is one thing: the sound of the Skulk walking/running. I think it could get annoying over time like *clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak clak* you get the idea.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Man Flayra was right when saying you guys are critical. I've never seen that.

    I knew the NS community was angry and impatient and everything but wow ! lol

    Do you want your mom to put on your socks too? Freaking babies, have you ever tried and make your own game.. out of your own engine?

    Big spenders with their 40 bucks investment cry about the marines running too fast or the alien RT being too shiny?


    That's hilarious ! 0_o
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    edited February 2010
    <!--quoteo(post=1751458:date=Feb 6 2010, 04:06 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Feb 6 2010, 04:06 PM) <a href="index.php?act=findpost&pid=1751458"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Man Flayra was right when saying you guys are critical. I've never seen that.

    I knew the NS community was angry and impatient and everything but wow ! lol

    Do you want your mom to put on your socks too? Freaking babies, have you ever tried and make your own game.. out of your own engine?

    Big spenders with their 40 bucks investment cry about the marines running too fast or the alien RT being too shiny?


    That's hilarious ! 0_o<!--QuoteEnd--></div><!--QuoteEEnd-->

    Given some of the things you contribute (see below), I think being a tad critical is a better alternative. As long as the criticism has good intentions (though, there is a habit of pointing out the obvious amongst the community).

    <!--quoteo(post=1751450:date=Feb 6 2010, 03:50 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Feb 6 2010, 03:50 PM) <a href="index.php?act=findpost&pid=1751450"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think next Friday ima jerk off in the corner of my room !

    0_o<!--QuoteEnd--></div><!--QuoteEEnd-->

    EDIT: I am liking the timing of Kouji_San's "obvious criticism" comment. : )
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2010
    Why do people do "obvious criticism" posts on something that is very obvious to change... Scout would say: "Seriously you all suck!"
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    edited January 2011
    The LMG looks great and has an equipping animation which is very cool and Mass Effect[y], but the sound just doesn't compliment it very well. It sounds dull and fabricated. The TSA building animations look very cool too.
  • ctdctd Join Date: 2009-06-01 Member: 67611Members
    It would be cool to see different footstep sounds for different surfaces. The skulk sound in the footage sounds as if he is walking on that grated metal surface at the very start of the skulk footage. Then he moves towards the gorge on a more solid surface.
  • BigTextBigText Join Date: 2007-12-21 Member: 63231Members
    <!--quoteo(post=1751461:date=Feb 7 2010, 06:10 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Feb 7 2010, 06:10 AM) <a href="index.php?act=findpost&pid=1751461"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why do people do "obvious criticism" posts on something that is very obvious to change...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Various reasons.

    They might be stupid and be worried that it will stay that way.

    They might want to feel important by correcting UWE's "mistakes."

    They might be so much of a fan of the exact NS1 system that they want to ridicule everything about NS2 until NS2 just becomes an NS1 remake.

    They might just be trolls.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2010
    reason 5:

    Internet! :P
  • 1mannARMEE1mannARMEE Join Date: 2008-09-23 Member: 65064Members
    The problem about the people who want NS2 be NS1 these are the real trolls, because if you like NS1 that much just play it ! It is there it exists, you can play it, no one needs shiny graphics if you can have a really addictive gameplay ... (<a href="http://xkcd.com/484/" target="_blank">ever wasted your time on some browser games ?</a> :)

    To the other people, for example 7th.Wrath, I think it's just fine to use some constructive critcism even if it is about to change and even if it is so obvious that UWE already knows about it.

    Saying that all those constructive critics are stupid, because they post the obvious is just another way of feeling more "important" than others, this post is of the same nature :P

    So only bash those trolls please, but don't feed them :)
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--quoteo(post=1751357:date=Feb 6 2010, 04:44 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Feb 6 2010, 04:44 PM) <a href="index.php?act=findpost&pid=1751357"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the marine shooting <b>him</b> was Charlie.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Charlie has a real bad aim. :P
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1751485:date=Feb 7 2010, 12:30 AM:name=CoolCookieCooks)--><div class='quotetop'>QUOTE (CoolCookieCooks @ Feb 7 2010, 12:30 AM) <a href="index.php?act=findpost&pid=1751485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Charlie has a real bad aim. :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    Isn't that a known fact :P
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    <img src="http://languagelog.ldc.upenn.edu/myl/llog/duty_calls.png" border="0" class="linked-image" />
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    NS2 Forums: Horrible misunderstandings of constructive criticism.

    Saying something sucks isn't constructive criticism. Explain how and why it sucks, then follow up with a solution of your own. If you can't do that, your "opinion" isn't worth squat to developers. They need more than a forum of fanboys and demoralizing criticism.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    No one has said the maps suck yet. This is good.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1751534:date=Feb 6 2010, 10:15 PM:name=dux)--><div class='quotetop'>QUOTE (dux @ Feb 6 2010, 10:15 PM) <a href="index.php?act=findpost&pid=1751534"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No one has said the maps suck yet. This is good.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It was so obvious we left it out!

    Wait, no, it was so bad we repressed the memory!

    Actually, I've got it, we figured it was made by an amateur community member with the version of Spark released!

    Or maybe you're subconsciously filtering out all our horrible map comments!

    Actually come to think of it the maps did look great. Those sure as heck aren't in alpha. Release them now and we'll play Counterstrike on them.
  • Cheezy104Cheezy104 Join Date: 2009-06-11 Member: 67792Members
    I see the Skulk is still fast, which is making me very very happy.

    Game is looking awesome. Pure sex for the eyes. can't wait to see the Fade.
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