Team Collisions?

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Comments

  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    <!--quoteo(post=1758880:date=Mar 11 2010, 05:37 PM:name=Tweadle)--><div class='quotetop'>QUOTE (Tweadle @ Mar 11 2010, 05:37 PM) <a href="index.php?act=findpost&pid=1758880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've seen that kind of block hundreds of times and I rarely play combat. More importantly though, the fact that you think that video was posted to show a lerk blocking an onos is truly scary.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I see what you're trying to say. Price was talking about aliens blocking onos and then he showed a video, calling it an example. I also saw the onos attack the lerk as if angry with it. I figured it was a glitch.
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    <!--quoteo(post=1758880:date=Mar 12 2010, 12:37 AM:name=Tweadle)--><div class='quotetop'>QUOTE (Tweadle @ Mar 12 2010, 12:37 AM) <a href="index.php?act=findpost&pid=1758880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've seen that kind of block hundreds of times and I rarely play combat. More importantly though, the fact that you think that video was posted to show a lerk blocking an onos is truly scary.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed, with everything.

    It's also annoying being stuck behind slow people, since you generally can't pass them. Considering how heavily movement is emphasized in this game, this sort of thing really should be taken into consideration.
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    <!--quoteo(post=1758892:date=Mar 11 2010, 08:17 PM:name=Voyager I)--><div class='quotetop'>QUOTE (Voyager I @ Mar 11 2010, 08:17 PM) <a href="index.php?act=findpost&pid=1758892"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's also annoying being stuck behind slow people, since you generally can't pass them. Considering how heavily movement is emphasized in this game, this sort of thing really should be taken into consideration.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, the only reason I didn't mention it was because the nudge feature still wouldn't really allow for easy passing - especially if the collision is accompanied by a momentary loss of speed. It would prevent you from losing your speed completely though which is always good. To cure that problem totally, you'd probably need to have ally no-clip which i'm very against.
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    <!--quoteo(post=1758905:date=Mar 12 2010, 03:30 AM:name=Tweadle)--><div class='quotetop'>QUOTE (Tweadle @ Mar 12 2010, 03:30 AM) <a href="index.php?act=findpost&pid=1758905"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, the only reason I didn't mention it was because the nudge feature still wouldn't really allow for easy passing - especially if the collision is accompanied by a momentary loss of speed. It would prevent you from losing your speed completely though which is always good. To cure that problem totally, you'd probably need to have ally no-clip which i'm very against.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Think about a bhopping Skulk trying to get past a non-bhopping Skulk. Minimal actual contact, but you're still losing all your speed.
  • brownymasterbrownymaster Join Date: 2009-07-11 Member: 68110Members
    I'd have to say when I bunnyhop I find it pretty easy to bhop past a running skulk by timing the jumps right. It's only hard to bhop attack a marine if a skulk runs towards a marine and then jumps trying to bite (aka terrible skulks who want to die). Mitigated in 6s at least, but blocking when attacking is pretty annoying as an alien I admit.
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