Ns_Aleser
<div class="IPBDescription">The journey continues</div><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Captains log, port number 540-HA, Clearance 10.
This... this message is going to be our last. This is Captain Aleser of the S.S. Ain, from the Nebula Pegasus. Over the last 72 hours, we have encountered something rather... strange. The Scientists from the Medical Research Lab, have found over the last decade, Medical enhancements for the Human Species, Strong immunization pills, and most recently, have over come the basic needs to sustain life on Planet Vargus. Our mission was to inhabit the planet, in order to re-populate the Human Species. In our success, we were able to hold a base onto the planet by using our transportation unit E.V.A.,(Enhanced Vehicle Aid.), which transported good from, and to the planet. However, in the last 72 hours, we have come across something evil, and very disturbing. What we didn't know was that we had placed our colony right on top of an existing colony filled with creatures that, only our minds were able to fathom.
These... creatures, were able to board the ship through E.V.A., take over the Engine room, which I suspect was to help them sustain life aboard the ship. The Security personal were able to fight them off for a few hours, but we stood no chance against their social tactics. From the studies of our Scientists, we were able to understand that they, the creatures, are very social, very aggressive, and very intelligent. One of their creatures was most astounding. Its' most interesting feature the scientists have been able to note, was the feature of "Mass production of bio-engineered weapons. We believe this may have something to do with nanite like creatures we have found in the autopsy reports. These nanites were able to mass produce a gooey like substance that over took the hosts body, as well as sectors of the ship. This fat creature was able to recreate our Teleporter from it's own body waste.
(Over head speaker comes on) Captain, emergency power is at 9%, oxygen levels 4%, propulsion syst...(Speaker cuts off) A large explosion can be heard in the background.
Captain - How did they get through!? GUARDS! KI....
End transmission.<!--QuoteEnd--></div><!--QuoteEEnd-->
For my 100th post, I would personally like to thank the UWE team, for creating one of the most hyped games of the year. It is with my great pleasure, to announce Ns_Aleser.
<img src="http://img402.imageshack.us/img402/6964/nsaleser6.jpg" border="0" class="linked-image" />
<img src="http://img708.imageshack.us/img708/4731/marinespawn.jpg" border="0" class="linked-image" />
<img src="http://img528.imageshack.us/img528/3086/wipmsiota1.jpg" border="0" class="linked-image" />
This... this message is going to be our last. This is Captain Aleser of the S.S. Ain, from the Nebula Pegasus. Over the last 72 hours, we have encountered something rather... strange. The Scientists from the Medical Research Lab, have found over the last decade, Medical enhancements for the Human Species, Strong immunization pills, and most recently, have over come the basic needs to sustain life on Planet Vargus. Our mission was to inhabit the planet, in order to re-populate the Human Species. In our success, we were able to hold a base onto the planet by using our transportation unit E.V.A.,(Enhanced Vehicle Aid.), which transported good from, and to the planet. However, in the last 72 hours, we have come across something evil, and very disturbing. What we didn't know was that we had placed our colony right on top of an existing colony filled with creatures that, only our minds were able to fathom.
These... creatures, were able to board the ship through E.V.A., take over the Engine room, which I suspect was to help them sustain life aboard the ship. The Security personal were able to fight them off for a few hours, but we stood no chance against their social tactics. From the studies of our Scientists, we were able to understand that they, the creatures, are very social, very aggressive, and very intelligent. One of their creatures was most astounding. Its' most interesting feature the scientists have been able to note, was the feature of "Mass production of bio-engineered weapons. We believe this may have something to do with nanite like creatures we have found in the autopsy reports. These nanites were able to mass produce a gooey like substance that over took the hosts body, as well as sectors of the ship. This fat creature was able to recreate our Teleporter from it's own body waste.
(Over head speaker comes on) Captain, emergency power is at 9%, oxygen levels 4%, propulsion syst...(Speaker cuts off) A large explosion can be heard in the background.
Captain - How did they get through!? GUARDS! KI....
End transmission.<!--QuoteEnd--></div><!--QuoteEEnd-->
For my 100th post, I would personally like to thank the UWE team, for creating one of the most hyped games of the year. It is with my great pleasure, to announce Ns_Aleser.
<img src="http://img402.imageshack.us/img402/6964/nsaleser6.jpg" border="0" class="linked-image" />
<img src="http://img708.imageshack.us/img708/4731/marinespawn.jpg" border="0" class="linked-image" />
<img src="http://img528.imageshack.us/img528/3086/wipmsiota1.jpg" border="0" class="linked-image" />
Comments
The level looks pretty good, though. I think you could pick a better texture for the part of the ceiling closer to the screen in the second screenshot.
The first screenshot looks great. It gives me a good space-ship vibe, and the lighting conveys a sense of distress.
I can't wait to play this map. I can't wait to play this game. =D
2nd screenshot. The door dimensions look incorrect.
The brushwork is solid but your lighting is overly extravagant.
You could argue that they mark the wall so that one would not bump into it in the darkness, but would you be fumbling around in the dark on your workplace anyway?
I feel giving constructive critism can sound harsh, so I want to make clear that I really like your design, and that only few things seem odd to me. :)
Also that yellow light on the far wall in pic #2, what the hell? Not really a fan of obvious spot lights in general, but a yellow one is like saying "omg look at me I cast an unrealistically solid circle of light!... in yelloW!"
*cough* other than that looks good, I agree with others though, should move your reds and yellow a bit more towards white to make it more subtle and less disco / hotdog.
You could argue that they mark the wall so that one would not bump into it in the darkness, but would you be fumbling around in the dark on your workplace anyway?
I feel giving constructive critism can sound harsh, so I want to make clear that I really like your design, and that only few things seem odd to me. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
I would remove the little yellow lights from the wall and replace them with wall models provided by the devs. I would then light those wall models to give extra detail to the wall.
Try to think about the detail as you are making the map and take advantage of what models you have.
Even when you think you have completed a room and it is acceptable, you should never stop running over ideas to improve that room. I can redo rooms i make upwards of 10 times as i'm trying to get things right.
<img src="http://img96.imageshack.us/img96/9481/nsaleser3.jpg" border="0" class="linked-image" />
<img src="http://img96.imageshack.us/img96/9481/nsaleser3.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
That's too much!! :|
<img src="http://img89.imageshack.us/img89/6269/nsaleser5.jpg" border="0" class="linked-image" />
But I'm here to say that hallway still looks amazing! Great job, UncleRay. When I have time to work on NS2_Furnace, I'll show you some pictures.
<img src="http://img402.imageshack.us/img402/6964/nsaleser6.jpg" border="0" class="linked-image" />
<img src="http://img200.imageshack.us/img200/2967/lookslike.jpg" border="0" class="linked-image" />
Might be worth trying the effect similar to this,
<img src="http://img717.imageshack.us/img717/1057/trythis.jpg" border="0" class="linked-image" />
Sorry for such low quality sample shots ;)
Just a Major hallway that I'm constructing that comes out of the marine spawn... I'm not too sure if I should get rid of that door and make it an open area, or keep it as it is?
<img src="http://img709.imageshack.us/img709/9601/marinespawn2.jpg" border="0" class="linked-image" />