Working deathmatch, link in post

2

Comments

  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    <!--quoteo(post=1765411:date=Apr 10 2010, 01:58 PM:name=devicenull)--><div class='quotetop'>QUOTE (devicenull @ Apr 10 2010, 01:58 PM) <a href="index.php?act=findpost&pid=1765411"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just so you know, we are working on something very similar at <a href="http://github.com/Nayruden/ns2lua" target="_blank">http://github.com/Nayruden/ns2lua</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    i do for his

    hosting this server ip is
    97.102.113.33:27015
  • NeurotiqMimeNeurotiqMime Join Date: 2005-03-16 Member: 45489Members
    edited April 2010
    To fix the inverted mouse change the following:
    local angles = Angles(-1 * input.pitch, input.yaw, 0.0)

    To the following:
    local angles = Angles(input.pitch, input.yaw, 0.0)

    In the Player.lua file
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1765436:date=Apr 10 2010, 02:29 PM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Apr 10 2010, 02:29 PM) <a href="index.php?act=findpost&pid=1765436"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Join up guys don't make two DM modes don't confuse the players.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think it would be rather difficult. rsd said he didn't have internet access, and we've been doing most of the discussion in IRC.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    this is the kind of stuff Im afraid may kill NS2 in the long run... so much freedom with customization, so easy and quick... just imagine how hard it could be to find a vanilla server when the full game is out.
  • NeurotiqMimeNeurotiqMime Join Date: 2005-03-16 Member: 45489Members
    <!--quoteo(post=1765464:date=Apr 10 2010, 03:36 PM:name=devicenull)--><div class='quotetop'>QUOTE (devicenull @ Apr 10 2010, 03:36 PM) <a href="index.php?act=findpost&pid=1765464"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it would be rather difficult. rsd said he didn't have internet access, and we've been doing most of the discussion in IRC.<!--QuoteEnd--></div><!--QuoteEEnd-->
    IRC channel?
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    #ns2devs on irc.gamesurge.net
  • rutixrutix Join Date: 2006-11-02 Member: 58208Members
    <!--quoteo(post=1765465:date=Apr 10 2010, 08:44 PM:name=ssjyoda)--><div class='quotetop'>QUOTE (ssjyoda @ Apr 10 2010, 08:44 PM) <a href="index.php?act=findpost&pid=1765465"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this is the kind of stuff Im afraid may kill NS2 in the long run... so much freedom with customization, so easy and quick... just imagine how hard it could be to find a vanilla server when the full game is out.<!--QuoteEnd--></div><!--QuoteEEnd-->
    If i remember well they said they would make an option to filter for vanilla servers. And the most edits now go to fix stuff which isn't in the engine test but will be on the full release.
  • GorkGork Join Date: 2006-11-06 Member: 58422Members
    edited April 2010
    <!--quoteo(post=1765471:date=Apr 10 2010, 07:54 PM:name=rutix)--><div class='quotetop'>QUOTE (rutix @ Apr 10 2010, 07:54 PM) <a href="index.php?act=findpost&pid=1765471"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If i remember well they said they would make an option to filter for vanilla servers.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe you are right. And I'll probably host a vanilla server myself if this game takes off as well as NS1 did. And I think it will =)

    *EDIT* also I tried to connect to nade_spammers IP but I got no results. Just a black screen 'attempting connection' for several minutes.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    <!--quoteo(post=1765464:date=Apr 10 2010, 09:36 PM:name=devicenull)--><div class='quotetop'>QUOTE (devicenull @ Apr 10 2010, 09:36 PM) <a href="index.php?act=findpost&pid=1765464"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it would be rather difficult. rsd said he didn't have internet access, and we've been doing most of the discussion in IRC.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, I've just moved into a new place, DSL being installed on Wednesday, so have my PC connected via my mobile and HSDPA/3G. Data costs are a ###### in South Africa sadly.

    I'm keen to join up with any other efforts, I just wanted to get something up and running quickly. My stuff was more of a proof of concept. I got the engine test at 1pm SA time and had the DM uploaded by 6:30pm or so. I've never coded Lua before in my life. Shows the flexibility of UWE's approach.

    Will head to irc.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    combat is where it's at but with the feel of the engine.......is anyone working on gravity?, way to floaty!...reminds me why i never played hl1 and went strait for the mods. maybe it was lag but on a amd 3800+ dual core with a 1gb 9800 card and 4 gigs of ram it should have been somewhat playable or at least navigate fluidly....if it runs dirt2 and gta4 smooth then why so choppy even on low? (i will wait untill it works correctly before i buy the other 3 copies). Go Go....Scripters!!!
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    The movement code is infinitely flexible. Don't worry about it at all, it will feel precise by release.
  • rada660rada660 Join Date: 2010-01-28 Member: 70342Members
    would be fun to upgrade the marine gun bullet dmg since the skulk do 50 dmg per bite, and for now the marine only do 1 dmg per bullet ( so 30 dmg per clip if you shoot correctly )

    that would be a good start :P
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I didn't mean it would actually be hard to pick a vanilla server out of the whole bunch, I meant most people would mod their server to what they think is best.
  • nirvanaXOnirvanaXO Join Date: 2010-02-26 Member: 70747Members
  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    Does anyone have a server up? I wanted to get around to trying this deathmatch yesterday but didn't have the chance.
  • KevinKevin Join Date: 2002-12-16 Member: 10907Members
    I cannot get the ~ console working with my USB keyboard :(
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    <!--quoteo(post=1765942:date=Apr 11 2010, 09:31 PM:name=Blasphemy)--><div class='quotetop'>QUOTE (Blasphemy @ Apr 11 2010, 09:31 PM) <a href="index.php?act=findpost&pid=1765942"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does anyone have a server up? I wanted to get around to trying this deathmatch yesterday but didn't have the chance.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm only going to have DSL again in a few days, but even then the latency to SA will make me hosting anything pointless unfortunately.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    You can run a mod without overwriting your installed files like this:

    ns2.exe /game c:\mod
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    <!--quoteo(post=1766300:date=Apr 12 2010, 06:29 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Apr 12 2010, 06:29 PM) <a href="index.php?act=findpost&pid=1766300"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can run a mod without overwriting your installed files like this:

    ns2.exe /game c:\mod<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thank you Promethius :D
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    <!--quoteo(post=1766300:date=Apr 12 2010, 01:29 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Apr 12 2010, 01:29 PM) <a href="index.php?act=findpost&pid=1766300"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can run a mod without overwriting your installed files like this:

    ns2.exe /game c:\mod<!--QuoteEnd--></div><!--QuoteEEnd-->

    what folders are required in the directory to run it that way?
    and any specific files
    will the one that hosts the server have to have them directly copied to the ns2 folder or will this work too
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    <!--quoteo(post=1766300:date=Apr 12 2010, 07:29 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Apr 12 2010, 07:29 PM) <a href="index.php?act=findpost&pid=1766300"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can run a mod without overwriting your installed files like this:

    ns2.exe /game c:\mod<!--QuoteEnd--></div><!--QuoteEEnd-->

    Aha, that's great. This will make life much easier for people wanting to run multiple different dirty-hack-packages.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited April 2010
    nice done!

    Edit:
    Thx for the info, inverted mouse sucks so much.
  • NeurotiqMimeNeurotiqMime Join Date: 2005-03-16 Member: 45489Members
    <!--quoteo(post=1765461:date=Apr 10 2010, 03:25 PM:name=NeurotiqMime)--><div class='quotetop'>QUOTE (NeurotiqMime @ Apr 10 2010, 03:25 PM) <a href="index.php?act=findpost&pid=1765461"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To fix the inverted mouse change the following:
    local angles = Angles(-1 * input.pitch, input.yaw, 0.0)

    To the following:
    local angles = Angles(input.pitch, input.yaw, 0.0)

    In the Player.lua file<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    yeah thx the file Balance.lua has some interesting informations.
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->kInfestCost = 10
    kInfestNodeMoveSpeed = .8
    // 128 units
    kInfestationSize = 3.25<!--c2--></div><!--ec2-->
    and stuff...Gorge spit for the WIN!
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    Yeah sorry about the inverted mouse... the lua in the first post hasn't been updated since I created it which was a few hours after I got the engine test, so quite rushed. I'm working on a cleaner deathmatch implementation.
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    Tried
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->"C:\Program Files (x86)\Natural Selection 2\NS2.exe" /game C:\Program Files (x86)\Natural Selection 2\ns2\mod<!--c2--></div><!--ec2-->
    because I made a subfolder named "mod" for the DM hacks, etc.

    Didn't work. Am I writing it wrong?
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    I would imagine you would need to quote the path to the mod directory too.
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    <!--quoteo(post=1766300:date=Apr 12 2010, 12:29 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Apr 12 2010, 12:29 PM) <a href="index.php?act=findpost&pid=1766300"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can run a mod without overwriting your installed files like this:

    ns2.exe /game c:\mod<!--QuoteEnd--></div><!--QuoteEEnd-->
    Max approves!

    Quick, code up the HL2 campaign before Unknown Worlds can release alpha!
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    <!--quoteo(post=1766403:date=Apr 12 2010, 10:59 PM:name=Silverwing)--><div class='quotetop'>QUOTE (Silverwing @ Apr 12 2010, 10:59 PM) <a href="index.php?act=findpost&pid=1766403"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tried
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->"C:\Program Files (x86)\Natural Selection 2\NS2.exe" /game C:\Program Files (x86)\Natural Selection 2\ns2\mod<!--c2--></div><!--ec2-->
    because I made a subfolder named "mod" for the DM hacks, etc.

    Didn't work. Am I writing it wrong?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm having trouble with this aswell, even putting the mod path in quotation marks. Could anyone enlighten us as to the correct format?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    The mod folder is a replacement ns2 folder, so you have to put a lua folder in there.
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