<!--quoteo(post=1765411:date=Apr 10 2010, 01:58 PM:name=devicenull)--><div class='quotetop'>QUOTE (devicenull @ Apr 10 2010, 01:58 PM) <a href="index.php?act=findpost&pid=1765411"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just so you know, we are working on something very similar at <a href="http://github.com/Nayruden/ns2lua" target="_blank">http://github.com/Nayruden/ns2lua</a><!--QuoteEnd--></div><!--QuoteEEnd--> i do for his
devicenullJoin Date: 2003-04-30Member: 15967Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1765436:date=Apr 10 2010, 02:29 PM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Apr 10 2010, 02:29 PM) <a href="index.php?act=findpost&pid=1765436"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Join up guys don't make two DM modes don't confuse the players.<!--QuoteEnd--></div><!--QuoteEEnd--> I think it would be rather difficult. rsd said he didn't have internet access, and we've been doing most of the discussion in IRC.
ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
this is the kind of stuff Im afraid may kill NS2 in the long run... so much freedom with customization, so easy and quick... just imagine how hard it could be to find a vanilla server when the full game is out.
<!--quoteo(post=1765464:date=Apr 10 2010, 03:36 PM:name=devicenull)--><div class='quotetop'>QUOTE (devicenull @ Apr 10 2010, 03:36 PM) <a href="index.php?act=findpost&pid=1765464"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it would be rather difficult. rsd said he didn't have internet access, and we've been doing most of the discussion in IRC.<!--QuoteEnd--></div><!--QuoteEEnd--> IRC channel?
<!--quoteo(post=1765465:date=Apr 10 2010, 08:44 PM:name=ssjyoda)--><div class='quotetop'>QUOTE (ssjyoda @ Apr 10 2010, 08:44 PM) <a href="index.php?act=findpost&pid=1765465"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this is the kind of stuff Im afraid may kill NS2 in the long run... so much freedom with customization, so easy and quick... just imagine how hard it could be to find a vanilla server when the full game is out.<!--QuoteEnd--></div><!--QuoteEEnd--> If i remember well they said they would make an option to filter for vanilla servers. And the most edits now go to fix stuff which isn't in the engine test but will be on the full release.
<!--quoteo(post=1765471:date=Apr 10 2010, 07:54 PM:name=rutix)--><div class='quotetop'>QUOTE (rutix @ Apr 10 2010, 07:54 PM) <a href="index.php?act=findpost&pid=1765471"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If i remember well they said they would make an option to filter for vanilla servers.<!--QuoteEnd--></div><!--QuoteEEnd-->
I believe you are right. And I'll probably host a vanilla server myself if this game takes off as well as NS1 did. And I think it will =)
*EDIT* also I tried to connect to nade_spammers IP but I got no results. Just a black screen 'attempting connection' for several minutes.
<!--quoteo(post=1765464:date=Apr 10 2010, 09:36 PM:name=devicenull)--><div class='quotetop'>QUOTE (devicenull @ Apr 10 2010, 09:36 PM) <a href="index.php?act=findpost&pid=1765464"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it would be rather difficult. rsd said he didn't have internet access, and we've been doing most of the discussion in IRC.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, I've just moved into a new place, DSL being installed on Wednesday, so have my PC connected via my mobile and HSDPA/3G. Data costs are a ###### in South Africa sadly.
I'm keen to join up with any other efforts, I just wanted to get something up and running quickly. My stuff was more of a proof of concept. I got the engine test at 1pm SA time and had the DM uploaded by 6:30pm or so. I've never coded Lua before in my life. Shows the flexibility of UWE's approach.
combat is where it's at but with the feel of the engine.......is anyone working on gravity?, way to floaty!...reminds me why i never played hl1 and went strait for the mods. maybe it was lag but on a amd 3800+ dual core with a 1gb 9800 card and 4 gigs of ram it should have been somewhat playable or at least navigate fluidly....if it runs dirt2 and gta4 smooth then why so choppy even on low? (i will wait untill it works correctly before i buy the other 3 copies). Go Go....Scripters!!!
would be fun to upgrade the marine gun bullet dmg since the skulk do 50 dmg per bite, and for now the marine only do 1 dmg per bullet ( so 30 dmg per clip if you shoot correctly )
ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
I didn't mean it would actually be hard to pick a vanilla server out of the whole bunch, I meant most people would mod their server to what they think is best.
<!--quoteo(post=1765942:date=Apr 11 2010, 09:31 PM:name=Blasphemy)--><div class='quotetop'>QUOTE (Blasphemy @ Apr 11 2010, 09:31 PM) <a href="index.php?act=findpost&pid=1765942"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does anyone have a server up? I wanted to get around to trying this deathmatch yesterday but didn't have the chance.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm only going to have DSL again in a few days, but even then the latency to SA will make me hosting anything pointless unfortunately.
<!--quoteo(post=1766300:date=Apr 12 2010, 06:29 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Apr 12 2010, 06:29 PM) <a href="index.php?act=findpost&pid=1766300"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can run a mod without overwriting your installed files like this:
<!--quoteo(post=1766300:date=Apr 12 2010, 01:29 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Apr 12 2010, 01:29 PM) <a href="index.php?act=findpost&pid=1766300"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can run a mod without overwriting your installed files like this:
what folders are required in the directory to run it that way? and any specific files will the one that hosts the server have to have them directly copied to the ns2 folder or will this work too
<!--quoteo(post=1766300:date=Apr 12 2010, 07:29 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Apr 12 2010, 07:29 PM) <a href="index.php?act=findpost&pid=1766300"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can run a mod without overwriting your installed files like this:
yeah thx the file Balance.lua has some interesting informations. <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->kInfestCost = 10 kInfestNodeMoveSpeed = .8 // 128 units kInfestationSize = 3.25<!--c2--></div><!--ec2--> and stuff...Gorge spit for the WIN!
Yeah sorry about the inverted mouse... the lua in the first post hasn't been updated since I created it which was a few hours after I got the engine test, so quite rushed. I'm working on a cleaner deathmatch implementation.
Tried <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->"C:\Program Files (x86)\Natural Selection 2\NS2.exe" /game C:\Program Files (x86)\Natural Selection 2\ns2\mod<!--c2--></div><!--ec2--> because I made a subfolder named "mod" for the DM hacks, etc.
<!--quoteo(post=1766300:date=Apr 12 2010, 12:29 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Apr 12 2010, 12:29 PM) <a href="index.php?act=findpost&pid=1766300"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can run a mod without overwriting your installed files like this:
ns2.exe /game c:\mod<!--QuoteEnd--></div><!--QuoteEEnd--> Max approves!
Quick, code up the HL2 campaign before Unknown Worlds can release alpha!
Comments
i do for his
hosting this server ip is
97.102.113.33:27015
local angles = Angles(-1 * input.pitch, input.yaw, 0.0)
To the following:
local angles = Angles(input.pitch, input.yaw, 0.0)
In the Player.lua file
I think it would be rather difficult. rsd said he didn't have internet access, and we've been doing most of the discussion in IRC.
IRC channel?
If i remember well they said they would make an option to filter for vanilla servers. And the most edits now go to fix stuff which isn't in the engine test but will be on the full release.
I believe you are right. And I'll probably host a vanilla server myself if this game takes off as well as NS1 did. And I think it will =)
*EDIT* also I tried to connect to nade_spammers IP but I got no results. Just a black screen 'attempting connection' for several minutes.
Yeah, I've just moved into a new place, DSL being installed on Wednesday, so have my PC connected via my mobile and HSDPA/3G. Data costs are a ###### in South Africa sadly.
I'm keen to join up with any other efforts, I just wanted to get something up and running quickly. My stuff was more of a proof of concept. I got the engine test at 1pm SA time and had the DM uploaded by 6:30pm or so. I've never coded Lua before in my life. Shows the flexibility of UWE's approach.
Will head to irc.
that would be a good start :P
I'm only going to have DSL again in a few days, but even then the latency to SA will make me hosting anything pointless unfortunately.
ns2.exe /game c:\mod
ns2.exe /game c:\mod<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you Promethius :D
ns2.exe /game c:\mod<!--QuoteEnd--></div><!--QuoteEEnd-->
what folders are required in the directory to run it that way?
and any specific files
will the one that hosts the server have to have them directly copied to the ns2 folder or will this work too
ns2.exe /game c:\mod<!--QuoteEnd--></div><!--QuoteEEnd-->
Aha, that's great. This will make life much easier for people wanting to run multiple different dirty-hack-packages.
Edit:
Thx for the info, inverted mouse sucks so much.
local angles = Angles(-1 * input.pitch, input.yaw, 0.0)
To the following:
local angles = Angles(input.pitch, input.yaw, 0.0)
In the Player.lua file<!--QuoteEnd--></div><!--QuoteEEnd-->
^
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->kInfestCost = 10
kInfestNodeMoveSpeed = .8
// 128 units
kInfestationSize = 3.25<!--c2--></div><!--ec2-->
and stuff...Gorge spit for the WIN!
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->"C:\Program Files (x86)\Natural Selection 2\NS2.exe" /game C:\Program Files (x86)\Natural Selection 2\ns2\mod<!--c2--></div><!--ec2-->
because I made a subfolder named "mod" for the DM hacks, etc.
Didn't work. Am I writing it wrong?
ns2.exe /game c:\mod<!--QuoteEnd--></div><!--QuoteEEnd-->
Max approves!
Quick, code up the HL2 campaign before Unknown Worlds can release alpha!
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->"C:\Program Files (x86)\Natural Selection 2\NS2.exe" /game C:\Program Files (x86)\Natural Selection 2\ns2\mod<!--c2--></div><!--ec2-->
because I made a subfolder named "mod" for the DM hacks, etc.
Didn't work. Am I writing it wrong?<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm having trouble with this aswell, even putting the mod path in quotation marks. Could anyone enlighten us as to the correct format?