Finally an alternative to the poor/non-existent structure killing capabilities of the GL and FT. It better not be a L2-restricted upgrade or our IPs will look even more tasty to the current FT-GL-fearing aliens. And naturally if it was L3 then the odds of seeing it in game would be close to never because it wouldn't be necessary to win. No choice. It must be L1... >:)<!--QuoteEnd--></div><!--QuoteEEnd-->
In regards to grenades, wth are you talking about? IIRC, they take out Hydras in one shot. And if they are close by, you can take out several in one. Truly destroys them. In terms of DPS, I think the shotgun trumps it, but for storming defenses with typically low (relative) HP structures, it owns.
Flame thrower isn't meant to do a lot of damage. It is primarily a support weapon. I don't know if the halting of alien energy regen (when they are on fire) has been implemented yet, but it will also destroy DI once that is in.
<!--quoteo(post=1831670:date=Feb 11 2011, 11:45 PM:name=Heroman117)--><div class='quotetop'>QUOTE (Heroman117 @ Feb 11 2011, 11:45 PM) <a href="index.php?act=findpost&pid=1831670"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone else just notice that natural selection 2 now has an icon in the steam game library now?<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1832036:date=Feb 13 2011, 10:33 PM:name=Skiddywinks)--><div class='quotetop'>QUOTE (Skiddywinks @ Feb 13 2011, 10:33 PM) <a href="index.php?act=findpost&pid=1832036"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In regards to grenades, wth are you talking about? <u>IIRC, they take out Hydras in one shot</u>. And if they are close by, you can take out several in one. Truly destroys them. In terms of DPS, I think the shotgun trumps it, but for storming defenses with typically low (relative) HP structures, it owns.
Flame thrower isn't meant to do a lot of damage. It is primarily a support weapon. I don't know if the halting of alien energy regen (when they are on fire) has been implemented yet, but it will also destroy DI once that is in.<!--QuoteEnd--></div><!--QuoteEEnd-->
Wait are we talking about the game as it's described in the game design document or how it's actually played?
Ignoring the "it's a perfectly balanced game on paper and in spreadsheet form" bull######, the rule of the land is never leave marine start without a shotgun or flamethrower. If you plan to do a lot of dieing, like to clear a room of hydra and whips, then a rifle is a good choice because its <u>free</u>. If you gotta kill an annoying base-camping lerk then use a FT.
Personal gripes against the current <u>marine grenadier role</u>:
Cons:
Doesn't have a shotgun or FT so he is next to useless against the alien players.
Wasted 30 res on the standard-free RIFLE.
The tampon launcher:
Cons:
30 res?! The SG+FT+P38-Luger are way more useful then the GL. Perhaps the GL should cost 5 (for 5 shots) and be a L1 research.
Slow reload time + limited damage per shot + arched-trajectory on a target that is IN THE SAME ROOM = nerf.
Bouncy-Delayed-Explosion-Giant-Blue-Glowing-Fail ammo that are designed to 1) Miss, 2) Give aliens enough time to run away, 3) Hurt/Kill the user, 4) Tell the alien team "Here i am!".
Limited ammo results in a high frequency of ammo/med requests which, besides costing team-res, will result in drawing the commanders attention away from his responsibilities so he can support a "support"-marine.
------------------------------------------------------------------------------------------------------ For the most part, the only time i ever use a GL is when an armory is dropped near a hive so i can temporarily switch to the "siege rifle" to kill a hive, and then return to SG, but seeing as how an armory cannot be dropped on infestation, it's very clear that i will rarely purchase the GL, and ONLY when its the only choice because not even a shotgun is available. ------------------------------------------------------------------------------------------------------ Cannot wait to ride the siege tank to glory, with my trusty squad of shotgun marines. See sig for additional info :P
I can't even remember half of the stuff that is put into 163...it's going to be HUGE! I wonder if they add the prototype DI, too or if they hold it back for another build or two...I hope it's it 163 XD
<!--quoteo(post=1832235:date=Feb 14 2011, 04:32 PM:name=Cymen)--><div class='quotetop'>QUOTE (Cymen @ Feb 14 2011, 04:32 PM) <a href="index.php?act=findpost&pid=1832235"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can't even remember half of the stuff that is put into 163...it's going to be HUGE! I wonder if they add the prototype DI, too or if they hold it back for another build or two...I hope it's it 163 XD<!--QuoteEnd--></div><!--QuoteEEnd-->
You and me both, hopefully it gets tested out by the playtesters for some feedback, even if it doesn't make it in 163. I envy those Gorges for first dips on prototype DI :<
<!--quoteo(post=1832204:date=Feb 14 2011, 10:23 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Feb 14 2011, 10:23 PM) <a href="index.php?act=findpost&pid=1832204"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait are we talking about the game as it's described in the game design document or how it's actually played?
Ignoring the "it's a perfectly balanced game on paper and in spreadsheet form" bull######, the rule of the land is never leave marine start without a shotgun or flamethrower. If you plan to do a lot of dieing, like to clear a room of hydra and whips, then a rifle is a good choice because its <u>free</u>. If you gotta kill an annoying base-camping lerk then use a FT.
Personal gripes against the current <u>marine grenadier role</u>:
Cons:
Doesn't have a shotgun or FT so he is next to useless against the alien players.
Wasted 30 res on the standard-free RIFLE.
The tampon launcher:
Cons:
30 res?! The SG+FT+P38-Luger are way more useful then the GL. Perhaps the GL should cost 5 (for 5 shots) and be a L1 research.
Slow reload time + limited damage per shot + arched-trajectory on a target that is IN THE SAME ROOM = nerf.
Bouncy-Delayed-Explosion-Giant-Blue-Glowing-Fail ammo that are designed to 1) Miss, 2) Give aliens enough time to run away, 3) Hurt/Kill the user, 4) Tell the alien team "Here i am!".
Limited ammo results in a high frequency of ammo/med requests which, besides costing team-res, will result in drawing the commanders attention away from his responsibilities so he can support a "support"-marine.
------------------------------------------------------------------------------------------------------ For the most part, the only time i ever use a GL is when an armory is dropped near a hive so i can temporarily switch to the "siege rifle" to kill a hive, and then return to SG, but seeing as how an armory cannot be dropped on infestation, it's very clear that i will rarely purchase the GL, and ONLY when its the only choice because not even a shotgun is available. ------------------------------------------------------------------------------------------------------ Cannot wait to ride the siege tank to glory, with my trusty squad of shotgun marines. See sig for additional info :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Grenadier is a support role. Just like the FT is meant to be. I only ever get a GL if there is someone about with a SG, or at least two other people in general. You take out the hives, hydras and soon the DI, and the other guys do the alien killing.
I kinda agree with the cost. It does seem a little steep for something you get half of for free anyway.
I do think the fuse on it is a little long, but that is a life saver if you mess up a shot, which seems to happen sometimes recently, as if the grenade does not leave the gun where you think it is, messing up aiming when shooting into a nearby vent for example. At long range it works fine.
And it does not cost carbon to drop med kits or ammo, only plasma.
Countdown anyone? Will it be released today? Which time in gmt +1h? (which means i guess -9h in us washington time) Im so exited to see the DI growing all over the map.
The prototype is functional, but Cory mentioned that this alone broke gameplay (I assume some key features have yet to be implemented), so it'll likely be delayed from public testing for a few patches.
<!--quoteo(post=1832348:date=Feb 15 2011, 02:15 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Feb 15 2011, 02:15 PM) <a href="index.php?act=findpost&pid=1832348"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The prototype is functional, but Cory mentioned that this alone broke gameplay (I assume some key features have yet to be implemented), so it'll likely be delayed from public testing for a few patches.<!--QuoteEnd--></div><!--QuoteEEnd--> We will see. If its realy not in, its very bad because it was announced.
I wouldn't mind if DI is in. If it breaks gameplay, who cares, I(*we) can't really play much anyway due to performance problems, so we might as well try out the new features and see how they work in this incarnation.
<!--quoteo(post=1832387:date=Feb 15 2011, 06:11 PM:name=juice)--><div class='quotetop'>QUOTE (juice @ Feb 15 2011, 06:11 PM) <a href="index.php?act=findpost&pid=1832387"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wouldn't mind if DI is in. If it breaks gameplay, who cares, I can't really play much anyway due to performance problems, so we might as well try out the new features and see how they work in this incarnation.<!--QuoteEnd--></div><!--QuoteEEnd--> Because of your peformence problems you grudge Di to others? Very nice... I guess if DI get over some place, it increase the peformence, because of occlusion culling ^^ Anyway, waiting time, i guess it will not released today or maybe at 00:00
<!--quoteo(post=1832385:date=Feb 15 2011, 06:05 PM:name=Price)--><div class='quotetop'>QUOTE (Price @ Feb 15 2011, 06:05 PM) <a href="index.php?act=findpost&pid=1832385"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We will see. If its realy not in, its very bad because it was announced.<!--QuoteEnd--></div><!--QuoteEEnd-->
It was not announced, it was on the tracker because they worked on it.
prototype DI should be added in just for show at this point. it dosn't have to do anything gameplay wise, just put it in to test how well it performs on servers and clients.
<!--quoteo(post=1832385:date=Feb 15 2011, 12:05 PM:name=Price)--><div class='quotetop'>QUOTE (Price @ Feb 15 2011, 12:05 PM) <a href="index.php?act=findpost&pid=1832385"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We will see. If its realy not in, its very bad because it was announced.<!--QuoteEnd--></div><!--QuoteEEnd-->
It was announced that they were working on a prototype for just testing purposes.
But it was NOT announced that it was going in the next patch. Cory also mentioned it probably wouldn't be in the next patch. Besides, there will probably be other features to look forward to.
<!--quoteo(post=1832383:date=Feb 15 2011, 08:44 AM:name=natostanco)--><div class='quotetop'>QUOTE (natostanco @ Feb 15 2011, 08:44 AM) <a href="index.php?act=findpost&pid=1832383"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can someone tell me at what GMT time the patch usually gets released? thanks.<!--QuoteEnd--></div><!--QuoteEEnd--> When it's done.
I'm in GMT and i always presume i'll play it the next day. Unless you're nocturnal. Especially when it has to go through Valve time. I heard Nasa are still working on the constant for that.
<!--quoteo(post=1832500:date=Feb 15 2011, 11:49 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Feb 15 2011, 11:49 PM) <a href="index.php?act=findpost&pid=1832500"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->new tasks were just added, so either it be done later tonight or most likely tomorrow. (my guess)<!--QuoteEnd--></div><!--QuoteEEnd-->
All the ones that are appearing are bug fixes for 163. See the lockdown twitter feed post.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->We're in "lockdown" mode for tomorrow's patch. No more features, only fixes. #fb 1 day ago<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Doing a quick test of NS2 Build 163 then we'll fix some stuff and expand our testing to the rest of the office and guys off-site.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm thinking it won't be done before I go to bed (in about 5 hours time).
Comments
Finally an alternative to the poor/non-existent structure killing capabilities of the GL and FT. It better not be a L2-restricted upgrade or our IPs will look even more tasty to the current FT-GL-fearing aliens. And naturally if it was L3 then the odds of seeing it in game would be close to never because it wouldn't be necessary to win. No choice. It must be L1... >:)<!--QuoteEnd--></div><!--QuoteEEnd-->
In regards to grenades, wth are you talking about? IIRC, they take out Hydras in one shot. And if they are close by, you can take out several in one. Truly destroys them. In terms of DPS, I think the shotgun trumps it, but for storming defenses with typically low (relative) HP structures, it owns.
Flame thrower isn't meant to do a lot of damage. It is primarily a support weapon. I don't know if the halting of alien energy regen (when they are on fire) has been implemented yet, but it will also destroy DI once that is in.
Also the robotics factory looks so epic! I was wondering what that box in the alpha trailer was!
Yeah, I just noticed that today.
Flame thrower isn't meant to do a lot of damage. It is primarily a support weapon. I don't know if the halting of alien energy regen (when they are on fire) has been implemented yet, but it will also destroy DI once that is in.<!--QuoteEnd--></div><!--QuoteEEnd-->
Wait are we talking about the game as it's described in the game design document or how it's actually played?
Ignoring the "it's a perfectly balanced game on paper and in spreadsheet form" bull######, the rule of the land is never leave marine start without a shotgun or flamethrower. If you plan to do a lot of dieing, like to clear a room of hydra and whips, then a rifle is a good choice because its <u>free</u>. If you gotta kill an annoying base-camping lerk then use a FT.
Personal gripes against the current <u>marine grenadier role</u>:
Cons:
Doesn't have a shotgun or FT so he is next to useless against the alien players.
Wasted 30 res on the standard-free RIFLE.
The tampon launcher:
Cons:
30 res?! The SG+FT+P38-Luger are way more useful then the GL. Perhaps the GL should cost 5 (for 5 shots) and be a L1 research.
Slow reload time + limited damage per shot + arched-trajectory on a target that is IN THE SAME ROOM = nerf.
Bouncy-Delayed-Explosion-Giant-Blue-Glowing-Fail ammo that are designed to 1) Miss, 2) Give aliens enough time to run away, 3) Hurt/Kill the user, 4) Tell the alien team "Here i am!".
Limited ammo results in a high frequency of ammo/med requests which, besides costing team-res, will result in drawing the commanders attention away from his responsibilities so he can support a "support"-marine.
------------------------------------------------------------------------------------------------------
For the most part, the only time i ever use a GL is when an armory is dropped near a hive so i can temporarily switch to the "siege rifle" to kill a hive, and then return to SG, but seeing as how an armory cannot be dropped on infestation, it's very clear that i will rarely purchase the GL, and ONLY when its the only choice because not even a shotgun is available.
------------------------------------------------------------------------------------------------------
Cannot wait to ride the siege tank to glory, with my trusty squad of shotgun marines. See sig for additional info :P
I wonder if they add the prototype DI, too or if they hold it back for another build or two...I hope it's it 163 XD
I wonder if they add the prototype DI, too or if they hold it back for another build or two...I hope it's it 163 XD<!--QuoteEnd--></div><!--QuoteEEnd-->
You and me both, hopefully it gets tested out by the playtesters for some feedback, even if it doesn't make it in 163. I envy those Gorges for first dips on prototype DI :<
Ignoring the "it's a perfectly balanced game on paper and in spreadsheet form" bull######, the rule of the land is never leave marine start without a shotgun or flamethrower. If you plan to do a lot of dieing, like to clear a room of hydra and whips, then a rifle is a good choice because its <u>free</u>. If you gotta kill an annoying base-camping lerk then use a FT.
Personal gripes against the current <u>marine grenadier role</u>:
Cons:
Doesn't have a shotgun or FT so he is next to useless against the alien players.
Wasted 30 res on the standard-free RIFLE.
The tampon launcher:
Cons:
30 res?! The SG+FT+P38-Luger are way more useful then the GL. Perhaps the GL should cost 5 (for 5 shots) and be a L1 research.
Slow reload time + limited damage per shot + arched-trajectory on a target that is IN THE SAME ROOM = nerf.
Bouncy-Delayed-Explosion-Giant-Blue-Glowing-Fail ammo that are designed to 1) Miss, 2) Give aliens enough time to run away, 3) Hurt/Kill the user, 4) Tell the alien team "Here i am!".
Limited ammo results in a high frequency of ammo/med requests which, besides costing team-res, will result in drawing the commanders attention away from his responsibilities so he can support a "support"-marine.
------------------------------------------------------------------------------------------------------
For the most part, the only time i ever use a GL is when an armory is dropped near a hive so i can temporarily switch to the "siege rifle" to kill a hive, and then return to SG, but seeing as how an armory cannot be dropped on infestation, it's very clear that i will rarely purchase the GL, and ONLY when its the only choice because not even a shotgun is available.
------------------------------------------------------------------------------------------------------
Cannot wait to ride the siege tank to glory, with my trusty squad of shotgun marines. See sig for additional info :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Grenadier is a support role. Just like the FT is meant to be. I only ever get a GL if there is someone about with a SG, or at least two other people in general. You take out the hives, hydras and soon the DI, and the other guys do the alien killing.
I kinda agree with the cost. It does seem a little steep for something you get half of for free anyway.
I do think the fuse on it is a little long, but that is a life saver if you mess up a shot, which seems to happen sometimes recently, as if the grenade does not leave the gun where you think it is, messing up aiming when shooting into a nearby vent for example. At long range it works fine.
And it does not cost carbon to drop med kits or ammo, only plasma.
Will it be released today? Which time in gmt +1h? (which means i guess -9h in us washington time)
Im so exited to see the DI growing all over the map.
Recent tweet: "We're in "lockdown" mode for tomorrow's patch. <b>No more features, only fixes</b>. #fb about 15 hours ago"
I guess not.
We will see.
If its realy not in, its very bad because it was announced.
Because of your peformence problems you grudge Di to others? Very nice...
I guess if DI get over some place, it increase the peformence, because of occlusion culling ^^
Anyway, waiting time, i guess it will not released today or maybe at 00:00
If its realy not in, its very bad because it was announced.<!--QuoteEnd--></div><!--QuoteEEnd-->
It was not announced, it was on the tracker because they worked on it.
If its realy not in, its very bad because it was announced.<!--QuoteEnd--></div><!--QuoteEEnd-->
It was announced that they were working on a prototype for just testing purposes.
But it was NOT announced that it was going in the next patch. Cory also mentioned it probably wouldn't be in the next patch. Besides, there will probably be other features to look forward to.
When it's done.
Lmao.
I'm in GMT and i always presume i'll play it the next day. Unless you're nocturnal.
Especially when it has to go through Valve time. I heard Nasa are still working on the constant for that.
Valve time (v) = ?
All the ones that are appearing are bug fixes for 163. See the lockdown twitter feed post.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->We're in "lockdown" mode for tomorrow's patch. No more features, only fixes. #fb 1 day ago<!--QuoteEnd--></div><!--QuoteEEnd-->
You guys need to remember, we beta testers are TESTERS as well.
I'm thinking it won't be done before I go to bed (in about 5 hours time).
At least I can wake up to it I guess.