The Lerk is useless now.
Impatient21
Join Date: 2010-10-15 Member: 74458Members
I miss being able to fly around as a lerk and terrorizing marines, something that will be impossible without the lerk having a melee attack to his name. I mean, he's got massive jaws, why shouldn't he be able to bite? Before, the lerk was generally the only response to the JPs besides the fades who will be useless with what they've done to Blink. Bring back the Lerk's melee attack.
Comments
The lerk are tiny and fragile, they should not have melee combat.
It also makes more sense because that way each class has it's own playstyle.
Each class doesn't need to have it's own playstyle, it needs to have a playstyle that compliments other classes. That's called TEAMWORK. The Lerk's main purpose is to hunt down JPs and provide support for ground aliens by gassing ground rines.
actually you didn't give a good argument.
The jetpacks are not even in yet and you complain the lerk is useless?
And for teamplay, exactly, the lerk has a support role, he stays behind and supports the fades/skulks/onoses in front. That is teamplay.
There is no need for another class on the frontline, or with other words, a skulks with wings.
We can worry about the jetpacks when they are in. For now, the lerks is a really fun class and REALLY usefull.
actually you didn't give a good argument.
The jetpacks are not even in yet and you complain the lerk is useless?
And for teamplay, exactly, the lerk has a support role, he stays behind and supports the fades/skulks/onoses in front. That is teamplay.
There is no need for another class on the frontline, or with other words, a skulks with wings.
We can worry about the jetpacks when they are in. For now, the lerks is a really fun class and REALLY usefull.<!--QuoteEnd--></div><!--QuoteEEnd-->
Basically this^. The role they are creating for the lerk does make sense. They should be more of a support class, and less raw combat. They are easily the fastest moving of any alien, and if you coupled that with overpowered frontline abilities it will become too unbalanced.
It was FUN. A lot of fun...
I rly miss swooping down from the rafters and noming on some unsuspecting marine....
I mean giving it a bite is hardly overpowered in my mind. Especially if you just made it a weaker bite than the skulk.
If anything, giving a long ranged weapon to a class that can escape combat so easily is the overpowered thing! It makes it so the lerk is basically never in danger. No danger - no fun.
But meh, maybe we just need to get used to the spikes. Will wait and see I guess, they'll no doubt change it later if it's not working.
No confirmation on jetpack flight model. At this point it could be anything.
I'm mostly worried about lerk being forced to play safe without any way to really commit into attacking. The risk & reward was a big deal on alien play on NS1. Now, with spikes quite a bit less.
<!--quoteo(post=0:date=:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel)</div><div class='quotemain'><!--quotec-->The lerk are tiny and fragile, they should not have melee combat.
It also makes more sense because that way each class has it's own playstyle.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think the bite & spore combo made lerk quite unique and interesting. I'm generally all around player and lerking is the only thing I can't really do one bit. Spikes sure are quite unique, but they also need to have more detail than peek a boo from a vent.
Lerk is by far the most powerful/useful unit in NS2
But i feel some anger on your part.
Seriously, currently the lerk is one of the best classes in NS2, and will be even more with less lag where you can 2 shoot kill marines from far away.
I use it to take out power nodes from a save distance, spore the marines when they are in combat with skulks. Really, currently the lerk is very powerfull. We can talk about this when JP is back.
By the way, there is no HMG in NS2.
lol, are you 6 years old?
A tantrum :D
The fact that lerk bite in NS1 was fun and that it need not be overpowered in NS2 if it was implemented right?
First and foremost this is a game and as such should be FUN. :p
The fact that lerk bite in NS1 was fun and that it need not be overpowered in NS2 if it was implemented right?
First and foremost this is a game and as such should be FUN. :p<!--QuoteEnd--></div><!--QuoteEEnd-->
OK, here's my simple counter argument:
what is fun for you =/= good game
What works for one person doesn't necessarily work the best for the whole.
FUN = a balanced game, much moreso than a single awesome ability or class.
looks more like a beak then a massive jaw.
But I said that I would like to see it implemented in a way that doesnt unbalance. By making the bite weaker.
And I would also like to repeat my assertion that I believe the lerk to be more overpowered now than it ever was with bite in NS1. Due to it being solely long range and more than capable of escaping combat due to its high mobility.
Thoughts? :)
What fun is a flying class when the only flying you actually do is to and from combat. You cant fly and attack with spikes (... some people might be able to sure..).
Flying half the map just to sit down at long range and point and click is no fun (for me at least..).
I miss being involved!
EDIT: I understand that a lot of people love sniping. But you have to admit that its a little odd to give the sniper ability to the lerk; the most dynamic and manouverable class of all....
Yeah, obviously onos and skulk are too similar because they both have melee attack. No, wait, maybe we should look a bit deeper into how those lifeforms work. Skulk is disposable lifeform that looks to trade lives whenever possible. Lerk is very far from disposable.