Natural Selection 2 News Update - NS2 Build 161 Released
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
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If I had to wait much longer, I'm pretty sure I would have broken the F5 key on my keyboard.
Wow many chages in build 161.
I think still no updates on the Editor side? huh?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--># Added the ability to get a player's Steam ID in script<!--QuoteEnd--></div><!--QuoteEEnd-->
Here comes admin-mod with ban :D
Looking at the build for 162 the physics revamp wasn't available for 161.
As i understand from what max said in an earlier post that should have a major impact.
Although this patch had the recoding of comm UI to lua with a "20+" fps boost. Which is pretty cool.
<!--quoteo(post=1823484:date=Jan 12 2011, 04:57 AM:name=Rulgrok)--><div class='quotetop'>QUOTE (Rulgrok @ Jan 12 2011, 04:57 AM) <a href="index.php?act=findpost&pid=1823484"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Woot
Here comes admin-mod with ban :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Ahaha! That's exactly what i thought!
Nice work gents, now get to work on 162! *cracks whip* - joking :P
UWE: 1
Bugs: 0
Also, I believe that is an accurate representation of Max at work.
Skulk leap seems brokes - doesn't move you at all.
Black armor now shows in the RR which is wicked.
It is running for smoother for me personally. The biggest issue was the broken skulk leap.
After build 161 patch My NS2 says "Error:lua/PowerPoint_Server.lua:196:attempt to indec local 'team' (a nil value). I can get in to RR of my custom maps but I cant join now.
Skulk leap seems brokes - doesn't move you at all.
Black armor now shows in the RR which is wicked.
It is running for smoother for me personally. The biggest issue was the broken skulk leap.<!--QuoteEnd--></div><!--QuoteEEnd-->
Skulk leap will only work while not moving, you have to research for running leap.
EDIT: Nvm i found it. I suspected GetUserId, and GetId, when i saw them mentioned in ns2.exe. :P
<!--quoteo(post=1823503:date=Jan 12 2011, 01:03 AM:name=player)--><div class='quotetop'>QUOTE (player @ Jan 12 2011, 01:03 AM) <a href="index.php?act=findpost&pid=1823503"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For those interested, it concerns the 'GetUserId'-method of the 'ServerClient'-object. It returns an integer (a double actually, as all numbers are floating points in Lua) that contains the digested form of the classic SteamID format, which can be computed like so: STEAM_0:n:x -> 2x+n. So if we have STEAM_0:1:12345678, the SteamID-number returned by the 'GetUserId'-method will be 2*12345678+1 = 24691357.
I'll have a new version of the mod out within a day or two. Amongst other things, it'll have auto-login via SteamID, banning (also via SteamID naturally) and improved stability.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's not how it used to work, it gave you a substantial boost while running before. It was just a little buggy. If it's not going to let you leap at all then pressing the button shouldn't do anything while running.
Bug: Fade blink is not checking the destination correctly, and Fades can (and often) blink inside walls and out of the maps. Also, Hydras built outside of the map will attempt to attack the marine commander.
Bug: Drifters and MACs do not obey orders until the rally point is reached. The marine CC does not have a set Rally button.
Bug: Marines can build Sentries directly on top of the Hive.
Bug: MACs stop repairing structures once the health is healed, unable to fully repair damaged armor.
We have progress! :)
On the mini-leap thing, maybe we should just keep Leap as an upgrade, and give Skulks double-jump :O?
after getting more games in, its still laggy, i honestly do not see much difference. At many times I just freeze a lot.
flamethrowers still haven't been fixed, I've checked this, and this really ruins ns2.
idea was good on paper but in reality it ruins ns2 right now. the damage isn't balanced at all, and once marines get it, you can't get any decent game going as an alien.
So as in end game type of fight, its completely useless to fight back currently.
and please add minimaps!!
why would you be able to leap while jumping? that makes no sense. imho the leap upgrade should just make regular jump higher, but thats a diff. discussion.
From the change log list: Fixed texture lock in the Editor
-Cory
On the other hand, omg marine commander mode. It feels so nice now!!