Res changed
glimmerman
Join Date: 2004-04-29 Member: 28300Members, Constellation
The changes to res in 161 make it almost impossible to win as a comm.
plasma is absolutely useless so I don't even know why it is in for a comm. The old res system was much better and actually had a use for it. I constantly find myself out of res and by then the aliens have raped based because I can't afford any defences.
Please change it back :/
plasma is absolutely useless so I don't even know why it is in for a comm. The old res system was much better and actually had a use for it. I constantly find myself out of res and by then the aliens have raped based because I can't afford any defences.
Please change it back :/
Comments
Sentries now cost 20 Carbon (Ouch, this really hurts marine early game defense. But later on, Sentries are not as spammable, which is good). Since Sentry push has been one of the Marine's main strategy, I can't imagine carbon being useless at all.
Ammo and Medpack drops still cost Plasma, so you can use your excess Plasma to pave a way to the Hive with Medpacks.
Glimmerman is right, and just played on the server with him.
For Marines nothing costs Carbon, everything requires plasma. It basically leave the team completely under resourced.
Also, sentries have been costing 20 Carbon since 160, and maybe even before.
I have been commanding for the past few builds (primarily) and now it is impossible to win an even skilled game. Aliens get Fades very quickly, and Marines are struggling to get beyond Tier 1 Tech.
It's really easy to remember: carbon is hard, solid, and used for big things that are going to be around for a long time, like armouries or extractors. Plasma is more ethereal, viscous, and used for temporary things like weapons that you lose on death, or medpacks.
Go to the buy menu as commander, every building costs plasma. This is not my 'opinion' this is how it is.
I'm not talking about what the players buy at the armour, i'm talking about costs to commander.
Seriously, why on earth do you have blue and green symbols that look exactly the same?
Surely green should be plasma, and blue should be Carbon. Carbon is a lot colder and harder than plasma, and the eye is more susceptible to greens and yellows in the spectrum. They look warmer (hotter).
Anyway, I like to change to Carbon. It keeps the sentry spam to a minimum. However, 20 carbon is too expensive for a sentry. I should be 5 or 10 carbon. 20 plasma is a good number if you go back to plasma, however.
Sure, but Carbon is "organic" since most life is carbon based. organic = green?
I can understand a request for making them distinct symbols beyond color difference, but specific color requests are silly :P The devs could make carbon "rainbow" and the game would work fine.
Also, Carbon is probably one of the most abundant elements in the universe.
Having these symbols stay as is will be problematic, and remember that this is selling to different cultures and languages as well - the translations will be messy.
I said I agreed with you about different symbols, though. Read stuff closely :) I just commented that asking for "carbon has to be blue" is kinda....
Sentrys should either cost plasma or a much smaller carbon cost. Simply by putting them as carbon you've decreased how often they will be used because the general goal for a marine right now is to acquire a second cc, armory w/ upgrade, and flamethrowers. Thats 20 for the cc, 20 for the armory, 20 the cc upgrade, 20 for the advanced armory, 20 for the weapons module, and 20 for the flamethrowers itself. Making it about 120 carbon being 6x as much as 20 being almost 18+ minutes of resources! Certainly by acquiring more rts the time is cut in half but this just goes to show the extreme dependence of the marine team on being able to acquire rts and keep them covered... and seeing that turrets cost carbon instead of plasma manpower would most likely ended up being the ones deployed to guard the precious rts which will end up leaving the marines most often in a losing battle.
Personally I think that the carbon should come first as it is the resource that's most often needed.
<img src="http://ameba.lpt.fi/~kallleo/roskat/ns2_res.jpg" border="0" class="linked-image" />
Also confusing why there is purple plasma or carbon (forget whats what heh) when the other icon is green.
Please try making turrets really cheap (like 5) or put it back to personal res for turrets (although thats confusing as), they're unusable at the moment :(
Shapes is an excellent choice.
I would vote for a hexagon for carbon.
A hexagon with little circles on the joints.
It is one of the more common arrangements of carbon within complex molecules.
Even in diamond and graphite it forms hexagons.
<a href="http://www.edinformatics.com/interactive_molecules/diamond.htm" target="_blank">http://www.edinformatics.com/interactive_m...les/diamond.htm</a>
For energy a big lightning bolt ot a sun symbol are both popular
<a href="http://www.google.com/images?q=energy+icon&hl=en&prmd=ivns&source=lnms&tbs=isch:1&ei=6DIuTa6SBJC-sQOLhqCpBw&sa=X&oi=mode_link&ct=mode&ved=0CAsQ_AU&biw=1440&bih=785" target="_blank">http://www.google.com/images?q=energy+icon...440&bih=785</a>
Plasma could stay as a ball or be blobby like.
<a href="http://www.google.com/images?hl=en&biw=1440&bih=785&tbs=isch:1&sa=1&q=plasma&aq=f&aqi=g10&aql=&oq=&gs_rfai=" target="_blank">http://www.google.com/images?hl=en&biw...q=&gs_rfai=</a>
as comm I now support my marines ALOT more because I have so much plasma..I like that.
and until late game I spend all my carbon on tech etc. So it's indeed pretty hard to get sentry defense set up. Only in the late game you can spare carbon.
(first you need more res, armory, expansion, upgrades, more res, 2nd IP, frontline armory etc. (btw: not a fix builorder at all)) no way I would waste precious carbon on static defenses. imagine they take out a turret...I would weep for days!!!
Also, at the guy saying plasma should be green because of it being a warmer color than blue... You do know that usually blue is warmer right?
I guess carbon could be made black though, as thats usually how it looks when its pure (graphite that is, diamonds is not very black, but transparent icons are often very bad ;D). Also like the idea about changing icon to a hexagon or something, or maybe a nanotube seeing as nanites have a major role in the ns2 universe. Plasma could stay the same it is now.
Another idea for resource icons, is that maybe it should be P (blue?) for placma and C (green?) for carbon?
In NS1 aliens only had personal res (now plasma), and marines only had team res (now carbon). The problem with that is that's impossible to properly balance it with different team sizes. A unified res model (both sides using personal and team res) scales much better and allows the devs to balance the game for small and big teams.
i played the game, i was talking about the name not the system. resources > cobalt diamond sapphire +4 str stam beltz
At the moment i agree with you, before turrets cost plasma, which was actually really nice and i liked the system of spending carbon to build the critical team structures and then using the personal res out of your own pocket to put in additional base defense or to spam med packs or ammo packs. However now that turrets cost plasma EVERYTHING changed, now getting turrets early game is entirely out of the question, the cost does not justify the product, asking 20 carbon for a single sentry is completely out of proportion, they die easily and unless you have a lot of them, they don't even defend the base very effectively, maybe if they had a 360 degree firing angle and much higher range and damage the cost might be justified but the way the turret has been designed to be its not. Sentries should be very expendable, not twice as valuable as 2 armory's, or a command console, or an infantry portal, that just doesn't pan out. Really all they need to do is make sentries cost plasma and people will find much more use of plasma like they did in build 160 and prior. As for rockdown securing a second tech point yes it is a very difficult task if your playing against a competent alien team, however with teammate and commander cooperation with med pack spam and sneaky use of macs, its not too hard to clear out an alien tech point early in the game.
Under "Balance" I see "kSentryCost = 5". Maybe they meant for it to be 5 carbon but there's a bug somewhere? 5 carbon would be perfect. But yeah, I can't find where it's carbon or plasma.
As for Plasma, I think the income rate is currently too high. Putting a cap on the maximum Plasma will certainly help make it a more strategic resource.
Nah, that's:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->kSentryCost = 20
kSentryTechCost = 5<!--c2--></div><!--ec2-->
It costs 5 "something" for the sentry "tech" (tech = research? what sentry research is this?), and 20 "something" for the actual sentry.
I've narrowed the possibilities down to resource type (whatever your resource <b>is</b>) and action type (buy, build, manufacture, energybuild, etc. - determines what resource type <b>is used</b> for this action). I cannot find where either of these things are specified for an item like a MAC (energy / energybuild), a Sentry (carbon / build; <b>imo</b> should be plasma / buy), or anything.
They will be changing. We've been talking for some time about ditching the "carbon" and "plasma" naming convention, and just going with Personal Resources and Team Resources. Not fancy, but a lot more straightforward. Not sure what the final symbols will be yet, though or when they will be implemented on the UI.
--Cory