Res changed

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Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited January 2011
    cool cause i've played the beta and alpha and off the top of my head i still don't know which is which! lol.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1823681:date=Jan 12 2011, 01:37 PM:name=uffo)--><div class='quotetop'>QUOTE (uffo @ Jan 12 2011, 01:37 PM) <a href="index.php?act=findpost&pid=1823681"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've changed my icons, not so confusing anymore. Didn't change the colors, so I'll get used to them.

    <img src="http://ameba.lpt.fi/~kallleo/roskat/ns2_res.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    hoooowww???
    i want.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1823890:date=Jan 13 2011, 03:21 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jan 13 2011, 03:21 AM) <a href="index.php?act=findpost&pid=1823890"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Regarding the names and symbols for Carbon and Plasma:

    They will be changing. We've been talking for some time about ditching the "carbon" and "plasma" naming convention, and just going with Personal Resources and Team Resources. Not fancy, but a lot more straightforward. Not sure what the final symbols will be yet, though or when they will be implemented on the UI.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    I guess it comes down to striking a balance between immersiveness and playability. If we have to lose the sci-fi sounding names, maybe there can be an "in-character" explanation for having two forms of res. For example, the comm chair system automatically breaks down a portion of each RT's output and rations personal res to each marine.
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    edited January 2011
    However can you perhaps enlighten us Cory if the sentry-cost from Plasma to Carbon was intentional, an experiment to see how it works or just an oversight when the patch was released? It's a very steep cost for one (20! Same as a Command Center even!).
  • DarksterDarkster Join Date: 2010-02-17 Member: 70612Members, Reinforced - Gold
    edited January 2011
    <!--quoteo(post=1823845:date=Jan 13 2011, 12:11 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 13 2011, 12:11 AM) <a href="index.php?act=findpost&pid=1823845"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On a related note, I've been looking through the code, and although I can find how each resource type is <b>spent</b>, as well as the tooltips and the numbered costs (irrespective of type), I can't actually find where [resource type (Carbon)] or [action type (Build)] (which determine expenditure from whichever resource pool) is <b>specified</b> for an [item (Sentry)] in the tech tree. It utterly eludes me.<!--QuoteEnd--></div><!--QuoteEEnd-->

    TechNode.lua:139 TechNode:GetResourceType() specifies that carbon is for anything buildable and then MarineTeam.lua:167 specifies that sentries are buildables.
  • ShushShush Join Date: 2004-03-10 Member: 27257Members
    Hurting sentry spam is good, it's slow, boring sentry pushing thats bad
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2011
    <!--quoteo(post=1823965:date=Jan 13 2011, 09:50 PM:name=Darkster)--><div class='quotetop'>QUOTE (Darkster @ Jan 13 2011, 09:50 PM) <a href="index.php?act=findpost&pid=1823965"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->TechNode.lua:139 TechNode:GetResourceType() specifies that carbon is for anything buildable and then MarineTeam.lua:167 specifies that sentries are buildables.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ahhh. Thank you. I saw the tech node thing, but I've been looking for the thing that specifies that it's a buildable.
    Ah, and there's a step in the middle, too. function TechTree:AddBuildNode() from TechTree_Server.lua
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    <!--quoteo(post=1823947:date=Jan 13 2011, 01:27 PM:name=Triggerman)--><div class='quotetop'>QUOTE (Triggerman @ Jan 13 2011, 01:27 PM) <a href="index.php?act=findpost&pid=1823947"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->However can you perhaps enlighten us Cory if the sentry-cost from Plasma to Carbon was intentional, an experiment to see how it works or just an oversight when the patch was released? It's a very steep cost for one (20! Same as a Command Center even!).<!--QuoteEnd--></div><!--QuoteEEnd-->
    The change was intentional
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I like the idea of Personal and Team resources. It's all resources just like in NS1, only now it's automatically distributed to individuals. I would also recommend making it so the commander doesn't spend personal resources for anything, that's much too confusing. Just don't give them personal resources when they're in the chair IMO(since I don't think they should be encouraged to hop out to spend their money).
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I like personal resources for the commander, for support items: ammo and medpacks.
    I also believe that personal resources should have a much lower rate than it does now as pretty much no one except gorges can do anything with all of it - but re-implement res-for-kill: but only for personal resources, so you're basically earning your equipment.
  • broadbandbroadband Join Date: 2005-01-06 Member: 33013Members
    <!--quoteo(post=1823890:date=Jan 13 2011, 03:21 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jan 13 2011, 03:21 AM) <a href="index.php?act=findpost&pid=1823890"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Regarding the names and symbols for Carbon and Plasma:

    They will be changing. We've been talking for some time about ditching the "carbon" and "plasma" naming convention, and just going with Personal Resources and Team Resources. Not fancy, but a lot more straightforward. Not sure what the final symbols will be yet, though or when they will be implemented on the UI.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    exactly what i was talking about, good idea.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1823681:date=Jan 12 2011, 01:37 PM:name=uffo)--><div class='quotetop'>QUOTE (uffo @ Jan 12 2011, 01:37 PM) <a href="index.php?act=findpost&pid=1823681"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've changed my icons, not so confusing anymore. Didn't change the colors, so I'll get used to them.
    Personally I think that the carbon should come first as it is the resource that's most often needed.

    <img src="http://ameba.lpt.fi/~kallleo/roskat/ns2_res.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    good idea
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