[172] Can't spawn

TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
<div class="IPBDescription">something changed.</div>Maybe the rules got a little more strict (as i don't have all my power nodes or ground/air waypoints in, nor have i placed all my tech point egg spawns) but since 172, i can't test my map anymore, it won't let me join a team from readyroom either from console or running into my teamjoin entities.

anybody getting this?
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Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I get this:

    <img src="http://i.imgur.com/ZU3Ni.jpg" border="0" class="linked-image" />

    No idea if this helps you, although I do have port 27015 open so, the game did something wrong me thinks.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1841334:date=Apr 17 2011, 11:23 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Apr 17 2011, 11:23 PM) <a href="index.php?act=findpost&pid=1841334"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I get this:

    No idea if this helps you, although I do have port 27015 open so, the game did something wrong me thinks.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well that clearly states (UDP) port 27015 is already occupied, chances are you still have an old NS2.exe\Server.exe lingering about.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Fully up to date. No .exe or server running. Nothing going through the port.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    I get that often, seems sometimes the listen server sticks around and you have to manually kill it. or....i pull a noob and forget i have my ns1 #3 server running on that port.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    so both of you are able to spawn from your ready rooms on your custom maps?
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    I have no issues with spawns at all but i do have all the required content to run the map for game-play.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1841390:date=Apr 18 2011, 04:54 AM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Apr 18 2011, 04:54 AM) <a href="index.php?act=findpost&pid=1841390"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have no issues with spawns at all but i do have all the required content to run the map for game-play.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ill have to go and put in my waypoints and then try it. thanks
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I don't think waypoints ought to affect something like that, but eggs might. I'd try that first.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    edited April 2011
    <!--quoteo(post=1841420:date=Apr 18 2011, 11:31 AM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Apr 18 2011, 11:31 AM) <a href="index.php?act=findpost&pid=1841420"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think waypoints ought to affect something like that, but eggs might. I'd try that first.<!--QuoteEnd--></div><!--QuoteEEnd-->

    wasn't the eggs, wasn't the readyroom, wasn't the team_location(s).

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Loading 'maps/ns2_skyfalls.level'
    No gamerules set, using default gamerules. - Server
    Script Error: lua/Structure_Server.lua:260: attempt to call method 'GetAutobuild' (a nil value)
        OnInit lua/Structure_Server.lua:260
        OnInit lua/PowerPoint.lua:75
        OnLoad lua/Actor.lua:94
        OnLoad lua/ScriptActor.lua:96
        OnLoad lua/Structure_Server.lua:272
        OnLoad lua/PowerPoint_Server.lua:60
        LoadEntityFromValues lua/Utility.lua:1333
        lua/Server.lua:66
    Location:GetIsPointInside(): No physics body, returning false. - Server
    teamNumber - Value is outside expected range (0.00, 2.00), clamping to 2.00:
    Location:GetIsPointInside(): No physics body, returning false. - Server
    Location:GetIsPointInside(): No physics body, returning false. - Server
    Script Error: lua/PowerPoint_Server.lua:199: attempt to index local 'team' (a nil value)
        DetermineTeamNumber lua/PowerPoint_Server.lua:199
        UpdatePoweredStructures lua/PowerPoint_Server.lua:234
        OnConstructionComplete lua/PowerPoint_Server.lua:107
        SetConstructionComplete lua/Structure_Server.lua:639
        OnInit lua/PowerPoint.lua:87
        OnLoad lua/Actor.lua:94
        OnLoad lua/ScriptActor.lua:96
        OnLoad lua/Structure_Server.lua:272
        OnLoad lua/PowerPoint_Server.lua:60
        LoadEntityFromValues lua/Utility.lua:1333
        lua/Server.lua:66
    Location:GetIsPointInside(): No physics body, returning false. - Server
    Location:GetIsPointInside(): No physics body, returning false. - Server
    Location:GetIsPointInside(): No physics body, returning false. - Server
    Location:GetIsPointInside(): No physics body, returning false. - Server
    Location:GetIsPointInside(): No physics body, returning false. - Server
    Location:GetIsPointInside(): No physics body, returning false. - Server
    Location:GetIsPointInside(): No physics body, returning false. - Server
    Location:GetIsPointInside(): No physics body, returning false. - Server
    Couldn't open file 'models/alien/skulk_old/skulk.model'
    Script Error: lua/PowerPoint_Server.lua:199: attempt to index local 'team' (a nil value)
        DetermineTeamNumber lua/PowerPoint_Server.lua:199
        UpdatePoweredStructures lua/PowerPoint_Server.lua:234
        OnConstructionComplete lua/PowerPoint_Server.lua:107
        SetConstructionComplete lua/Structure_Server.lua:639
        OnInit lua/PowerPoint.lua:87
        OnLoad lua/Actor.lua:94
        OnLoad lua/ScriptActor.lua:96
        OnLoad lua/Structure_Server.lua:272
        OnLoad lua/PowerPoint_Server.lua:60
        LoadEntityFromValues lua/Utility.lua:1333
        lua/Server.lua:66<!--c2--></div><!--ec2-->

    and then when i tried to join a team from readyroom:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Script Error: lua/InfantryPortal.lua:64: attempt to index local 'team' (a nil value)
        QueueWaitingPlayer lua/InfantryPortal.lua:64
        lua/InfantryPortal.lua:315
    Script Error: lua/Egg.lua:72: attempt to index local 'team' (a nil value)
        QueueWaitingPlayer lua/Egg.lua:72
        lua/Egg.lua:166
    Script Error: lua/Egg.lua:72: attempt to index local 'team' (a nil value)
        QueueWaitingPlayer lua/Egg.lua:72
        lua/Egg.lua:166
    Script Error: lua/Egg.lua:72: attempt to index local 'team' (a nil value)
        QueueWaitingPlayer lua/Egg.lua:72
        lua/Egg.lua:166<!--c2--></div><!--ec2-->

    is this because i don't have a power node in every location? i didn't think i had to have one in every location, but i'll check that next...
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    From that i would say your "player_start" entities are not within your "Team_Location" radius and the same would go for your egg_spawns. I'm not sure if the IP needs to be inside that radius but just to be safe I put mine within it.

    Also make sure your "Team_Location" and your "tech_point" entity are matching (marine/alien).
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1841484:date=Apr 18 2011, 09:31 PM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Apr 18 2011, 09:31 PM) <a href="index.php?act=findpost&pid=1841484"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->From that i would say your "player_start" entities are not within your "Team_Location" radius and the same would go for your egg_spawns. I'm not sure if the IP needs to be inside that radius but just to be safe I put mine within it.

    Also make sure your "Team_Location" and your "tech_point" entity are matching (marine/alien).<!--QuoteEnd--></div><!--QuoteEEnd-->

    still can't figure it out. everything looks to be in order, i even went and gave the tech points an extra eggspawn to make it 8 cuz i saw tram had that now.

    anyways, i sent you a pm with a link to the level installer, let me know if you find anything.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    This one has me perplexed.

    I deleted all entities and placed the "must have" basics in got some lua errors still with the same results. Joining team just turn you into that team in the rr....sooooo....

    I put my fresh set of entities into a layer and hid them, then i deleated everything....and i mean Everything except what i added...all geometry...yad yada yada. It works fine.

    I am thinking there is something(entity duplicate) hidden within the walls(layers) of this level.

    Before I go any farther i am going to change the cinematics to stock content, i dunno if a corrupt cinematic will fubar things but just the same i think i will remove all custom content piece by piece. Hope to have you a solution by the weekend.


    You have done sooo much to this level and it's looking great! Do you have an older version (backup) you can run to see if it's the build or something you have added or changed in the last month or so?
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1841764:date=Apr 21 2011, 01:10 AM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Apr 21 2011, 01:10 AM) <a href="index.php?act=findpost&pid=1841764"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You have done sooo much to this level and it's looking great! Do you have an older version (backup) you can run to see if it's the build or something you have added or changed in the last month or so?<!--QuoteEnd--></div><!--QuoteEEnd-->

    yeah, i have 100 backup saves i can look at. its weird that you had to delete my entities and place fresh ones. how do entities get corrupted? and thanks, i've put a ton of work into the level so far, i just want to get it finished so people can play it and i can balance it.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1841764:date=Apr 21 2011, 01:10 AM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Apr 21 2011, 01:10 AM) <a href="index.php?act=findpost&pid=1841764"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Before I go any farther i am going to change the cinematics to stock content, i dunno if a corrupt cinematic will fubar things but just the same i think i will remove all custom content piece by piece. Hope to have you a solution by the weekend.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i did start messing with the waterfall cinematics on the helipad in the custom waterfall cinematic. it was flickering randomly so i was trying to figure out how to properly set keyframes so it wouldn't flicker and i might have messed that up. cuz i can get very very weird things to happen like this:

    <img src="http://nicholashillyard.com/images/ns2_skyfalls/waterfallglitch.jpg" border="0" class="linked-image" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2011
    ns2_sample (build169 compatible) and ns2_yttrium (haven't worked on it for a while now) seem to have the same issue... However I cannot start up the editor reliably, it still crashes randomly :/
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1841858:date=Apr 21 2011, 07:40 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Apr 21 2011, 07:40 PM) <a href="index.php?act=findpost&pid=1841858"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ns2_sample (build169 compatible) and ns2_yttrium (haven't worked on it for a while now) seem to have the same issue... However I cannot start up the editor reliably, it still crashes randomly :/<!--QuoteEnd--></div><!--QuoteEEnd-->

    you can't get out of your readyroom either?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    ns2_sample-build160_01 is indeed compatible, I jumped the gun on that one. But Yttrium (lacking RR and only has 1 RR start) doesn't let you join teams using console commands. using Join team entities wouldn't work either, I'm guessing if it had those present.

    ns2_sample-build160_01 is a fully featured map, so I guess you need everything in there...
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    edited April 2011
    Ok, so I created a brand new map that's ridiculously simple and has all the necessary elements, and i STILL can't get it to work. Something definitely changed in build 172 (maybe since they removed the other game modes????) and I just can't figure this out, I'm about to abandon mapping completely.

    Here is the new map I made to figure out what was wrong with my old map.
    <a href="http://www.nicholashillyard.com/dl/ns2_wtf.exe" target="_blank">Map Installer</a>

    A million thanks to anyone who can tell me what is going wrong.

    I'm pretty sure it has to do with this error:
    <b>Script Error: lua/Structure_Server.lua:264: attempt to call method 'GetAutobuild' (a nil value)</b>

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Loading 'maps/ns2_wtf.level'
    No gamerules set, using default gamerules. - Server
    Script Error: lua/Structure_Server.lua:264: attempt to call method 'GetAutobuild' (a nil value)
        OnInit lua/Structure_Server.lua:264
        OnInit lua/PowerPoint.lua:75
        OnLoad lua/Actor.lua:94
        OnLoad lua/ScriptActor.lua:96
        OnLoad lua/Structure_Server.lua:282
        OnLoad lua/PowerPoint_Server.lua:60
        LoadEntityFromValues lua/Utility.lua:1344
        lua/Server.lua:66
    teamNumber - Value is outside expected range (0.00, 2.00), clamping to 2.00:
    TechPoint:OnMapPostLoad(): Couldn't find any egg spawn entities near "Marine Start" tech point, hives built here won't create eggs. - Server
    Connecting to server 127.0.0.1:27015
    Client connected (127.0.0.1).
    Script Error: lua/PowerPoint_Server.lua:199: attempt to index local 'team' (a nil value)
        DetermineTeamNumber lua/PowerPoint_Server.lua:199
        UpdatePoweredStructures lua/PowerPoint_Server.lua:234
        lua/PowerPoint_Server.lua:70
    No gamerules set, using default gamerules. - Server
    Script Error: lua/InfantryPortal.lua:64: attempt to index local 'team' (a nil value)
        QueueWaitingPlayer lua/InfantryPortal.lua:64
        lua/InfantryPortal.lua:317
    Script Error: lua/InfantryPortal.lua:64: attempt to index local 'team' (a nil value)
        QueueWaitingPlayer lua/InfantryPortal.lua:64
        lua/InfantryPortal.lua:317
    Script Error: lua/InfantryPortal.lua:64: attempt to index local 'team' (a nil value)
        QueueWaitingPlayer lua/InfantryPortal.lua:64
        lua/InfantryPortal.lua:317
    Script Error: lua/Egg.lua:80: attempt to index local 'team' (a nil value)
        QueueWaitingPlayer lua/Egg.lua:80
        lua/Egg.lua:174
    Script Error: lua/Egg.lua:80: attempt to index local 'team' (a nil value)
        QueueWaitingPlayer lua/Egg.lua:80
        lua/Egg.lua:174
    Script Error: lua/Egg.lua:80: attempt to index local 'team' (a nil value)
        QueueWaitingPlayer lua/Egg.lua:80
        lua/Egg.lua:174<!--c2--></div><!--ec2-->

    seems like the gamerules are broken or whatever and autobuild fails in Structure_Server.lua causing the teams to fail to be set properly and thus breaking my ability to join a team from the readyroom.

    here's the relevant code that breaks in Structure_Server.lua:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if GetGamerules():GetAutobuild() then
            self:SetConstructionComplete()
        end<!--c2--></div><!--ec2-->

    I'm stuck and stumped.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    i don't get it, i even tried putting 5 ns2_gamerules entities in there and it still doesn't find it. gonna try uninstalling and reinstalling ns2.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <a href="http://getsatisfaction.com/unknownworlds/topics/_172_173_the_rules_have_changed" target="_blank">http://getsatisfaction.com/unknownworlds/t...es_have_changed</a>

    cause: broken ns2_gamerules entity.

    left to try to fix: copy from older working map from one builder window to another builder window.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    I already tried that...no go.....almost like it is disguised as something else and it copies over too....the error still follows.
    Out of curiosity i loaded a few test levels as well as my ns2_tempest level and got some strange errors also. I'm fearing my current level may be broken in future builds so i am backing up more often that usual.

    I'll have a go at copying it on my xp machine and see what happens tomorrow evening.

    NOTE: after deleting all cinematic content,sounds,reverbs and geometry i was able to spawn then 173 came and it broke again....hmmm, maybe just a fluke but i'm not giving up.
  • last_last_ Join Date: 2010-07-14 Member: 72379Members
    So I believe I am having the same error. Placed minimal ent's in map just to do some simple testing, nothing fancy. I can not spawn.

    The only thing I can think is that I do not have a completely enclosed map but I have read that for pure testing purposes you do not need one.

    Besides that I can not think of a reason that I can't join from my ready room. Pretty lame.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2011
    <!--quoteo(post=1842331:date=Apr 25 2011, 08:42 PM:name=last_)--><div class='quotetop'>QUOTE (last_ @ Apr 25 2011, 08:42 PM) <a href="index.php?act=findpost&pid=1842331"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I believe I am having the same error. Placed minimal ent's in map just to do some simple testing, nothing fancy. I can not spawn.

    The only thing I can think is that I do not have a completely enclosed map but I have read that for pure testing purposes you do not need one.

    Besides that I can not think of a reason that I can't join from my ready room. Pretty lame.<!--QuoteEnd--></div><!--QuoteEEnd-->
    As Tig posted here and on GS: ns2_gamerules is broken whenever you add a new one in a map or start a new map (as of build 172/173). If you've started a map before this build version and do not touch the ns2_gamerules, you can run the map normally. But we don't have a flux capacitor in this day and age to get this to work...

    Also by "completely enclosed map" do you mean, not having any leaks into the void? FYI, Spark doesn't leak so there is no need for this, however it is good to keep an eye on holes in walls you can see trough. Just to make sure the stuff behind the wall isn't rendered (occlusion culling booboo :P)
  • last_last_ Join Date: 2010-07-14 Member: 72379Members
    Okay, so can i download someones sample map made before 172 and copy and paste from one instance of spark edit into another instance of spark edit to get it to work?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2011
    <!--quoteo(post=1842362:date=Apr 25 2011, 11:37 PM:name=last_)--><div class='quotetop'>QUOTE (last_ @ Apr 25 2011, 11:37 PM) <a href="index.php?act=findpost&pid=1842362"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Okay, so can i download someones sample map made before 172 and copy and paste from one instance of spark edit into another instance of spark edit to get it to work?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nope, we actually tried it. It does let you spawn, but doesn't know which entities belong to which team. It spawns you in the Ready Room instead and everything else freaks out...

    Check out the link Tig posted

    <!--quoteo(post=1842050:date=Apr 23 2011, 12:52 AM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Apr 23 2011, 12:52 AM) <a href="index.php?act=findpost&pid=1842050"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://getsatisfaction.com/unknownworlds/topics/_172_173_the_rules_have_changed" target="_blank">http://getsatisfaction.com/unknownworlds/t...es_have_changed</a>

    cause: broken ns2_gamerules entity.

    left to try to fix: copy from older working map from one builder window to another builder window.<!--QuoteEnd--></div><!--QuoteEEnd-->



    [edit]
    If you're just starting on a map, you could perhaps download <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Ns2_sample" target="_blank">ns2_sample</a> and delete everything you don't need except the ns2_gamerules entity. Heck it's a long shot, but this could be a temporary fix when starting on a new map or perhaps a fairly new map (copy pasting everything into ns2_sample). I'm guessing all the texture work has to be repositioned, so this might not be the best option for maps which are already more developed and have a ns2_gamerules added after build172/173. Might want to wait for them to fix the issue instead, unless the texture work does not go crazy during the copypaste...

    Saving a map created before 172/173 apparently doesn't cause this issue, it's only when you create a new ns2_gamerules, while a copy pasted ns2_gamerules from a working map introduces even funkier things <img src="http://members.home.nl/m.borgman/ns-forum/smileys/tongue.gif" border="0" class="linked-image" />
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Build 171: Minor parsing error with cmd line server launching arguments<!--QuoteEnd--></div><!--QuoteEEnd-->

    Could this be our fix?
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    I just built a test level in the last 2 days and added all required entities and it works fine. I don't think it's in the game_rules, has to be something else. The only errors i got when i launched was a hightmap error because i haven't put the minimap extents in yet.
  • last_last_ Join Date: 2010-07-14 Member: 72379Members
    So, in an attempt to help narrow it down I will list what I have tried so far (instead of raging like I want to).

    First, I tried copy and pasting the ns gamerules ent inbetween two running instances of spark ed with the ns2_clandestine_A108. This did not work, in fact this is where I mysteriously started falling through the floor of the level (after already spawning so it is not the heighth off of the floor). So this way is a fail.

    Second, I tried to copy and paste the gamerules ent from ns2_sample_160_01. This did not work either. This is where I started to fall through the floor on spawning into the ready room.

    Third, tried simply making a box that you spawn into with a ready room start ent and 1 light. This worked fine.

    Fourth, Tried deleting everything in my level except ready room start (now used to spawn into marine start as a temp fix) and a light with basic level geometery and some props. I still fall through the level where my old redy room was.. as if I spawn in the void where it used to be and just fall. As a point of humor I made a giant flat plane to land on.

    So. Seeing as my level is just at the start and that I will not really miss much of it I will just start editing ns sample.

    Hope they fix this soon cause I was ready to delete NS2 entirely.
  • last_last_ Join Date: 2010-07-14 Member: 72379Members
    Okay, so deleted <u>everything</u> in my level... I made a box.... In that box I put 1 ready room start and 1 light... I still fall through the [insert expletive here] level. Hmmm, a little bit past angry considering a blood vessel in my forehead just popped. All things considered I feel sorry for those that have to fix these issues by going though goodness knows how many lines of code.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    yeah, i was confused for awhile and raged after hours of troubleshooting. i'm just leaving my map for the time being because i know i didn't do anything to it that should have broken it when it broke in 172. so it's not us, it's the code.
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