Well, Clandestine still works however....A map i have been working on behind the scenes is fubared now with 174 and it was okay in build 173. Seems when i join a team i just fall through the ready room floor.
If i activate cheat,join and while falling i can morph to lerk and fly around.
I eventually crashed from a runtime error. Here is my log.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Player:GetMapXY(): heightmap is nil - Client Script Error: lua/PowerPoint_Server.lua:199: attempt to index local 'team' (a nil value) DetermineTeamNumber lua/PowerPoint_Server.lua:199 UpdatePoweredStructures lua/PowerPoint_Server.lua:234 OnConstructionComplete lua/PowerPoint_Server.lua:107 SetConstructionComplete lua/Structure_Server.lua:649 OnInit lua/PowerPoint.lua:87 OnReset lua/PowerPoint.lua:97 Reset lua/ScriptActor.lua:146 Reset lua/LiveScriptActor_Server.lua:187 ResetGame lua/NS2Gamerules.lua:361 lua/NS2Gamerules.lua:664 Error: std::exception (bad allocation) Player:GetMapXY(): heightmap is nil - Client Error: std::exception (bad allocation)<!--c2--></div><!--ec2-->
I remember a thread where the "official" mappers where using the exact same editor we are so it's only a matter of time before something goes fubar for them at some point, maybe new level is delayed for same reason. Like i said, out of 3 custom levels only one of mine still works.
Comments
If i activate cheat,join and while falling i can morph to lerk and fly around.
I eventually crashed from a runtime error. Here is my log.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Player:GetMapXY(): heightmap is nil - Client
Script Error: lua/PowerPoint_Server.lua:199: attempt to index local 'team' (a nil value)
DetermineTeamNumber lua/PowerPoint_Server.lua:199
UpdatePoweredStructures lua/PowerPoint_Server.lua:234
OnConstructionComplete lua/PowerPoint_Server.lua:107
SetConstructionComplete lua/Structure_Server.lua:649
OnInit lua/PowerPoint.lua:87
OnReset lua/PowerPoint.lua:97
Reset lua/ScriptActor.lua:146
Reset lua/LiveScriptActor_Server.lua:187
ResetGame lua/NS2Gamerules.lua:361
lua/NS2Gamerules.lua:664
Error: std::exception (bad allocation)
Player:GetMapXY(): heightmap is nil - Client
Error: std::exception (bad allocation)<!--c2--></div><!--ec2-->