When will get some new content?

MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
<div class="IPBDescription">With only two maps the beta is getting a bit stale...</div>I know they've got at least one or two maps coming along nicely but it's been months now since hearing about them so is there any chance we'll see them and other content soon?

If not would it at least be possible for us to get the option to download maps when connecting to a server?

It doesn't need to include any modded files at this point, just allowing maps would be a huge improvement and help keep the game fresh without messing with the development in any way and it shouldn't be much work to code?
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Comments

  • Pr0nPr0n Join Date: 2003-02-15 Member: 13592Members
    edited April 2011
    <Sarcasm> Stop complaining. It's like you expect a product or something. Obvious troll because he wants something for his money. </Sarcasm>

    <b>I need to be nicer.</b>
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I believe servers can host any maps they want. Its just that most maps aren't really good enough yet.

    I have seen a few servers with different maps. Haven't tried them though.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    <Sarcasm> I feel you man, but no one here cares. They are going to say make it your damn self. </Sarcasm>

    I do agree that the maps should be automaticly downloaded, but for now its possible to download the maps trough other means. The main problem is to get servers to use those maps, and thats up to the server owners.
    I hope they release the new maps soon tho, what i have seen of them looks amazing ;)
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    <!--quoteo(post=1841537:date=Apr 19 2011, 04:20 PM:name=Pr0n)--><div class='quotetop'>QUOTE (Pr0n @ Apr 19 2011, 04:20 PM) <a href="index.php?act=findpost&pid=1841537"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><Sarcasm> Stop complaining. It's like you expect a product or something. Obvious troll because he wants something for his money. </Sarcasm>

    I feel you man, but no one here cares. They are going to say make it your damn self.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Im not really complaining just wondering, i think it's a fair question at this point, as we could really do with a few new maps and/or the ability to download the community maps in game, because lets be honest 90% of people can't be bothered to go searching and i don't blame them as there's no one in the server usually.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <!--quoteo(post=1841548:date=Apr 19 2011, 10:48 AM:name=Magneto)--><div class='quotetop'>QUOTE (Magneto @ Apr 19 2011, 10:48 AM) <a href="index.php?act=findpost&pid=1841548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im not really complaining just wondering, i think it's a fair question at this point, as we could really do with a few new maps and/or the ability to download the community maps in game, because lets be honest 90% of people can't be bothered to go searching and i don't blame them as there's no one in the server usually.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Exactly. If they don't want (or aren't ready) to release the new maps yet, at least let the community share theirs a little easier. It is near trivial what this will do in terms of getting people's interest again while at the same time the rest of the official content can be finished up. The game seems stable enough now that I would actually be comfortable trying to test my (or other) maps online. Can this please be considered for 173?
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    They add content, and people demand performance issues to be fixed first. They work on the performance, and people cry for more content.


    Here's all you need to know: They work on both. They have different people for both. They're already working as hard as their doctors permit.
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    I think your post was a bit unnecessary as im sure most understand that already, i just thought this thread was long overdue as the map situation really needs to improve, we've had the same two since the beginning and they're getting really tiresome now.

    I believe the best option is to allow the community to download custom maps in game, it would improve things a lot and it shouldn't be much trouble to add, its by far the best way to go if they want to keep peoples interest while they work on more important stuff like performance etc.
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    Quoting Cory..
    <!--quoteo(post=1838750:date=Mar 25 2011, 06:48 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Mar 25 2011, 06:48 AM) <a href="index.php?act=findpost&pid=1838750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mineshaft is pretty much ready for release, we are just waiting on overall game performance improvements and a few other technical items.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    My earlier statement regarding the release of Mineshaft that Enceladus quoted remains true. We have Mineshaft ready to go, but don't want to release a new map, especially one that is much larger then the current ones, without a performance increase in the game. We also would like to make sure we are able to promote it, so we've been working on putting together a reveal for PR purposes.

    Depending on how things go on the programming side, we are aiming for getting the map out to the public in a few weeks.

    --Cory
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    I think the other thing holding back some of the maps is proper ladder mechanics, as other maps require the use of ladders. Right now ladders are disabled because they don't work right.
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    <!--quoteo(post=1841557:date=Apr 19 2011, 07:08 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Apr 19 2011, 07:08 PM) <a href="index.php?act=findpost&pid=1841557"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My earlier statement regarding the release of Mineshaft that Enceladus quoted remains true. We have Mineshaft ready to go, but don't want to release a new map, especially one that is much larger then the current ones, without a performance increase in the game. We also would like to make sure we are able to promote it, so we've been working on putting together a reveal for PR purposes.

    Depending on how things go on the programming side, we are aiming for getting the map out to the public in a few weeks.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's good to hear, do you think we might be able to get a map download system in place at some point soon as well?

    I really think it would be better to get this sooner rather than later, so please pass the idea along.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1841559:date=Apr 19 2011, 06:14 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Apr 19 2011, 06:14 PM) <a href="index.php?act=findpost&pid=1841559"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the other thing holding back some of the maps is proper ladder mechanics, as other maps require the use of ladders. Right now ladders are disabled because they don't work right.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ladders are never meant to be used in a way where they are required for gameplay, they should always be there just as an additional option for players to take a secondary route, or get into an elevated position for covering an area. So, the fact that they aren't currently working should have little impact on the overall gameplay of any of the official maps, and therefore is not factored into the map release schedule.

    --Cory
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1841580:date=Apr 19 2011, 12:55 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Apr 19 2011, 12:55 PM) <a href="index.php?act=findpost&pid=1841580"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ladders are never meant to be used in a way where they are required for gameplay, they should always be there just as an additional option for players to take a secondary route, or get into an elevated position for covering an area. So, the fact that they aren't currently working should have little impact on the overall gameplay of any of the official maps, and therefore is not factored into the map release schedule.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Then the marine trap hole in repair room in tram needs to be fixed. Its the part in the middle of the room that connects to the vents under the room. The only way to get out is via the (nonworking) ladder.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    edited April 2011
    ^ Not too mention the Marines effectively loose the "high ground" at their starting location in Tram (the catwalk).
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    I'll overlook ladders for custom map downloads. When is this going to be in? Is there a reason it isn't yet? I bet you this feature would generate more buzz than most that could make it in on time for the next patch.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1841582:date=Apr 19 2011, 08:12 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Apr 19 2011, 08:12 PM) <a href="index.php?act=findpost&pid=1841582"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Then the marine trap hole in repair room in tram needs to be fixed. Its the part in the middle of the room that connects to the vents under the room. The only way to get out is via the (nonworking) ladder.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1841589:date=Apr 19 2011, 09:43 PM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Apr 19 2011, 09:43 PM) <a href="index.php?act=findpost&pid=1841589"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->^ Not too mention the Marines effectively loose the "high ground" at their starting location in Tram (the catwalk).<!--QuoteEnd--></div><!--QuoteEEnd-->
    I didn't say ladders aren't needed, they just shouldn't be crucial to gameplay. As in, the gorge can never get to X room because the only way there is with a ladder. Its pretty easy to avoid falling into that pit in Tram for now, until ladders are fixed, so stuff like that does not make fixing ladders that high of a priority, and will not hold up the release of new maps.
    <!--quoteo(post=1841597:date=Apr 19 2011, 10:32 PM:name=Lazer)--><div class='quotetop'>QUOTE (Lazer @ Apr 19 2011, 10:32 PM) <a href="index.php?act=findpost&pid=1841597"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll overlook ladders for custom map downloads. When is this going to be in? Is there a reason it isn't yet? I bet you this feature would generate more buzz than most that could make it in on time for the next patch.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, allowing custom maps to be downloaded when connecting to a server is a bit complicated and not a quick or easy task. Since there aren't even that many custom maps that are ready to be released yet, I don't think this warrants urgent attention.

    --Cory
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    couldn't care less about more content - thats the easy part if you ask me, as it can be added later bit by bit. Performance is so much more important. look at this way - whats the point of having more laggy content? :)
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    Although tedious, I had my ladders working pretty good. May i ask as to why they where disabled?
  • MotigMotig Join Date: 2008-10-23 Member: 65281Members
    <!--quoteo(post=1841644:date=Apr 20 2011, 08:23 AM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Apr 20 2011, 08:23 AM) <a href="index.php?act=findpost&pid=1841644"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Although tedious, I had my ladders working pretty good. May i ask as to why they where disabled?<!--QuoteEnd--></div><!--QuoteEEnd-->

    If I remember correctly Marines were able to fly by using ladders.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1841689:date=Apr 20 2011, 08:59 AM:name=Disorder)--><div class='quotetop'>QUOTE (Disorder @ Apr 20 2011, 08:59 AM) <a href="index.php?act=findpost&pid=1841689"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If I remember correctly Marines were able to fly by using ladders.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think it was less flying and more your could climb all the way to the ceiling regardless of the height of the ladder. Also, I noticed that getting on/off ladders was pretty buggy when the server got laggy.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    No it was indeed flying. :D
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <!--quoteo(post=1841622:date=Apr 19 2011, 07:10 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Apr 19 2011, 07:10 PM) <a href="index.php?act=findpost&pid=1841622"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, allowing custom maps to be downloaded when connecting to a server is a bit complicated and not a quick or easy task. Since there aren't even that many custom maps that are ready to be released yet, I don't think this warrants urgent attention.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I usually agree with you but I'm having difficulty here. I write code like this for my job all day, and understand although not a boolean value that can just be switched on, I don't see it taking more than a day or so to have working. Agreed not many custom maps are ready to be released, but that is only by default because no one can really test much other than aesthetics currently. Mappers need a way to test with actual games in order to decide if major layout changes are to be made before committing too much into detail. I'm in that boat right now as are quite a few other mappers. On the other side of things many people are tired of the same 2 maps. As stated by others, this feature would be better sooner than later, but if Max is the only one working on the engine and all of his efforts are going strictly to performance then I could see where it would be impractical to sidetrack for anything other than that.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1841705:date=Apr 20 2011, 06:02 PM:name=Lazer)--><div class='quotetop'>QUOTE (Lazer @ Apr 20 2011, 06:02 PM) <a href="index.php?act=findpost&pid=1841705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I usually agree with you but I'm having difficulty here. I write code like this for my job all day, and understand although not a boolean value that can just be switched on, I don't see it taking more than a day or so to have working. Agreed not many custom maps are ready to be released, but that is only by default because no one can really test much other than aesthetics currently. Mappers need a way to test with actual games in order to decide if major layout changes are to be made before committing too much into detail. I'm in that boat right now as are quite a few other mappers. On the other side of things many people are tired of the same 2 maps. As stated by others, this feature would be better sooner than later, but if Max is the only one working on the engine and all of his efforts are going strictly to performance then I could see where it would be impractical to sidetrack for anything other than that.<!--QuoteEnd--></div><!--QuoteEEnd-->
    There are many tasks which may seem straight forward, but there are often many more considerations that end up turning something simple into something more complicated. While the basics of adding the ability to download custom maps may not be a huge task there are always the issues that come up, such as dealing with bandwidth being spread between people downloading the map and people trying to connect to the server, not to mention the additional testing time and bug fixing that invariably accompany a large feature like this. With the giant list of bugs and performance optimizations and gameplay tasks, we definitely have to pick and choose what gets elevated in priority.

    That said, this is a feature we would like to see get in, and we're exploring possible options of getting a simpler version of this, that is kept off the game server, that we can get up and running faster.
    --Cory
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    I'm inclined to agree with Lazer, this doesn't have to be complicated. A challenge-mechanism that enables a client to ask for a HTTP-downloadlink from the server if it can't find the map in it's own directory (as of the latest build it already properly lists these maps), perhaps an MD5 sent along with it in case of multiple version of the same map-name, download and go!

    I think the real reason why it's being held back is because it has to be idiot-proof, so to say. In case the internet-connection isn't working right, or not enough disk-space, or an invalid download-link (just throwing some reasons out there) all have to be taken into account and properly handled.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Thanks Cory that is completely reasonable and understandable. I was just concerned it was being overlooked as it has recently become a bit of a hot topic and there hasn't been much of an official word there. A separate file send program does sound like a simpler temp fix. I had also been thinking about the bandwidth challenge too but remember mention of a rate limiter already built into the engine so figured it might not actually be as much of an issue. Just glad to hear a solution is being discussed. I really think 3rd party maps are going to be quite refreshing as the rest of the game is being finished up.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1841622:date=Apr 19 2011, 06:10 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Apr 19 2011, 06:10 PM) <a href="index.php?act=findpost&pid=1841622"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, allowing custom maps to be downloaded when connecting to a server is a bit complicated and not a quick or easy task. Since there aren't even that many custom maps that are ready to be released yet, I don't think this warrants urgent attention.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1841708:date=Apr 20 2011, 11:45 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Apr 20 2011, 11:45 AM) <a href="index.php?act=findpost&pid=1841708"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That said, this is a feature we would like to see get in, and we're exploring possible options of getting a simpler version of this, that is kept off the game server, that we can get up and running faster.
    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think this is a bit of a chicken or the egg problem, UWE doesn't want to spend time implementing this now because there are not many releasable custom maps, but custom maps developers can't adequately test their maps enough to make them release quality without something like this. I understand that this isn't a high priority now, but I think this is a critical feature that either needs to be in the v1.0 release or shortly after. I don't see NS2 having much of a custom mapping community without this.
  • Deagle2Deagle2 Join Date: 2010-11-30 Member: 75360Members
    <!--quoteo(post=1841708:date=Apr 20 2011, 08:45 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Apr 20 2011, 08:45 PM) <a href="index.php?act=findpost&pid=1841708"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are many tasks which may seem straight forward, but there are often many more considerations that end up turning something simple into something more complicated. While the basics of adding the ability to download custom maps may not be a huge task there are always the issues that come up, such as dealing with bandwidth being spread between people downloading the map and people trying to connect to the server, not to mention the additional testing time and bug fixing that invariably accompany a large feature like this. With the giant list of bugs and performance optimizations and gameplay tasks, we definitely have to pick and choose what gets elevated in priority.

    That said, this is a feature we would like to see get in, and we're exploring possible options of getting a simpler version of this, that is kept off the game server, that we can get up and running faster.
    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Even if your not implementing this right now I have a suggestion, what about uploading all the custom maps on one or more powerfull servers, different from the game's server, and with all the download addresses in a txt file on the game server? that would solve bandwidth issues? Just an Idea though...
  • weeschweeweeschwee Join Date: 2010-11-19 Member: 75031Members
    i really don't care if we get any new content anytime soon. i might get flamed for this, but i don't even care if we get jetpacks, exosuits, or onos soon. i really just want the performance to go up. i'm still digging climbing walls and ceilings as a skulk. and every patch allows gets the game closer to being solid and allows the game to really shine. i'd like the devs to be able to get to a point where all performance issues and bugs are relatively secure so that there is a firm foundation to add the rest of the features. adding features will inevitably bring more bugs and the current state of the game can't handle that. so i'm happy to be patient.
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    I definitely agree performance should be their main focus throughout development and if they could only do one thing at a time i would pick that, but there's a lot of people working on different things and we haven't seen any new maps since the beginning, im not so bothered about the content you list either, im most interested in new maps and new themes, also getting an in game download system in place for the community.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    edited April 2011
    <!--quoteo(post=1841730:date=Apr 20 2011, 05:02 PM:name=Deagle2)--><div class='quotetop'>QUOTE (Deagle2 @ Apr 20 2011, 05:02 PM) <a href="index.php?act=findpost&pid=1841730"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Even if your not implementing this right now I have a suggestion, what about uploading all the custom maps on one or more powerfull servers, different from the game's server, and with all the download addresses in a txt file on the game server? that would solve bandwidth issues? Just an Idea though...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Who pays for the powerful server? How do custom maps get there? How do mappers update custom maps? That would all have to be solved.


    Personally I like the idea post in here where the server does a quick check for the map, then directs the player to a particular page/location/website. The mapper could pick that particular page from the webhost of their choosing (or collaborate and form a server they all have access to, as per Deagle's idea), and put the address in a text file that comes packaged with the map.
    When the server admin decides to install a map for use on his server, the game prompts him for said location, so it can redirect any new players to the location of the map the server is running.

    For this point in the game, it would be sufficient to only have to link to the current version of the map that the server is running. When the mapper updates the map, they upload it to a new location, and package the address with *that* version of the map. Then whenever that version gets installed, the new address is put in, and players are sent to the proper version for what the server is running, even if one server is running an older version.

    edit:
    To help with the idiot-proofing, the text files included with maps could have installation instructions, or just let the map come as an executable installer.
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