fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
22/03/2012 Update <ul>Added Gametag column to the server browser Fixed UpDownControl not triggering its config binding Update hot reloading behaviour to Max's changes <a href="http://twitter.com/max_mcguire/statuses/179610640187535360" target="_blank">http://twitter.com/max_mcguire/statuses/179610640187535360</a> Changed controls __towatch metamethord to also return the class name that the games stacktrace printer expects and crashs without it Removed old control class testing code, that single white pixel in the top left corner shall mock me no more Added a fallback pure lua implementation of SavedVaribles Fixed UIHelper getting unloaded when connecting and losing track of the value of StartUpVM and breaking connected server auto selecting</li></ul>
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
<!--quoteo(post=1916983:date=Mar 24 2012, 09:34 AM:name=Zaggy)--><div class='quotetop'>QUOTE (Zaggy @ Mar 24 2012, 09:34 AM) <a href="index.php?act=findpost&pid=1916983"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still occurs. Sweet, you put the tickrate in :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Did you get it from one of the mirrors because I didn't update them until just now, also overmind was also breaking chat I know playeru has has put a fix out for it
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
<!--quoteo(post=1917014:date=Mar 24 2012, 12:28 PM:name=Salraine_Chi)--><div class='quotetop'>QUOTE (Salraine_Chi @ Mar 24 2012, 12:28 PM) <a href="index.php?act=findpost&pid=1917014"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just updated to the latest version. I cant get the quick switch key to work now. I have had it on Q for ages and have tried others but it wont work.
Any ideas?
Sal<!--QuoteEnd--></div><!--QuoteEEnd-->
You could check for any errors in the console also see what the console command dumpbinds prints to the console
<!--quoteo(post=1916994:date=Mar 24 2012, 11:31 AM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Mar 24 2012, 11:31 AM) <a href="index.php?act=findpost&pid=1916994"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did you get it from one of the mirrors because I didn't update them until just now, also overmind was also breaking chat I know playeru has has put a fix out for it<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1917576:date=Mar 26 2012, 04:25 AM:name=Kama_Blue)--><div class='quotetop'>QUOTE (Kama_Blue @ Mar 26 2012, 04:25 AM) <a href="index.php?act=findpost&pid=1917576"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As of #201 the Server List is completely empty, no amount of fiddling with the options/refreshing will populate it in your menumod.
I updated and the same issue persists.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's not the mod, something's going on with Steam.
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
<!--quoteo(post=1918489:date=Mar 27 2012, 10:53 AM:name=paradoxum)--><div class='quotetop'>QUOTE (paradoxum @ Mar 27 2012, 10:53 AM) <a href="index.php?act=findpost&pid=1918489"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->is it too much to ask for a numerical value for the volume controls like the mouse sensetivity? the sliders are so...inprecise<!--QuoteEnd--></div><!--QuoteEEnd--> You can control slider controls with mouse wheel idk if thats fine enough control for you since one click is 1% volume change. If you want precise control of the value the game does have an console command to change it named ssv just run it with a value between 1-100 it doesn't have tobe a whole number. Internally the the volume level actually is a value between 0.0 and 1.0 which is the range FMOD uses.
<!--quoteo(post=1917019:date=Mar 24 2012, 01:50 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Mar 24 2012, 01:50 PM) <a href="index.php?act=findpost&pid=1917019"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You could check for any errors in the console also see what the console command dumpbinds prints to the console<!--QuoteEnd--></div><!--QuoteEEnd-->
I dont see any errors in the console. It does show that the menu mod is loaded or something like that. I dont understand what Im looking for in the second part of your sentence sorry.
I have checked the XML file where my options are saved and the quick switch key is still set in there for Q but just wont work now.
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
<!--quoteo(post=1918627:date=Mar 27 2012, 05:22 PM:name=Salraine_Chi)--><div class='quotetop'>QUOTE (Salraine_Chi @ Mar 27 2012, 05:22 PM) <a href="index.php?act=findpost&pid=1918627"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dont see any errors in the console. It does show that the menu mod is loaded or something like that. I dont understand what Im looking for in the second part of your sentence sorry.
I have checked the XML file where my options are saved and the quick switch key is still set in there for Q but just wont work now.
Cheers<!--QuoteEnd--></div><!--QuoteEEnd-->
This may be a dumb question but is the keybinds mod some how set to disabled in the mods page
Tried this and noticed a few bugs -Holographic displays (e.g. weapon counters on guns) don't display -Nade launcher ammo doesn't display after using them all for the first time
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited March 2012
<!--quoteo(post=1919296:date=Mar 29 2012, 10:58 AM:name=ceribik)--><div class='quotetop'>QUOTE (ceribik @ Mar 29 2012, 10:58 AM) <a href="index.php?act=findpost&pid=1919296"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tried this and noticed a few bugs -Holographic displays (e.g. weapon counters on guns) don't display -Nade launcher ammo doesn't display after using them all for the first time<!--QuoteEnd--></div><!--QuoteEEnd-->
Those sound like they could be bugs with the engine's font handling which got massively changed about 2 builds ago and is still half broken. You could still look in the console for any errors when its happens and post them here.
<!--quoteo(post=1918817:date=Mar 28 2012, 01:04 AM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Mar 28 2012, 01:04 AM) <a href="index.php?act=findpost&pid=1918817"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This may be a dumb question but is the keybinds mod some how set to disabled in the mods page<!--QuoteEnd--></div><!--QuoteEEnd-->
That was checked and I have just reverted to the previous version for now as that works fine. I will try the next version to see if that is ok with weapon switch. Thanks for the replies.
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited March 2012
<!--quoteo(post=1919348:date=Mar 29 2012, 03:13 PM:name=Salraine_Chi)--><div class='quotetop'>QUOTE (Salraine_Chi @ Mar 29 2012, 03:13 PM) <a href="index.php?act=findpost&pid=1919348"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That was checked and I have just reverted to the previous version for now as that works fine. I will try the next version to see if that is ok with weapon switch. Thanks for the replies.<!--QuoteEnd--></div><!--QuoteEEnd-->
You could pm me your options.xml and the contents of your log.txt after you've joined team and tried to use the keybind
also is the version your reverting to the one before the chat hotfix or an earlier one?
<!--quoteo(post=1919336:date=Mar 30 2012, 01:44 AM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Mar 30 2012, 01:44 AM) <a href="index.php?act=findpost&pid=1919336"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Those sound like they could be bugs with the engine's font handling which got massively changed about 2 builds ago and is still half broken. You could still look in the console for any errors when its happens and post them here.<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah but it works fine without the mod. Haven't tried in 202 yet, but no errors are produced in 201 (although I suspect the nade launcher produces an error - it did once when I first tried it, but that may have been a coincidence).
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
31/03/2012 Update <ul>Fixed the chat frame spamming the console with errors because kChatTextColor changed to a array Tweaked how input events are handled Added ChatFrame options for chat colour and commander chat colour Switched over to the new ns2 logo Fixed the marine Taunt saying menu entry keybind having the same internal keybind name as another keybind</li></ul>
I love this mod, don't know why I went so long before getting around to installing it. Among other things, not having to disable atmospherics through the console every game is fantastic.
Can you make the chat window closeable with keypad enter? Also, regarding the ammo/building counter display bug, it's not the font that's not showing, but the whole (blue) screen part of it (which includes the font)... are you going to fix it?
I have a suggestion... ability to bookmark/save servers so when the steam master server is down like it is now, I can still ping individual servers and try to join them
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited April 2012
<!--quoteo(post=1920763:date=Apr 2 2012, 01:58 AM:name=TinCan)--><div class='quotetop'>QUOTE (TinCan @ Apr 2 2012, 01:58 AM) <a href="index.php?act=findpost&pid=1920763"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why do I get this? It happens when loading and connecting and disconnecting/ But it still seems to run ok
oops it seems I was using a vista or higher os required function in one of my lua dll modules. The next version will just use the xp version of the function. That dll is only used for the full mods archive reader and also my config system which i currently only use for a few settings atm like some of the chat color options
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
2/04/2012 Update <ul>Changed textboxs and the chat frame to also treat the number pad enter key as a Return key press Fixed the ArchiveReaderAndSavedVariables lua dll module failing to load on xp because it was using vista or higher api Removed a left over ColorPicker testing control on the main menu</li></ul>
Comments
<ul>Added Gametag column to the server browser
Fixed UpDownControl not triggering its config binding
Update hot reloading behaviour to Max's changes <a href="http://twitter.com/max_mcguire/statuses/179610640187535360" target="_blank">http://twitter.com/max_mcguire/statuses/179610640187535360</a>
Changed controls __towatch metamethord to also return the class name that the games stacktrace printer expects and crashs without it
Removed old control class testing code, that single white pixel in the top left corner shall mock me no more
Added a fallback pure lua implementation of SavedVaribles
Fixed UIHelper getting unloaded when connecting and losing track of the value of StartUpVM and breaking connected server auto selecting</li></ul>
<ul>Update the chatframe for changes in build 201. Should fix chat not showing up</li></ul>
<ul>Update the chatframe for changes in build 201. Should fix chat not showing up</li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->
Still occurs.
Sweet, you put the tickrate in :D
Sweet, you put the tickrate in :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Did you get it from one of the mirrors because I didn't update them until just now, also overmind was also breaking chat I know playeru has has put a fix out for it
Any ideas?
Sal
Any ideas?
Sal<!--QuoteEnd--></div><!--QuoteEEnd-->
You could check for any errors in the console also see what the console command dumpbinds prints to the console
Yup, redownloading fixed it.
I updated and the same issue persists.
I updated and the same issue persists.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's not the mod, something's going on with Steam.
You can control slider controls with mouse wheel idk if thats fine enough control for you since one click is 1% volume change.
If you want precise control of the value the game does have an console command to change it named ssv just run it with a value between 1-100 it doesn't have tobe a whole number. Internally the the volume level actually is a value between 0.0 and 1.0 which is the range FMOD uses.
I dont see any errors in the console. It does show that the menu mod is loaded or something like that. I dont understand what Im looking for in the second part of your sentence sorry.
I have checked the XML file where my options are saved and the quick switch key is still set in there for Q but just wont work now.
Cheers
I have checked the XML file where my options are saved and the quick switch key is still set in there for Q but just wont work now.
Cheers<!--QuoteEnd--></div><!--QuoteEEnd-->
This may be a dumb question but is the keybinds mod some how set to disabled in the mods page
-Holographic displays (e.g. weapon counters on guns) don't display
-Nade launcher ammo doesn't display after using them all for the first time
-Holographic displays (e.g. weapon counters on guns) don't display
-Nade launcher ammo doesn't display after using them all for the first time<!--QuoteEnd--></div><!--QuoteEEnd-->
Those sound like they could be bugs with the engine's font handling which got massively changed about 2 builds ago and is still half broken. You could still look in the console for any errors when its happens and post them here.
That was checked and I have just reverted to the previous version for now as that works fine. I will try the next version to see if that is ok with weapon switch. Thanks for the replies.
You could pm me your options.xml and the contents of your log.txt after you've joined team and tried to use the keybind
also is the version your reverting to the one before the chat hotfix or an earlier one?
Yeah but it works fine without the mod. Haven't tried in 202 yet, but no errors are produced in 201 (although I suspect the nade launcher produces an error - it did once when I first tried it, but that may have been a coincidence).
<a href="http://dl.dropbox.com/u/414134/NS2/menumod_console_spam.png" target="_blank">http://dl.dropbox.com/u/414134/NS2/menumod_console_spam.png</a>
Tanks FPS (lost 80% of my FPS)
<a href="http://dl.dropbox.com/u/414134/NS2/menumod_console_spam.png" target="_blank">http://dl.dropbox.com/u/414134/NS2/menumod_console_spam.png</a>
Tanks FPS (lost 80% of my FPS)<!--QuoteEnd--></div><!--QuoteEEnd-->
I can confirm this as well.
<ul>Fixed the chat frame spamming the console with errors because kChatTextColor changed to a array
Tweaked how input events are handled
Added ChatFrame options for chat colour and commander chat colour
Switched over to the new ns2 logo
Fixed the marine Taunt saying menu entry keybind having the same internal keybind name as another keybind</li></ul>
<img src="http://i42.tinypic.com/rwnlld.jpg" border="0" class="linked-image" />
<img src="http://i42.tinypic.com/rwnlld.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
oops it seems I was using a vista or higher os required function in one of my lua dll modules. The next version will just use the xp version of the function.
That dll is only used for the full mods archive reader and also my config system which i currently only use for a few settings atm like some of the chat color options
<ul>Changed textboxs and the chat frame to also treat the number pad enter key as a Return key press
Fixed the ArchiveReaderAndSavedVariables lua dll module failing to load on xp because it was using vista or higher api
Removed a left over ColorPicker testing control on the main menu</li></ul>